summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs')
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
index ab590e10..5055da75 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
@@ -1,4 +1,4 @@
-using StardewModdingAPI.Framework.Models;
+using StardewModdingAPI.Framework.Models;
namespace StardewModdingAPI.Framework.ModLoading
{
@@ -17,8 +17,8 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The mod manifest.</summary>
public IManifest Manifest { get; }
- /// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
- public ModCompatibility Compatibility { get; }
+ /// <summary>Metadata about the mod from SMAPI's internal data (if any).</summary>
+ public ModDataRecord DataRecord { get; }
/// <summary>The metadata resolution status.</summary>
public ModMetadataStatus Status { get; private set; }
@@ -37,13 +37,13 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="displayName">The mod's display name.</param>
/// <param name="directoryPath">The mod's full directory path.</param>
/// <param name="manifest">The mod manifest.</param>
- /// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
- public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility)
+ /// <param name="dataRecord">Metadata about the mod from SMAPI's internal data (if any).</param>
+ public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModDataRecord dataRecord)
{
this.DisplayName = displayName;
this.DirectoryPath = directoryPath;
this.Manifest = manifest;
- this.Compatibility = compatibility;
+ this.DataRecord = dataRecord;
}
/// <summary>Set the mod status.</summary>