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-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetInfo.cs82
1 files changed, 0 insertions, 82 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetInfo.cs b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs
deleted file mode 100644
index d580dc06..00000000
--- a/src/StardewModdingAPI/Framework/Content/AssetInfo.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-using System;
-using System.Collections.Generic;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace StardewModdingAPI.Framework.Content
-{
- internal class AssetInfo : IAssetInfo
- {
- /*********
- ** Properties
- *********/
- /// <summary>Normalises an asset key to match the cache key.</summary>
- protected readonly Func<string, string> GetNormalisedPath;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>The content's locale code, if the content is localised.</summary>
- public string Locale { get; }
-
- /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
- public string AssetName { get; }
-
- /// <summary>The content data type.</summary>
- public Type DataType { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
- /// <param name="type">The content type being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalisedPath)
- {
- this.Locale = locale;
- this.AssetName = assetName;
- this.DataType = type;
- this.GetNormalisedPath = getNormalisedPath;
- }
-
- /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
- /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
- public bool AssetNameEquals(string path)
- {
- path = this.GetNormalisedPath(path);
- return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
- }
-
-
- /*********
- ** Protected methods
- *********/
- /// <summary>Get a human-readable type name.</summary>
- /// <param name="type">The type to name.</param>
- protected string GetFriendlyTypeName(Type type)
- {
- // dictionary
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
- {
- Type[] genericArgs = type.GetGenericArguments();
- return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
- }
-
- // texture
- if (type == typeof(Texture2D))
- return type.Name;
-
- // native type
- if (type == typeof(int))
- return "int";
- if (type == typeof(string))
- return "string";
-
- // default
- return type.FullName;
- }
- }
-}