diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/ModLoading')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs index 00d4448b..53c28ace 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -126,6 +126,7 @@ namespace StardewModdingAPI.Framework.ModLoading } } +#if EXPERIMENTAL /// <summary>Sort the given mods by the order they should be loaded.</summary> /// <param name="mods">The mods to process.</param> public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods) @@ -138,11 +139,13 @@ namespace StardewModdingAPI.Framework.ModLoading return sortedMods.Reverse(); } +#endif /********* ** Private methods *********/ +#if EXPERIMENTAL /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> /// <param name="mods">The full list of mods being validated.</param> /// <param name="mod">The mod whose dependencies to process.</param> @@ -257,6 +260,7 @@ namespace StardewModdingAPI.Framework.ModLoading return states[mod] = ModDependencyStatus.Sorted; } } +#endif /// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary> /// <param name="rootPath">The root folder path to search.</param> |