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-rw-r--r--src/StardewModdingAPI/Framework/Models/DisabledMod.cs22
-rw-r--r--src/StardewModdingAPI/Framework/Models/GitRelease.cs19
-rw-r--r--src/StardewModdingAPI/Framework/Models/Manifest.cs51
-rw-r--r--src/StardewModdingAPI/Framework/Models/ManifestDependency.cs42
-rw-r--r--src/StardewModdingAPI/Framework/Models/ModCompatibility.cs40
-rw-r--r--src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs57
-rw-r--r--src/StardewModdingAPI/Framework/Models/ModCompatibilityType.cs12
-rw-r--r--src/StardewModdingAPI/Framework/Models/SConfig.cs24
8 files changed, 267 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Models/DisabledMod.cs b/src/StardewModdingAPI/Framework/Models/DisabledMod.cs
new file mode 100644
index 00000000..170fa760
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/DisabledMod.cs
@@ -0,0 +1,22 @@
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Metadata about for a mod that should never be loaded.</summary>
+ internal class DisabledMod
+ {
+ /*********
+ ** Accessors
+ *********/
+ /****
+ ** From config
+ ****/
+ /// <summary>The unique mod IDs.</summary>
+ public string[] ID { get; set; }
+
+ /// <summary>The mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>The reason phrase to show in the warning, or <c>null</c> to use the default value.</summary>
+ /// <example>"this mod is no longer supported or used"</example>
+ public string ReasonPhrase { get; set; }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Models/GitRelease.cs b/src/StardewModdingAPI/Framework/Models/GitRelease.cs
new file mode 100644
index 00000000..bc53468f
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/GitRelease.cs
@@ -0,0 +1,19 @@
+using Newtonsoft.Json;
+
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Metadata about a GitHub release tag.</summary>
+ internal class GitRelease
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The display name.</summary>
+ [JsonProperty("name")]
+ public string Name { get; set; }
+
+ /// <summary>The semantic version string.</summary>
+ [JsonProperty("tag_name")]
+ public string Tag { get; set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/Models/Manifest.cs b/src/StardewModdingAPI/Framework/Models/Manifest.cs
new file mode 100644
index 00000000..29c3517e
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/Manifest.cs
@@ -0,0 +1,51 @@
+using System;
+using System.Collections.Generic;
+using Newtonsoft.Json;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>A manifest which describes a mod for SMAPI.</summary>
+ internal class Manifest : IManifest
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>A brief description of the mod.</summary>
+ public string Description { get; set; }
+
+ /// <summary>The mod author's name.</summary>
+ public string Author { get; set; }
+
+ /// <summary>The mod version.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ISemanticVersion Version { get; set; }
+
+ /// <summary>The minimum SMAPI version required by this mod, if any.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ISemanticVersion MinimumApiVersion { get; set; }
+
+ /// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
+ public string EntryDll { get; set; }
+
+ /// <summary>The other mods that must be loaded before this mod.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public IManifestDependency[] Dependencies { get; set; }
+
+ /// <summary>The unique mod ID.</summary>
+ public string UniqueID { get; set; }
+
+#if SMAPI_1_x
+ /// <summary>Whether the mod uses per-save config files.</summary>
+ [Obsolete("Use " + nameof(Mod) + "." + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")]
+ public bool PerSaveConfigs { get; set; }
+#endif
+
+ /// <summary>Any manifest fields which didn't match a valid field.</summary>
+ [JsonExtensionData]
+ public IDictionary<string, object> ExtraFields { get; set; }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Models/ManifestDependency.cs b/src/StardewModdingAPI/Framework/Models/ManifestDependency.cs
new file mode 100644
index 00000000..67f906e3
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/ManifestDependency.cs
@@ -0,0 +1,42 @@
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>A mod dependency listed in a mod manifest.</summary>
+ internal class ManifestDependency : IManifestDependency
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod ID to require.</summary>
+ public string UniqueID { get; set; }
+
+ /// <summary>The minimum required version (if any).</summary>
+ public ISemanticVersion MinimumVersion { get; set; }
+
+#if !SMAPI_1_x
+ /// <summary>Whether the dependency must be installed to use the mod.</summary>
+ public bool IsRequired { get; set; }
+#endif
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="uniqueID">The unique mod ID to require.</param>
+ /// <param name="minimumVersion">The minimum required version (if any).</param>
+ /// <param name="required">Whether the dependency must be installed to use the mod.</param>
+ public ManifestDependency(string uniqueID, string minimumVersion
+#if !SMAPI_1_x
+ , bool required = true
+#endif
+ )
+ {
+ this.UniqueID = uniqueID;
+ this.MinimumVersion = !string.IsNullOrWhiteSpace(minimumVersion)
+ ? new SemanticVersion(minimumVersion)
+ : null;
+#if !SMAPI_1_x
+ this.IsRequired = required;
+#endif
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs b/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs
new file mode 100644
index 00000000..d3a9c533
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs
@@ -0,0 +1,40 @@
+using Newtonsoft.Json;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
+ internal class ModCompatibility
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod IDs.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ModCompatibilityID[] ID { get; set; }
+
+ /// <summary>The mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>The oldest incompatible mod version, or <c>null</c> for all past versions.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ISemanticVersion LowerVersion { get; set; }
+
+ /// <summary>The most recent incompatible mod version.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ISemanticVersion UpperVersion { get; set; }
+
+ /// <summary>A label to show to the user instead of <see cref="UpperVersion"/>, when the manifest version differs from the user-facing version.</summary>
+ public string UpperVersionLabel { get; set; }
+
+ /// <summary>The URLs the user can check for a newer version.</summary>
+ public string[] UpdateUrls { get; set; }
+
+ /// <summary>The reason phrase to show in the warning, or <c>null</c> to use the default value.</summary>
+ /// <example>"this version is incompatible with the latest version of the game"</example>
+ public string ReasonPhrase { get; set; }
+
+ /// <summary>Indicates how SMAPI should consider the mod.</summary>
+ public ModCompatibilityType Compatibility { get; set; } = ModCompatibilityType.AssumeBroken;
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs b/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs
new file mode 100644
index 00000000..98e70116
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs
@@ -0,0 +1,57 @@
+using System;
+using Newtonsoft.Json;
+
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Uniquely identifies a mod for compatibility checks.</summary>
+ internal class ModCompatibilityID
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod ID.</summary>
+ public string ID { get; set; }
+
+ /// <summary>The mod name to disambiguate non-unique IDs, or <c>null</c> to ignore the mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>The author name to disambiguate non-unique IDs, or <c>null</c> to ignore the author.</summary>
+ public string Author { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public ModCompatibilityID() { }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="data">The mod ID or a JSON string matching the <see cref="ModCompatibilityID"/> fields.</param>
+ public ModCompatibilityID(string data)
+ {
+ // JSON can be stuffed into the ID string as a convenience hack to keep JSON mod lists
+ // formatted readably. The tradeoff is that the format is a bit more magical, but that's
+ // probably acceptable since players aren't meant to edit it. It's also fairly clear what
+ // the JSON strings do, if not necessarily how.
+ if (data.StartsWith("{"))
+ JsonConvert.PopulateObject(data, this);
+ else
+ this.ID = data;
+ }
+
+ /// <summary>Get whether this ID matches a given mod manifest.</summary>
+ /// <param name="id">The mod's unique ID, or a substitute ID if it isn't set in the manifest.</param>
+ /// <param name="manifest">The manifest to check.</param>
+ public bool Matches(string id, IManifest manifest)
+ {
+ return
+ this.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase)
+ && (
+ this.Author == null
+ || this.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase)
+ || (manifest.ExtraFields.ContainsKey("Authour") && this.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase))
+ )
+ && (this.Name == null || this.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase));
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Models/ModCompatibilityType.cs b/src/StardewModdingAPI/Framework/Models/ModCompatibilityType.cs
new file mode 100644
index 00000000..35edec5e
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/ModCompatibilityType.cs
@@ -0,0 +1,12 @@
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Indicates how SMAPI should consider a mod.</summary>
+ internal enum ModCompatibilityType
+ {
+ /// <summary>Assume the mod is not compatible, even if SMAPI doesn't detect any incompatible code.</summary>
+ AssumeBroken = 0,
+
+ /// <summary>Assume the mod is compatible, even if SMAPI detects incompatible code.</summary>
+ AssumeCompatible = 1
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Models/SConfig.cs b/src/StardewModdingAPI/Framework/Models/SConfig.cs
new file mode 100644
index 00000000..b2ca4113
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Models/SConfig.cs
@@ -0,0 +1,24 @@
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>The SMAPI configuration settings.</summary>
+ internal class SConfig
+ {
+ /********
+ ** Accessors
+ ********/
+ /// <summary>Whether to enable development features.</summary>
+ public bool DeveloperMode { get; set; }
+
+ /// <summary>Whether to check if a newer version of SMAPI is available on startup.</summary>
+ public bool CheckForUpdates { get; set; } = true;
+
+ /// <summary>Whether SMAPI should log more information about the game context.</summary>
+ public bool VerboseLogging { get; set; } = false;
+
+ /// <summary>A list of mod versions which should be considered compatible or incompatible regardless of whether SMAPI detects incompatible code.</summary>
+ public ModCompatibility[] ModCompatibility { get; set; }
+
+ /// <summary>A list of mods which should be considered obsolete and not loaded.</summary>
+ public DisabledMod[] DisabledMods { get; set; }
+ }
+}