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diff --git a/src/StardewModdingAPI/Framework/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/AssemblyLoader.cs
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+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using Mono.Cecil;
+using Mono.Cecil.Cil;
+using Mono.Cecil.Rocks;
+using StardewModdingAPI.AssemblyRewriters;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>Preprocesses and loads mod assemblies.</summary>
+ internal class AssemblyLoader
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Metadata for mapping assemblies to the current platform.</summary>
+ private readonly PlatformAssemblyMap AssemblyMap;
+
+ /// <summary>A type => assembly lookup for types which should be rewritten.</summary>
+ private readonly IDictionary<string, Assembly> TypeAssemblies;
+
+ /// <summary>Encapsulates monitoring and logging.</summary>
+ private readonly IMonitor Monitor;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="targetPlatform">The current game platform.</param>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ public AssemblyLoader(Platform targetPlatform, IMonitor monitor)
+ {
+ this.Monitor = monitor;
+ this.AssemblyMap = Constants.GetAssemblyMap(targetPlatform);
+
+ // generate type => assembly lookup for types which should be rewritten
+ this.TypeAssemblies = new Dictionary<string, Assembly>();
+ foreach (Assembly assembly in this.AssemblyMap.Targets)
+ {
+ ModuleDefinition module = this.AssemblyMap.TargetModules[assembly];
+ foreach (TypeDefinition type in module.GetTypes())
+ {
+ if (!type.IsPublic)
+ continue; // no need to rewrite
+ if (type.Namespace.Contains("<"))
+ continue; // ignore assembly metadata
+ this.TypeAssemblies[type.FullName] = assembly;
+ }
+ }
+ }
+
+ /// <summary>Preprocess and load an assembly.</summary>
+ /// <param name="assemblyPath">The assembly file path.</param>
+ /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns>
+ public Assembly Load(string assemblyPath)
+ {
+ // get referenced local assemblies
+ AssemblyParseResult[] assemblies;
+ {
+ AssemblyDefinitionResolver resolver = new AssemblyDefinitionResolver();
+ assemblies = this.GetReferencedLocalAssemblies(new FileInfo(assemblyPath), new HashSet<string>(), resolver).ToArray();
+ if (!assemblies.Any())
+ throw new InvalidOperationException($"Could not load '{assemblyPath}' because it doesn't exist.");
+ resolver.Add(assemblies.Select(p => p.Definition).ToArray());
+ }
+
+ // rewrite & load assemblies in leaf-to-root order
+ Assembly lastAssembly = null;
+ foreach (AssemblyParseResult assembly in assemblies)
+ {
+ this.Monitor.Log($"Loading {assembly.File.Name}...", LogLevel.Trace);
+ bool changed = this.RewriteAssembly(assembly.Definition);
+ if (changed)
+ {
+ using (MemoryStream outStream = new MemoryStream())
+ {
+ assembly.Definition.Write(outStream);
+ byte[] bytes = outStream.ToArray();
+ lastAssembly = Assembly.Load(bytes);
+ }
+ }
+ else
+ lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName);
+ }
+
+ // last assembly loaded is the root
+ return lastAssembly;
+ }
+
+ /// <summary>Resolve an assembly by its name.</summary>
+ /// <param name="name">The assembly name.</param>
+ /// <remarks>
+ /// This implementation returns the first loaded assembly which matches the short form of
+ /// the assembly name, to resolve assembly resolution issues when rewriting
+ /// assemblies (especially with Mono). Since this is meant to be called on <see cref="AppDomain.AssemblyResolve"/>,
+ /// the implicit assumption is that loading the exact assembly failed.
+ /// </remarks>
+ public Assembly ResolveAssembly(string name)
+ {
+ string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture)
+ return AppDomain.CurrentDomain
+ .GetAssemblies()
+ .FirstOrDefault(p => p.GetName().Name == shortName);
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /****
+ ** Assembly parsing
+ ****/
+ /// <summary>Get a list of referenced local assemblies starting from the mod assembly, ordered from leaf to root.</summary>
+ /// <param name="file">The assembly file to load.</param>
+ /// <param name="visitedAssemblyPaths">The assembly paths that should be skipped.</param>
+ /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns>
+ private IEnumerable<AssemblyParseResult> GetReferencedLocalAssemblies(FileInfo file, HashSet<string> visitedAssemblyPaths, IAssemblyResolver assemblyResolver)
+ {
+ // validate
+ if (file.Directory == null)
+ throw new InvalidOperationException($"Could not get directory from file path '{file.FullName}'.");
+ if (visitedAssemblyPaths.Contains(file.FullName))
+ yield break; // already visited
+ if (!file.Exists)
+ yield break; // not a local assembly
+ visitedAssemblyPaths.Add(file.FullName);
+
+ // read assembly
+ byte[] assemblyBytes = File.ReadAllBytes(file.FullName);
+ AssemblyDefinition assembly;
+ using (Stream readStream = new MemoryStream(assemblyBytes))
+ assembly = AssemblyDefinition.ReadAssembly(readStream, new ReaderParameters(ReadingMode.Deferred) { AssemblyResolver = assemblyResolver });
+
+ // yield referenced assemblies
+ foreach (AssemblyNameReference dependency in assembly.MainModule.AssemblyReferences)
+ {
+ FileInfo dependencyFile = new FileInfo(Path.Combine(file.Directory.FullName, $"{dependency.Name}.dll"));
+ foreach (AssemblyParseResult result in this.GetReferencedLocalAssemblies(dependencyFile, visitedAssemblyPaths, assemblyResolver))
+ yield return result;
+ }
+
+ // yield assembly
+ yield return new AssemblyParseResult(file, assembly);
+ }
+
+ /****
+ ** Assembly rewriting
+ ****/
+ /// <summary>Rewrite the types referenced by an assembly.</summary>
+ /// <param name="assembly">The assembly to rewrite.</param>
+ /// <returns>Returns whether the assembly was modified.</returns>
+ private bool RewriteAssembly(AssemblyDefinition assembly)
+ {
+ ModuleDefinition module = assembly.Modules.Single(); // technically an assembly can have multiple modules, but none of the build tools (including MSBuild) support it; simplify by assuming one module
+
+ // remove old assembly references
+ bool shouldRewrite = false;
+ for (int i = 0; i < module.AssemblyReferences.Count; i++)
+ {
+ if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name))
+ {
+ shouldRewrite = true;
+ module.AssemblyReferences.RemoveAt(i);
+ i--;
+ }
+ }
+ if (!shouldRewrite)
+ return false;
+
+ // add target assembly references
+ foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values)
+ module.AssemblyReferences.Add(target);
+
+ // rewrite type scopes to use target assemblies
+ IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName);
+ foreach (TypeReference type in typeReferences)
+ this.ChangeTypeScope(type);
+
+ // rewrite incompatible methods
+ IMethodRewriter[] methodRewriters = Constants.GetMethodRewriters().ToArray();
+ foreach (MethodDefinition method in this.GetMethods(module))
+ {
+ // skip methods with no rewritable method
+ bool hasMethodToRewrite = method.Body.Instructions.Any(op => (op.OpCode == OpCodes.Call || op.OpCode == OpCodes.Callvirt) && methodRewriters.Any(rewriter => rewriter.ShouldRewrite((MethodReference)op.Operand)));
+ if (!hasMethodToRewrite)
+ continue;
+
+ // rewrite method references
+ method.Body.SimplifyMacros();
+ ILProcessor cil = method.Body.GetILProcessor();
+ Instruction[] instructions = cil.Body.Instructions.ToArray();
+ foreach (Instruction op in instructions)
+ {
+ if (op.OpCode == OpCodes.Call || op.OpCode == OpCodes.Callvirt)
+ {
+ IMethodRewriter rewriter = methodRewriters.FirstOrDefault(p => p.ShouldRewrite((MethodReference)op.Operand));
+ if (rewriter != null)
+ {
+ MethodReference methodRef = (MethodReference)op.Operand;
+ rewriter.Rewrite(module, cil, op, methodRef, this.AssemblyMap);
+ }
+ }
+ }
+ method.Body.OptimizeMacros();
+ }
+ return true;
+ }
+
+ /// <summary>Get the correct reference to use for compatibility with the current platform.</summary>
+ /// <param name="type">The type reference to rewrite.</param>
+ private void ChangeTypeScope(TypeReference type)
+ {
+ // check skip conditions
+ if (type == null || type.FullName.StartsWith("System."))
+ return;
+
+ // get assembly
+ Assembly assembly;
+ if (!this.TypeAssemblies.TryGetValue(type.FullName, out assembly))
+ return;
+
+ // replace scope
+ AssemblyNameReference assemblyRef = this.AssemblyMap.TargetReferences[assembly];
+ type.Scope = assemblyRef;
+ }
+
+ /// <summary>Get all methods in a module.</summary>
+ /// <param name="module">The module to search.</param>
+ private IEnumerable<MethodDefinition> GetMethods(ModuleDefinition module)
+ {
+ return (
+ from type in module.GetTypes()
+ where type.HasMethods
+ from method in type.Methods
+ where method.HasBody
+ select method
+ );
+ }
+ }
+}