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Diffstat (limited to 'src/StardewModdingAPI/Events/PlayerEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/PlayerEvents.cs | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs new file mode 100644 index 00000000..72826330 --- /dev/null +++ b/src/StardewModdingAPI/Events/PlayerEvents.cs @@ -0,0 +1,115 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using StardewModdingAPI.Framework; +using StardewValley; +using SFarmer = StardewValley.Farmer; + +#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings. +namespace StardewModdingAPI.Events +{ + /// <summary>Events raised when the player data changes.</summary> + public static class PlayerEvents + { + /********* + ** Properties + *********/ +#if SMAPI_1_x + /// <summary>Manages deprecation warnings.</summary> + private static DeprecationManager DeprecationManager; + + /// <summary>The backing field for <see cref="LoadedGame"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler<EventArgsLoadedGameChanged> _LoadedGame; + + /// <summary>The backing field for <see cref="FarmerChanged"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler<EventArgsFarmerChanged> _FarmerChanged; +#endif + + + /********* + ** Events + *********/ +#if SMAPI_1_x + /// <summary>Raised after the player loads a saved game.</summary> + [Obsolete("Use " + nameof(SaveEvents) + "." + nameof(SaveEvents.AfterLoad) + " instead")] + public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame + { + add + { + PlayerEvents.DeprecationManager.Warn($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", "1.6", DeprecationLevel.PendingRemoval); + PlayerEvents._LoadedGame += value; + } + remove => PlayerEvents._LoadedGame -= value; + } + + /// <summary>Raised after the game assigns a new player character. This happens just before <see cref="LoadedGame"/>; it's unclear how this would happen any other time.</summary> + [Obsolete("should no longer be used")] + public static event EventHandler<EventArgsFarmerChanged> FarmerChanged + { + add + { + PlayerEvents.DeprecationManager.Warn($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", "1.6", DeprecationLevel.PendingRemoval); + PlayerEvents._FarmerChanged += value; + } + remove => PlayerEvents._FarmerChanged -= value; + } +#endif + + /// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary> + public static event EventHandler<EventArgsInventoryChanged> InventoryChanged; + + /// <summary> Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> + public static event EventHandler<EventArgsLevelUp> LeveledUp; + + + /********* + ** Internal methods + *********/ +#if SMAPI_1_x + /// <summary>Injects types required for backwards compatibility.</summary> + /// <param name="deprecationManager">Manages deprecation warnings.</param> + internal static void Shim(DeprecationManager deprecationManager) + { + PlayerEvents.DeprecationManager = deprecationManager; + } + + /// <summary>Raise a <see cref="LoadedGame"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="loaded">Whether the save has been loaded. This is always true.</param> + internal static void InvokeLoadedGame(IMonitor monitor, EventArgsLoadedGameChanged loaded) + { + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", PlayerEvents._LoadedGame?.GetInvocationList(), null, loaded); + } + + /// <summary>Raise a <see cref="FarmerChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="priorFarmer">The previous player character.</param> + /// <param name="newFarmer">The new player character.</param> + internal static void InvokeFarmerChanged(IMonitor monitor, SFarmer priorFarmer, SFarmer newFarmer) + { + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", PlayerEvents._FarmerChanged?.GetInvocationList(), null, new EventArgsFarmerChanged(priorFarmer, newFarmer)); + } +#endif + + /// <summary>Raise an <see cref="InventoryChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="inventory">The player's inventory.</param> + /// <param name="changedItems">The inventory changes.</param> + internal static void InvokeInventoryChanged(IMonitor monitor, List<Item> inventory, IEnumerable<ItemStackChange> changedItems) + { + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.InventoryChanged)}", PlayerEvents.InventoryChanged?.GetInvocationList(), null, new EventArgsInventoryChanged(inventory, changedItems.ToList())); + } + + /// <summary>Rase a <see cref="LeveledUp"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="type">The player skill that leveled up.</param> + /// <param name="newLevel">The new skill level.</param> + internal static void InvokeLeveledUp(IMonitor monitor, EventArgsLevelUp.LevelType type, int newLevel) + { + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LeveledUp)}", PlayerEvents.LeveledUp?.GetInvocationList(), null, new EventArgsLevelUp(type, newLevel)); + } + } +} |