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-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
index 00d4448b..53c28ace 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -126,6 +126,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
}
+#if EXPERIMENTAL
/// <summary>Sort the given mods by the order they should be loaded.</summary>
/// <param name="mods">The mods to process.</param>
public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods)
@@ -138,11 +139,13 @@ namespace StardewModdingAPI.Framework.ModLoading
return sortedMods.Reverse();
}
+#endif
/*********
** Private methods
*********/
+#if EXPERIMENTAL
/// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
/// <param name="mods">The full list of mods being validated.</param>
/// <param name="mod">The mod whose dependencies to process.</param>
@@ -257,6 +260,7 @@ namespace StardewModdingAPI.Framework.ModLoading
return states[mod] = ModDependencyStatus.Sorted;
}
}
+#endif
/// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary>
/// <param name="rootPath">The root folder path to search.</param>