summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Framework/CursorPosition.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI/Framework/CursorPosition.cs')
-rw-r--r--src/StardewModdingAPI/Framework/CursorPosition.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs
new file mode 100644
index 00000000..0fb2309b
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/CursorPosition.cs
@@ -0,0 +1,37 @@
+#if !SMAPI_1_x
+using Microsoft.Xna.Framework;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>Defines a position on a given map at different reference points.</summary>
+ internal class CursorPosition : ICursorPosition
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
+ public Vector2 ScreenPixels { get; }
+
+ /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary>
+ public Vector2 Tile { get; }
+
+ /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary>
+ public Vector2 GrabTile { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param>
+ /// <param name="tile">The tile position relative to the top-left corner of the map.</param>
+ /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param>
+ public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile)
+ {
+ this.ScreenPixels = screenPixels;
+ this.Tile = tile;
+ this.GrabTile = grabTile;
+ }
+ }
+}
+#endif