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-rw-r--r--src/StardewModdingAPI/Events/Time.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/Time.cs b/src/StardewModdingAPI/Events/Time.cs
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+++ b/src/StardewModdingAPI/Events/Time.cs
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+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public static class TimeEvents
+ {
+ public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
+ public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
+
+ /// <summary>
+ /// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
+ /// </summary>
+ public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
+
+ internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
+ {
+ TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
+ {
+ DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
+ {
+ YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
+ {
+ SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
+ }
+
+ internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
+ {
+ OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
+ }
+ }
+} \ No newline at end of file