diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/Models')
-rw-r--r-- | src/StardewModdingAPI/Framework/Models/ModCompatibility.cs | 6 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs | 57 |
2 files changed, 59 insertions, 4 deletions
diff --git a/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs b/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs index 91be1d38..d3a9c533 100644 --- a/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs +++ b/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs @@ -9,11 +9,9 @@ namespace StardewModdingAPI.Framework.Models /********* ** Accessors *********/ - /**** - ** From config - ****/ /// <summary>The unique mod IDs.</summary> - public string[] ID { get; set; } + [JsonConverter(typeof(SFieldConverter))] + public ModCompatibilityID[] ID { get; set; } /// <summary>The mod name.</summary> public string Name { get; set; } diff --git a/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs b/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs new file mode 100644 index 00000000..98e70116 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs @@ -0,0 +1,57 @@ +using System; +using Newtonsoft.Json; + +namespace StardewModdingAPI.Framework.Models +{ + /// <summary>Uniquely identifies a mod for compatibility checks.</summary> + internal class ModCompatibilityID + { + /********* + ** Accessors + *********/ + /// <summary>The unique mod ID.</summary> + public string ID { get; set; } + + /// <summary>The mod name to disambiguate non-unique IDs, or <c>null</c> to ignore the mod name.</summary> + public string Name { get; set; } + + /// <summary>The author name to disambiguate non-unique IDs, or <c>null</c> to ignore the author.</summary> + public string Author { get; set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public ModCompatibilityID() { } + + /// <summary>Construct an instance.</summary> + /// <param name="data">The mod ID or a JSON string matching the <see cref="ModCompatibilityID"/> fields.</param> + public ModCompatibilityID(string data) + { + // JSON can be stuffed into the ID string as a convenience hack to keep JSON mod lists + // formatted readably. The tradeoff is that the format is a bit more magical, but that's + // probably acceptable since players aren't meant to edit it. It's also fairly clear what + // the JSON strings do, if not necessarily how. + if (data.StartsWith("{")) + JsonConvert.PopulateObject(data, this); + else + this.ID = data; + } + + /// <summary>Get whether this ID matches a given mod manifest.</summary> + /// <param name="id">The mod's unique ID, or a substitute ID if it isn't set in the manifest.</param> + /// <param name="manifest">The manifest to check.</param> + public bool Matches(string id, IManifest manifest) + { + return + this.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase) + && ( + this.Author == null + || this.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase) + || (manifest.ExtraFields.ContainsKey("Authour") && this.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase)) + ) + && (this.Name == null || this.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase)); + } + } +} |