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-rw-r--r--src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs b/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
deleted file mode 100644
index b4e69fcd..00000000
--- a/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System.Collections.Generic;
-using Mono.Cecil;
-
-namespace StardewModdingAPI.Framework
-{
- /// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary>
- internal class AssemblyDefinitionResolver : DefaultAssemblyResolver
- {
- /*********
- ** Properties
- *********/
- /// <summary>The known assemblies.</summary>
- private readonly IDictionary<string, AssemblyDefinition> Loaded = new Dictionary<string, AssemblyDefinition>();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Add known assemblies to the resolver.</summary>
- /// <param name="assemblies">The known assemblies.</param>
- public void Add(params AssemblyDefinition[] assemblies)
- {
- foreach (AssemblyDefinition assembly in assemblies)
- {
- this.Loaded[assembly.Name.Name] = assembly;
- this.Loaded[assembly.Name.FullName] = assembly;
- }
- }
-
- /// <summary>Resolve an assembly reference.</summary>
- /// <param name="name">The assembly name.</param>
- public override AssemblyDefinition Resolve(AssemblyNameReference name) => this.ResolveName(name.Name) ?? base.Resolve(name);
-
- /// <summary>Resolve an assembly reference.</summary>
- /// <param name="name">The assembly name.</param>
- /// <param name="parameters">The assembly reader parameters.</param>
- public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) => this.ResolveName(name.Name) ?? base.Resolve(name, parameters);
-
- /// <summary>Resolve an assembly reference.</summary>
- /// <param name="fullName">The assembly full name (including version, etc).</param>
- public override AssemblyDefinition Resolve(string fullName) => this.ResolveName(fullName) ?? base.Resolve(fullName);
-
- /// <summary>Resolve an assembly reference.</summary>
- /// <param name="fullName">The assembly full name (including version, etc).</param>
- /// <param name="parameters">The assembly reader parameters.</param>
- public override AssemblyDefinition Resolve(string fullName, ReaderParameters parameters) => this.ResolveName(fullName) ?? base.Resolve(fullName, parameters);
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Resolve a known assembly definition based on its short or full name.</summary>
- /// <param name="name">The assembly's short or full name.</param>
- private AssemblyDefinition ResolveName(string name)
- {
- return this.Loaded.ContainsKey(name)
- ? this.Loaded[name]
- : null;
- }
- }
-}