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-rw-r--r--src/StardewModdingAPI/Framework/GameVersion.cs68
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diff --git a/src/StardewModdingAPI/Framework/GameVersion.cs b/src/StardewModdingAPI/Framework/GameVersion.cs
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+using System;
+using System.Collections.Generic;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>An implementation of <see cref="ISemanticVersion"/> that correctly handles the non-semantic versions used by older Stardew Valley releases.</summary>
+ internal class GameVersion : SemanticVersion
+ {
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>A mapping of game to semantic versions.</summary>
+ private static readonly IDictionary<string, string> VersionMap = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase)
+ {
+ ["1.01"] = "1.0.1",
+ ["1.02"] = "1.0.2",
+ ["1.03"] = "1.0.3",
+ ["1.04"] = "1.0.4",
+ ["1.05"] = "1.0.5",
+ ["1.051"] = "1.0.6-prerelease1", // not a very good mapping, but good enough for SMAPI's purposes.
+ ["1.051b"] = "1.0.6-prelease2",
+ ["1.06"] = "1.0.6",
+ ["1.07"] = "1.0.7",
+ ["1.07a"] = "1.0.8-prerelease1",
+ ["1.11"] = "1.1.1"
+ };
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="version">The game version string.</param>
+ public GameVersion(string version)
+ : base(GameVersion.GetSemanticVersionString(version)) { }
+
+ /// <summary>Get a string representation of the version.</summary>
+ public override string ToString()
+ {
+ return GameVersion.GetGameVersionString(base.ToString());
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Convert a game version string to a semantic version string.</summary>
+ /// <param name="gameVersion">The game version string.</param>
+ private static string GetSemanticVersionString(string gameVersion)
+ {
+ return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion)
+ ? semanticVersion
+ : gameVersion;
+ }
+
+ /// <summary>Convert a game version string to a semantic version string.</summary>
+ /// <param name="gameVersion">The game version string.</param>
+ private static string GetGameVersionString(string gameVersion)
+ {
+ foreach (var mapping in GameVersion.VersionMap)
+ {
+ if (mapping.Value.Equals(gameVersion, StringComparison.InvariantCultureIgnoreCase))
+ return mapping.Key;
+ }
+ return gameVersion;
+ }
+ }
+}