summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs')
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs b/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
new file mode 100644
index 00000000..b4e69fcd
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
@@ -0,0 +1,61 @@
+using System.Collections.Generic;
+using Mono.Cecil;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary>
+ internal class AssemblyDefinitionResolver : DefaultAssemblyResolver
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The known assemblies.</summary>
+ private readonly IDictionary<string, AssemblyDefinition> Loaded = new Dictionary<string, AssemblyDefinition>();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Add known assemblies to the resolver.</summary>
+ /// <param name="assemblies">The known assemblies.</param>
+ public void Add(params AssemblyDefinition[] assemblies)
+ {
+ foreach (AssemblyDefinition assembly in assemblies)
+ {
+ this.Loaded[assembly.Name.Name] = assembly;
+ this.Loaded[assembly.Name.FullName] = assembly;
+ }
+ }
+
+ /// <summary>Resolve an assembly reference.</summary>
+ /// <param name="name">The assembly name.</param>
+ public override AssemblyDefinition Resolve(AssemblyNameReference name) => this.ResolveName(name.Name) ?? base.Resolve(name);
+
+ /// <summary>Resolve an assembly reference.</summary>
+ /// <param name="name">The assembly name.</param>
+ /// <param name="parameters">The assembly reader parameters.</param>
+ public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) => this.ResolveName(name.Name) ?? base.Resolve(name, parameters);
+
+ /// <summary>Resolve an assembly reference.</summary>
+ /// <param name="fullName">The assembly full name (including version, etc).</param>
+ public override AssemblyDefinition Resolve(string fullName) => this.ResolveName(fullName) ?? base.Resolve(fullName);
+
+ /// <summary>Resolve an assembly reference.</summary>
+ /// <param name="fullName">The assembly full name (including version, etc).</param>
+ /// <param name="parameters">The assembly reader parameters.</param>
+ public override AssemblyDefinition Resolve(string fullName, ReaderParameters parameters) => this.ResolveName(fullName) ?? base.Resolve(fullName, parameters);
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Resolve a known assembly definition based on its short or full name.</summary>
+ /// <param name="name">The assembly's short or full name.</param>
+ private AssemblyDefinition ResolveName(string name)
+ {
+ return this.Loaded.ContainsKey(name)
+ ? this.Loaded[name]
+ : null;
+ }
+ }
+}