summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs70
1 files changed, 0 insertions, 70 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs
deleted file mode 100644
index 45c5588b..00000000
--- a/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace StardewModdingAPI.Framework.Content
-{
- /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
- internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
- /// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath)
- : base(locale, assetName, data, getNormalisedPath) { }
-
- /// <summary>Overwrite part of the image.</summary>
- /// <param name="source">The image to patch into the content.</param>
- /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param>
- /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
- /// <param name="patchMode">Indicates how an image should be patched.</param>
- /// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
- public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
- {
- // get texture
- Texture2D target = this.Data;
-
- // get areas
- sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height);
- targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
-
- // validate
- if (source == null)
- throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
- if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height)
- throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
- if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height)
- throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture.");
- if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
- throw new InvalidOperationException("The source and target areas must be the same size.");
-
- // get source data
- int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
- Color[] sourceData = new Color[pixelCount];
- source.GetData(0, sourceArea, sourceData, 0, pixelCount);
-
- // merge data in overlay mode
- if (patchMode == PatchMode.Overlay)
- {
- Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height];
- target.GetData(0, targetArea, newData, 0, newData.Length);
- for (int i = 0; i < sourceData.Length; i++)
- {
- Color pixel = sourceData[i];
- if (pixel.A != 0) // not transparent
- newData[i] = pixel;
- }
- sourceData = newData;
- }
-
- // patch target texture
- target.SetData(0, targetArea, sourceData, 0, pixelCount);
- }
- }
-}