diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/SGame.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/SGame.cs | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index fe7d3aa3..1f2bf3ac 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -947,7 +947,28 @@ namespace StardewModdingAPI.Framework } catch (Exception ex) { + // log error this.Monitor.Log($"An error occured in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error); + + // fix sprite batch + try + { + bool isSpriteBatchOpen = +#if SMAPI_FOR_WINDOWS + SGame.Reflection.GetPrivateValue<bool>(Game1.spriteBatch, "inBeginEndPair"); +#else + SGame.Reflection.GetPrivateValue<bool>(Game1.spriteBatch, "_beginCalled"); +#endif + if (isSpriteBatchOpen) + { + this.Monitor.Log("Recovering sprite batch from error...", LogLevel.Trace); + Game1.spriteBatch.End(); + } + } + catch (Exception innerEx) + { + this.Monitor.Log($"Could not recover sprite batch state: {innerEx.GetLogSummary()}", LogLevel.Error); + } } Context.IsInDrawLoop = false; } @@ -1345,8 +1366,8 @@ namespace StardewModdingAPI.Framework /// <param name="enumerable">The enumeration of items to hash.</param> private int GetHash(IEnumerable enumerable) { - var hash = 0; - foreach (var v in enumerable) + int hash = 0; + foreach (object v in enumerable) hash ^= v.GetHashCode(); return hash; } |