diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/ContentManagerShim.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/ContentManagerShim.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ContentManagerShim.cs b/src/StardewModdingAPI/Framework/ContentManagerShim.cs new file mode 100644 index 00000000..d46f23a3 --- /dev/null +++ b/src/StardewModdingAPI/Framework/ContentManagerShim.cs @@ -0,0 +1,50 @@ +using StardewValley; + +namespace StardewModdingAPI.Framework +{ + /// <summary>A minimal content manager which defers to SMAPI's main content manager.</summary> + internal class ContentManagerShim : LocalizedContentManager + { + /********* + ** Properties + *********/ + /// <summary>SMAPI's underlying content manager.</summary> + private readonly SContentManager ContentManager; + + + /********* + ** Accessors + *********/ + /// <summary>The content manager's name for logs (if any).</summary> + public string Name { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="contentManager">SMAPI's underlying content manager.</param> + /// <param name="name">The content manager's name for logs (if any).</param> + public ContentManagerShim(SContentManager contentManager, string name) + : base(contentManager.ServiceProvider, contentManager.RootDirectory, contentManager.CurrentCulture, contentManager.LanguageCodeOverride) + { + this.ContentManager = contentManager; + this.Name = name; + } + + /// <summary>Load an asset that has been processed by the content pipeline.</summary> + /// <typeparam name="T">The type of asset to load.</typeparam> + /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> + public override T Load<T>(string assetName) + { + return this.ContentManager.LoadFor<T>(assetName, this); + } + + /// <summary>Dispose held resources.</summary> + /// <param name="disposing">Whether the content manager is disposing (rather than finalising).</param> + protected override void Dispose(bool disposing) + { + this.ContentManager.DisposeFor(this); + } + } +} |