diff options
Diffstat (limited to 'src/StardewModdingAPI/Events/TimeEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/TimeEvents.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs index ee83a267..0481ad48 100644 --- a/src/StardewModdingAPI/Events/TimeEvents.cs +++ b/src/StardewModdingAPI/Events/TimeEvents.cs @@ -9,19 +9,19 @@ namespace StardewModdingAPI.Events ** Events *********/ /// <summary>Raised after the in-game clock changes.</summary> - public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { }; + public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged; /// <summary>Raised after the day-of-month value changes, including when loading a save (unlike <see cref="OnNewDay"/>).</summary> - public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { }; + public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged; /// <summary>Raised after the year value changes.</summary> - public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { }; + public static event EventHandler<EventArgsIntChanged> YearOfGameChanged; /// <summary>Raised after the season value changes.</summary> - public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { }; + public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged; /// <summary>Raised when the player is transitioning to a new day and the game is performing its day update logic. This event is triggered twice: once after the game starts transitioning, and again after it finishes.</summary> - public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { }; + public static event EventHandler<EventArgsNewDay> OnNewDay; /********* @@ -32,7 +32,7 @@ namespace StardewModdingAPI.Events /// <param name="newTime">The current time in military time format (e.g. 6:10pm is 1810).</param> internal static void InvokeTimeOfDayChanged(int priorTime, int newTime) { - TimeEvents.TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorTime, newTime)); + TimeEvents.TimeOfDayChanged?.Invoke(null, new EventArgsIntChanged(priorTime, newTime)); } /// <summary>Raise a <see cref="DayOfMonthChanged"/> event.</summary> @@ -40,7 +40,7 @@ namespace StardewModdingAPI.Events /// <param name="newDay">The current day value.</param> internal static void InvokeDayOfMonthChanged(int priorDay, int newDay) { - TimeEvents.DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorDay, newDay)); + TimeEvents.DayOfMonthChanged?.Invoke(null, new EventArgsIntChanged(priorDay, newDay)); } /// <summary>Raise a <see cref="YearOfGameChanged"/> event.</summary> @@ -48,7 +48,7 @@ namespace StardewModdingAPI.Events /// <param name="newYear">The current year value.</param> internal static void InvokeYearOfGameChanged(int priorYear, int newYear) { - TimeEvents.YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorYear, newYear)); + TimeEvents.YearOfGameChanged?.Invoke(null, new EventArgsIntChanged(priorYear, newYear)); } /// <summary>Raise a <see cref="SeasonOfYearChanged"/> event.</summary> @@ -56,7 +56,7 @@ namespace StardewModdingAPI.Events /// <param name="newSeason">The current season name.</param> internal static void InvokeSeasonOfYearChanged(string priorSeason, string newSeason) { - TimeEvents.SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorSeason, newSeason)); + TimeEvents.SeasonOfYearChanged?.Invoke(null, new EventArgsStringChanged(priorSeason, newSeason)); } /// <summary>Raise a <see cref="OnNewDay"/> event.</summary> @@ -65,7 +65,7 @@ namespace StardewModdingAPI.Events /// <param name="isTransitioning">Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</param> internal static void InvokeOnNewDay(int priorDay, int newDay, bool isTransitioning) { - TimeEvents.OnNewDay.Invoke(null, new EventArgsNewDay(priorDay, newDay, isTransitioning)); + TimeEvents.OnNewDay?.Invoke(null, new EventArgsNewDay(priorDay, newDay, isTransitioning)); } } } |