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Diffstat (limited to 'src/StardewModdingAPI/Events/TimeEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/TimeEvents.cs | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs new file mode 100644 index 00000000..d5ab9fb7 --- /dev/null +++ b/src/StardewModdingAPI/Events/TimeEvents.cs @@ -0,0 +1,163 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using StardewModdingAPI.Framework; + +#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings. +namespace StardewModdingAPI.Events +{ + /// <summary>Events raised when the in-game date or time changes.</summary> + public static class TimeEvents + { + /********* + ** Properties + *********/ +#if SMAPI_1_x + /// <summary>Manages deprecation warnings.</summary> + private static DeprecationManager DeprecationManager; + + /// <summary>The backing field for <see cref="OnNewDay"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler<EventArgsNewDay> _OnNewDay; + + /// <summary>The backing field for <see cref="DayOfMonthChanged"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler<EventArgsIntChanged> _DayOfMonthChanged; + + /// <summary>The backing field for <see cref="SeasonOfYearChanged"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler<EventArgsStringChanged> _SeasonOfYearChanged; + + /// <summary>The backing field for <see cref="YearOfGameChanged"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler<EventArgsIntChanged> _YearOfGameChanged; +#endif + + + /********* + ** Events + *********/ + /// <summary>Raised after the game begins a new day, including when loading a save.</summary> + public static event EventHandler AfterDayStarted; + + /// <summary>Raised after the in-game clock changes.</summary> + public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged; + +#if SMAPI_1_x + /// <summary>Raised after the day-of-month value changes, including when loading a save. This may happen before save; in most cases you should use <see cref="AfterDayStarted"/> instead.</summary> + [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")] + public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged + { + add + { + TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.DayOfMonthChanged)}", "1.14", DeprecationLevel.PendingRemoval); + TimeEvents._DayOfMonthChanged += value; + } + remove => TimeEvents._DayOfMonthChanged -= value; + } + + /// <summary>Raised after the year value changes.</summary> + [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")] + public static event EventHandler<EventArgsIntChanged> YearOfGameChanged + { + add + { + TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.YearOfGameChanged)}", "1.14", DeprecationLevel.PendingRemoval); + TimeEvents._YearOfGameChanged += value; + } + remove => TimeEvents._YearOfGameChanged -= value; + } + + /// <summary>Raised after the season value changes.</summary> + [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")] + public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged + { + add + { + TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.SeasonOfYearChanged)}", "1.14", DeprecationLevel.PendingRemoval); + TimeEvents._SeasonOfYearChanged += value; + } + remove => TimeEvents._SeasonOfYearChanged -= value; + } + + /// <summary>Raised when the player is transitioning to a new day and the game is performing its day update logic. This event is triggered twice: once after the game starts transitioning, and again after it finishes.</summary> + [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")] + public static event EventHandler<EventArgsNewDay> OnNewDay + { + add + { + TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}", "1.6", DeprecationLevel.PendingRemoval); + TimeEvents._OnNewDay += value; + } + remove => TimeEvents._OnNewDay -= value; + } +#endif + + + /********* + ** Internal methods + *********/ +#if SMAPI_1_x + /// <summary>Injects types required for backwards compatibility.</summary> + /// <param name="deprecationManager">Manages deprecation warnings.</param> + internal static void Shim(DeprecationManager deprecationManager) + { + TimeEvents.DeprecationManager = deprecationManager; + } +#endif + + /// <summary>Raise an <see cref="AfterDayStarted"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeAfterDayStarted(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.AfterDayStarted)}", TimeEvents.AfterDayStarted?.GetInvocationList(), null, EventArgs.Empty); + } + + /// <summary>Raise a <see cref="TimeOfDayChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="priorTime">The previous time in military time format (e.g. 6:00pm is 1800).</param> + /// <param name="newTime">The current time in military time format (e.g. 6:10pm is 1810).</param> + internal static void InvokeTimeOfDayChanged(IMonitor monitor, int priorTime, int newTime) + { + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.TimeOfDayChanged)}", TimeEvents.TimeOfDayChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorTime, newTime)); + } + +#if SMAPI_1_x + /// <summary>Raise a <see cref="DayOfMonthChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="priorDay">The previous day value.</param> + /// <param name="newDay">The current day value.</param> + internal static void InvokeDayOfMonthChanged(IMonitor monitor, int priorDay, int newDay) + { + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.DayOfMonthChanged)}", TimeEvents._DayOfMonthChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorDay, newDay)); + } + + /// <summary>Raise a <see cref="YearOfGameChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="priorYear">The previous year value.</param> + /// <param name="newYear">The current year value.</param> + internal static void InvokeYearOfGameChanged(IMonitor monitor, int priorYear, int newYear) + { + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.YearOfGameChanged)}", TimeEvents._YearOfGameChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorYear, newYear)); + } + + /// <summary>Raise a <see cref="SeasonOfYearChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="priorSeason">The previous season name.</param> + /// <param name="newSeason">The current season name.</param> + internal static void InvokeSeasonOfYearChanged(IMonitor monitor, string priorSeason, string newSeason) + { + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.SeasonOfYearChanged)}", TimeEvents._SeasonOfYearChanged?.GetInvocationList(), null, new EventArgsStringChanged(priorSeason, newSeason)); + } + + /// <summary>Raise a <see cref="OnNewDay"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="priorDay">The previous day value.</param> + /// <param name="newDay">The current day value.</param> + /// <param name="isTransitioning">Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</param> + internal static void InvokeOnNewDay(IMonitor monitor, int priorDay, int newDay, bool isTransitioning) + { + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}", TimeEvents._OnNewDay?.GetInvocationList(), null, new EventArgsNewDay(priorDay, newDay, isTransitioning)); + } +#endif + } +} |