diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content')
-rw-r--r-- | src/StardewModdingAPI/Framework/Content/AssetInfo.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetInfo.cs b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs index 08bc3a03..d580dc06 100644 --- a/src/StardewModdingAPI/Framework/Content/AssetInfo.cs +++ b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs @@ -19,7 +19,7 @@ namespace StardewModdingAPI.Framework.Content /// <summary>The content's locale code, if the content is localised.</summary> public string Locale { get; } - /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> + /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary> public string AssetName { get; } /// <summary>The content data type.</summary> @@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Content /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> - public bool IsAssetName(string path) + public bool AssetNameEquals(string path) { path = this.GetNormalisedPath(path); return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase); |