summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Events/PlayerEvents.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI/Events/PlayerEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/PlayerEvents.cs115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs
new file mode 100644
index 00000000..72826330
--- /dev/null
+++ b/src/StardewModdingAPI/Events/PlayerEvents.cs
@@ -0,0 +1,115 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
+using StardewModdingAPI.Framework;
+using StardewValley;
+using SFarmer = StardewValley.Farmer;
+
+#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings.
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events raised when the player data changes.</summary>
+ public static class PlayerEvents
+ {
+ /*********
+ ** Properties
+ *********/
+#if SMAPI_1_x
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
+ /// <summary>The backing field for <see cref="LoadedGame"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsLoadedGameChanged> _LoadedGame;
+
+ /// <summary>The backing field for <see cref="FarmerChanged"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsFarmerChanged> _FarmerChanged;
+#endif
+
+
+ /*********
+ ** Events
+ *********/
+#if SMAPI_1_x
+ /// <summary>Raised after the player loads a saved game.</summary>
+ [Obsolete("Use " + nameof(SaveEvents) + "." + nameof(SaveEvents.AfterLoad) + " instead")]
+ public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame
+ {
+ add
+ {
+ PlayerEvents.DeprecationManager.Warn($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", "1.6", DeprecationLevel.PendingRemoval);
+ PlayerEvents._LoadedGame += value;
+ }
+ remove => PlayerEvents._LoadedGame -= value;
+ }
+
+ /// <summary>Raised after the game assigns a new player character. This happens just before <see cref="LoadedGame"/>; it's unclear how this would happen any other time.</summary>
+ [Obsolete("should no longer be used")]
+ public static event EventHandler<EventArgsFarmerChanged> FarmerChanged
+ {
+ add
+ {
+ PlayerEvents.DeprecationManager.Warn($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", "1.6", DeprecationLevel.PendingRemoval);
+ PlayerEvents._FarmerChanged += value;
+ }
+ remove => PlayerEvents._FarmerChanged -= value;
+ }
+#endif
+
+ /// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary>
+ public static event EventHandler<EventArgsInventoryChanged> InventoryChanged;
+
+ /// <summary> Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary>
+ public static event EventHandler<EventArgsLevelUp> LeveledUp;
+
+
+ /*********
+ ** Internal methods
+ *********/
+#if SMAPI_1_x
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Shim(DeprecationManager deprecationManager)
+ {
+ PlayerEvents.DeprecationManager = deprecationManager;
+ }
+
+ /// <summary>Raise a <see cref="LoadedGame"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="loaded">Whether the save has been loaded. This is always true.</param>
+ internal static void InvokeLoadedGame(IMonitor monitor, EventArgsLoadedGameChanged loaded)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", PlayerEvents._LoadedGame?.GetInvocationList(), null, loaded);
+ }
+
+ /// <summary>Raise a <see cref="FarmerChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="priorFarmer">The previous player character.</param>
+ /// <param name="newFarmer">The new player character.</param>
+ internal static void InvokeFarmerChanged(IMonitor monitor, SFarmer priorFarmer, SFarmer newFarmer)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", PlayerEvents._FarmerChanged?.GetInvocationList(), null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
+ }
+#endif
+
+ /// <summary>Raise an <see cref="InventoryChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="inventory">The player's inventory.</param>
+ /// <param name="changedItems">The inventory changes.</param>
+ internal static void InvokeInventoryChanged(IMonitor monitor, List<Item> inventory, IEnumerable<ItemStackChange> changedItems)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.InventoryChanged)}", PlayerEvents.InventoryChanged?.GetInvocationList(), null, new EventArgsInventoryChanged(inventory, changedItems.ToList()));
+ }
+
+ /// <summary>Rase a <see cref="LeveledUp"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="type">The player skill that leveled up.</param>
+ /// <param name="newLevel">The new skill level.</param>
+ internal static void InvokeLeveledUp(IMonitor monitor, EventArgsLevelUp.LevelType type, int newLevel)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LeveledUp)}", PlayerEvents.LeveledUp?.GetInvocationList(), null, new EventArgsLevelUp(type, newLevel));
+ }
+ }
+}