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Diffstat (limited to 'src/StardewModdingAPI/Framework/DeprecationManager.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/DeprecationManager.cs | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/DeprecationManager.cs b/src/StardewModdingAPI/Framework/DeprecationManager.cs new file mode 100644 index 00000000..43e82d74 --- /dev/null +++ b/src/StardewModdingAPI/Framework/DeprecationManager.cs @@ -0,0 +1,121 @@ +using System; +using System.Collections.Generic; +using System.Reflection; + +namespace StardewModdingAPI.Framework +{ + /// <summary>Manages deprecation warnings.</summary> + internal class DeprecationManager + { + /********* + ** Properties + *********/ + /// <summary>The deprecations which have already been logged (as 'mod name::noun phrase::version').</summary> + private readonly HashSet<string> LoggedDeprecations = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase); + + /// <summary>Encapsulates monitoring and logging for a given module.</summary> + private readonly IMonitor Monitor; + + /// <summary>Tracks the installed mods.</summary> + private readonly ModRegistry ModRegistry; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitor">Encapsulates monitoring and logging for a given module.</param> + /// <param name="modRegistry">Tracks the installed mods.</param> + public DeprecationManager(IMonitor monitor, ModRegistry modRegistry) + { + this.Monitor = monitor; + this.ModRegistry = modRegistry; + } + + /// <summary>Log a deprecation warning.</summary> + /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param> + /// <param name="version">The SMAPI version which deprecated it.</param> + /// <param name="severity">How deprecated the code is.</param> + public void Warn(string nounPhrase, string version, DeprecationLevel severity) + { + this.Warn(this.ModRegistry.GetModFromStack(), nounPhrase, version, severity); + } + + /// <summary>Log a deprecation warning.</summary> + /// <param name="source">The friendly mod name which used the deprecated code.</param> + /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param> + /// <param name="version">The SMAPI version which deprecated it.</param> + /// <param name="severity">How deprecated the code is.</param> + public void Warn(string source, string nounPhrase, string version, DeprecationLevel severity) + { + // ignore if already warned + if (!this.MarkWarned(source ?? "<unknown>", nounPhrase, version)) + return; + + // show SMAPI 2.0 meta-warning + if(this.MarkWarned("SMAPI", "SMAPI 2.0 meta-warning", "2.0")) + this.Monitor.Log("Some mods may stop working in SMAPI 2.0 (but they'll work fine for now). Try updating mods with 'deprecated code' warnings; if that doesn't remove the warnings, let the mod authors know about this message or see http://stardewvalleywiki.com/Modding:SMAPI_2.0 for details.", LogLevel.Warn); + + // build message + string message = $"{source ?? "An unknown mod"} uses deprecated code ({nounPhrase})."; + if (source == null) + message += $"{Environment.NewLine}{Environment.StackTrace}"; + + // log message + switch (severity) + { + case DeprecationLevel.Notice: + this.Monitor.Log(message, LogLevel.Trace); + break; + + case DeprecationLevel.Info: + this.Monitor.Log(message, LogLevel.Debug); + break; + + case DeprecationLevel.PendingRemoval: + this.Monitor.Log(message, LogLevel.Warn); + break; + + default: + throw new NotSupportedException($"Unknown deprecation level '{severity}'"); + } + } + + /// <summary>Mark a deprecation warning as already logged.</summary> + /// <param name="nounPhrase">A noun phrase describing what is deprecated (e.g. "the Extensions.AsInt32 method").</param> + /// <param name="version">The SMAPI version which deprecated it.</param> + /// <returns>Returns whether the deprecation was successfully marked as warned. Returns <c>false</c> if it was already marked.</returns> + public bool MarkWarned(string nounPhrase, string version) + { + return this.MarkWarned(this.ModRegistry.GetModFromStack(), nounPhrase, version); + } + + /// <summary>Mark a deprecation warning as already logged.</summary> + /// <param name="source">The friendly name of the assembly which used the deprecated code.</param> + /// <param name="nounPhrase">A noun phrase describing what is deprecated (e.g. "the Extensions.AsInt32 method").</param> + /// <param name="version">The SMAPI version which deprecated it.</param> + /// <returns>Returns whether the deprecation was successfully marked as warned. Returns <c>false</c> if it was already marked.</returns> + public bool MarkWarned(string source, string nounPhrase, string version) + { + if (string.IsNullOrWhiteSpace(source)) + throw new InvalidOperationException("The deprecation source cannot be empty."); + + string key = $"{source}::{nounPhrase}::{version}"; + if (this.LoggedDeprecations.Contains(key)) + return false; + this.LoggedDeprecations.Add(key); + return true; + } + + /// <summary>Get whether a type implements the given virtual method.</summary> + /// <param name="subtype">The type to check.</param> + /// <param name="baseType">The base type which declares the virtual method.</param> + /// <param name="name">The method name.</param> + /// <param name="argumentTypes">The expected argument types.</param> + internal bool IsVirtualMethodImplemented(Type subtype, Type baseType, string name, Type[] argumentTypes) + { + MethodInfo method = subtype.GetMethod(nameof(Mod.Entry), argumentTypes); + return method.DeclaringType != baseType; + } + } +} |