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diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using Microsoft.Xna.Framework.Graphics;
+using StardewModdingAPI.Framework.Reflection;
+using StardewValley;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>Provides extension methods for SMAPI's internal use.</summary>
+ internal static class InternalExtensions
+ {
+ /****
+ ** IMonitor
+ ****/
+ /// <summary>Safely raise an <see cref="EventHandler"/> event, and intercept any exceptions thrown by its handlers.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="name">The event name for error messages.</param>
+ /// <param name="handlers">The event handlers.</param>
+ /// <param name="sender">The event sender.</param>
+ /// <param name="args">The event arguments (or <c>null</c> to pass <see cref="EventArgs.Empty"/>).</param>
+ public static void SafelyRaisePlainEvent(this IMonitor monitor, string name, IEnumerable<Delegate> handlers, object sender = null, EventArgs args = null)
+ {
+ if (handlers == null)
+ return;
+
+ foreach (EventHandler handler in handlers.Cast<EventHandler>())
+ {
+ // handle SMAPI exiting
+ if (monitor.IsExiting)
+ {
+ monitor.Log($"SMAPI shutting down: aborting {name} event.", LogLevel.Warn);
+ return;
+ }
+
+ // raise event
+ try
+ {
+ handler.Invoke(sender, args ?? EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ monitor.Log($"A mod failed handling the {name} event:\n{ex.GetLogSummary()}", LogLevel.Error);
+ }
+ }
+ }
+
+ /// <summary>Safely raise an <see cref="EventHandler{TEventArgs}"/> event, and intercept any exceptions thrown by its handlers.</summary>
+ /// <typeparam name="TEventArgs">The event argument object type.</typeparam>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="name">The event name for error messages.</param>
+ /// <param name="handlers">The event handlers.</param>
+ /// <param name="sender">The event sender.</param>
+ /// <param name="args">The event arguments.</param>
+ public static void SafelyRaiseGenericEvent<TEventArgs>(this IMonitor monitor, string name, IEnumerable<Delegate> handlers, object sender, TEventArgs args)
+ {
+ if (handlers == null)
+ return;
+
+ foreach (EventHandler<TEventArgs> handler in handlers.Cast<EventHandler<TEventArgs>>())
+ {
+ try
+ {
+ handler.Invoke(sender, args);
+ }
+ catch (Exception ex)
+ {
+ monitor.Log($"A mod failed handling the {name} event:\n{ex.GetLogSummary()}", LogLevel.Error);
+ }
+ }
+ }
+
+ /// <summary>Log a message for the player or developer the first time it occurs.</summary>
+ /// <param name="monitor">The monitor through which to log the message.</param>
+ /// <param name="hash">The hash of logged messages.</param>
+ /// <param name="message">The message to log.</param>
+ /// <param name="level">The log severity level.</param>
+ public static void LogOnce(this IMonitor monitor, HashSet<string> hash, string message, LogLevel level = LogLevel.Trace)
+ {
+ if (!hash.Contains(message))
+ {
+ monitor.Log(message, level);
+ hash.Add(message);
+ }
+ }
+
+ /****
+ ** Exceptions
+ ****/
+ /// <summary>Get a string representation of an exception suitable for writing to the error log.</summary>
+ /// <param name="exception">The error to summarise.</param>
+ public static string GetLogSummary(this Exception exception)
+ {
+ switch (exception)
+ {
+ case TypeLoadException ex:
+ return $"Failed loading type '{ex.TypeName}': {exception}";
+
+ case ReflectionTypeLoadException ex:
+ string summary = exception.ToString();
+ foreach (Exception childEx in ex.LoaderExceptions)
+ summary += $"\n\n{childEx.GetLogSummary()}";
+ return summary;
+
+ default:
+ return exception.ToString();
+ }
+ }
+
+ /****
+ ** Sprite batch
+ ****/
+ /// <summary>Get whether the sprite batch is between a begin and end pair.</summary>
+ /// <param name="spriteBatch">The sprite batch to check.</param>
+ /// <param name="reflection">The reflection helper with which to access private fields.</param>
+ public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection)
+ {
+ // get field name
+ const string fieldName =
+#if SMAPI_FOR_WINDOWS
+ "inBeginEndPair";
+#else
+ "_beginCalled";
+#endif
+
+ // get result
+ return reflection.GetPrivateField<bool>(Game1.spriteBatch, fieldName).GetValue();
+ }
+ }
+}