diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs deleted file mode 100644 index 45c5588b..00000000 --- a/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs +++ /dev/null @@ -1,70 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace StardewModdingAPI.Framework.Content -{ - /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> - internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="locale">The content's locale code, if the content is localised.</param> - /// <param name="assetName">The normalised asset name being read.</param> - /// <param name="data">The content data being read.</param> - /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath) { } - - /// <summary>Overwrite part of the image.</summary> - /// <param name="source">The image to patch into the content.</param> - /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param> - /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param> - /// <param name="patchMode">Indicates how an image should be patched.</param> - /// <exception cref="ArgumentNullException">One of the arguments is null.</exception> - /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception> - public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace) - { - // get texture - Texture2D target = this.Data; - - // get areas - sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height); - targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height)); - - // validate - if (source == null) - throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture."); - if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height) - throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture."); - if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height) - throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture."); - if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height) - throw new InvalidOperationException("The source and target areas must be the same size."); - - // get source data - int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height; - Color[] sourceData = new Color[pixelCount]; - source.GetData(0, sourceArea, sourceData, 0, pixelCount); - - // merge data in overlay mode - if (patchMode == PatchMode.Overlay) - { - Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height]; - target.GetData(0, targetArea, newData, 0, newData.Length); - for (int i = 0; i < sourceData.Length; i++) - { - Color pixel = sourceData[i]; - if (pixel.A != 0) // not transparent - newData[i] = pixel; - } - sourceData = newData; - } - - // patch target texture - target.SetData(0, targetArea, sourceData, 0, pixelCount); - } - } -} |