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-rw-r--r--src/StardewModdingAPI/Framework/Logging/ConsoleInterceptionManager.cs86
-rw-r--r--src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs63
-rw-r--r--src/StardewModdingAPI/Framework/Logging/LogFileManager.cs57
3 files changed, 206 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Logging/ConsoleInterceptionManager.cs b/src/StardewModdingAPI/Framework/Logging/ConsoleInterceptionManager.cs
new file mode 100644
index 00000000..b8f2c34e
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Logging/ConsoleInterceptionManager.cs
@@ -0,0 +1,86 @@
+using System;
+
+namespace StardewModdingAPI.Framework.Logging
+{
+ /// <summary>Manages console output interception.</summary>
+ internal class ConsoleInterceptionManager : IDisposable
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The intercepting console writer.</summary>
+ private readonly InterceptingTextWriter Output;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Whether the current console supports color formatting.</summary>
+ public bool SupportsColor { get; }
+
+ /// <summary>The event raised when a message is written to the console directly.</summary>
+ public event Action<string> OnMessageIntercepted;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public ConsoleInterceptionManager()
+ {
+ // redirect output through interceptor
+ this.Output = new InterceptingTextWriter(Console.Out);
+ this.Output.OnMessageIntercepted += line => this.OnMessageIntercepted?.Invoke(line);
+ Console.SetOut(this.Output);
+
+ // test color support
+ this.SupportsColor = this.TestColorSupport();
+ }
+
+ /// <summary>Get an exclusive lock and write to the console output without interception.</summary>
+ /// <param name="action">The action to perform within the exclusive write block.</param>
+ public void ExclusiveWriteWithoutInterception(Action action)
+ {
+ lock (Console.Out)
+ {
+ try
+ {
+ this.Output.ShouldIntercept = false;
+ action();
+ }
+ finally
+ {
+ this.Output.ShouldIntercept = true;
+ }
+ }
+ }
+
+ /// <summary>Release all resources.</summary>
+ public void Dispose()
+ {
+ Console.SetOut(this.Output.Out);
+ this.Output.Dispose();
+ }
+
+
+ /*********
+ ** private methods
+ *********/
+ /// <summary>Test whether the current console supports color formatting.</summary>
+ private bool TestColorSupport()
+ {
+ try
+ {
+ this.ExclusiveWriteWithoutInterception(() =>
+ {
+ Console.ForegroundColor = Console.ForegroundColor;
+ });
+ return true;
+ }
+ catch (Exception)
+ {
+ return false; // Mono bug
+ }
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs
new file mode 100644
index 00000000..9ca61b59
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs
@@ -0,0 +1,63 @@
+using System;
+using System.IO;
+using System.Text;
+
+namespace StardewModdingAPI.Framework.Logging
+{
+ /// <summary>A text writer which allows intercepting output.</summary>
+ internal class InterceptingTextWriter : TextWriter
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The underlying console output.</summary>
+ public TextWriter Out { get; }
+
+ /// <summary>The character encoding in which the output is written.</summary>
+ public override Encoding Encoding => this.Out.Encoding;
+
+ /// <summary>Whether to intercept console output.</summary>
+ public bool ShouldIntercept { get; set; }
+
+ /// <summary>The event raised when a message is written to the console directly.</summary>
+ public event Action<string> OnMessageIntercepted;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="output">The underlying output writer.</param>
+ public InterceptingTextWriter(TextWriter output)
+ {
+ this.Out = output;
+ }
+
+ /// <summary>Writes a subarray of characters to the text string or stream.</summary>
+ /// <param name="buffer">The character array to write data from.</param>
+ /// <param name="index">The character position in the buffer at which to start retrieving data.</param>
+ /// <param name="count">The number of characters to write.</param>
+ public override void Write(char[] buffer, int index, int count)
+ {
+ if (this.ShouldIntercept)
+ this.OnMessageIntercepted?.Invoke(new string(buffer, index, count).TrimEnd('\r', '\n'));
+ else
+ this.Out.Write(buffer, index, count);
+ }
+
+ /// <summary>Writes a character to the text string or stream.</summary>
+ /// <param name="ch">The character to write to the text stream.</param>
+ /// <remarks>Console log messages from the game should be caught by <see cref="Write(char[],int,int)"/>. This method passes through anything that bypasses that method for some reason, since it's better to show it to users than hide it from everyone.</remarks>
+ public override void Write(char ch)
+ {
+ this.Out.Write(ch);
+ }
+
+ /// <summary>Releases the unmanaged resources used by the <see cref="T:System.IO.TextWriter" /> and optionally releases the managed resources.</summary>
+ /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
+ protected override void Dispose(bool disposing)
+ {
+ this.OnMessageIntercepted = null;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs b/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
new file mode 100644
index 00000000..8cfe0527
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
@@ -0,0 +1,57 @@
+using System;
+using System.IO;
+
+namespace StardewModdingAPI.Framework.Logging
+{
+ /// <summary>Manages reading and writing to log file.</summary>
+ internal class LogFileManager : IDisposable
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The underlying stream writer.</summary>
+ private readonly StreamWriter Stream;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The full path to the log file being written.</summary>
+ public string Path { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="path">The log file to write.</param>
+ public LogFileManager(string path)
+ {
+ this.Path = path;
+
+ // create log directory if needed
+ string logDir = System.IO.Path.GetDirectoryName(path);
+ if (logDir == null)
+ throw new ArgumentException($"The log path '{path}' is not valid.");
+ Directory.CreateDirectory(logDir);
+
+ // open log file stream
+ this.Stream = new StreamWriter(path, append: false) { AutoFlush = true };
+ }
+
+ /// <summary>Write a message to the log.</summary>
+ /// <param name="message">The message to log.</param>
+ public void WriteLine(string message)
+ {
+ // always use Windows-style line endings for convenience
+ // (Linux/Mac editors are fine with them, Windows editors often require them)
+ this.Stream.Write(message + "\r\n");
+ }
+
+ /// <summary>Release all resources.</summary>
+ public void Dispose()
+ {
+ this.Stream.Dispose();
+ }
+ }
+}