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Diffstat (limited to 'src/StardewModdingAPI/Framework/SGame.cs')
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs26
1 files changed, 6 insertions, 20 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index c16bf1cf..b262d4dd 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -50,7 +50,7 @@ namespace StardewModdingAPI.Framework
** Game state
****/
/// <summary>Arrays of pressed controller buttons indexed by <see cref="PlayerIndex"/>.</summary>
- private Buttons[][] PreviouslyPressedButtons;
+ private readonly Buttons[][] PreviouslyPressedButtons = { new Buttons[0], new Buttons[0], new Buttons[0], new Buttons[0] };
/// <summary>A record of the keyboard state (i.e. the up/down state for each button) as of the latest tick.</summary>
private KeyboardState KStateNow;
@@ -186,17 +186,6 @@ namespace StardewModdingAPI.Framework
/****
** Intercepted methods & events
****/
- /// <summary>The method called during game launch after configuring XNA or MonoGame. The game window hasn't been opened by this point.</summary>
- protected override void Initialize()
- {
- this.PreviouslyPressedButtons = new Buttons[4][];
- for (var i = 0; i < 4; ++i)
- this.PreviouslyPressedButtons[i] = new Buttons[0];
-
- base.Initialize();
- GameEvents.InvokeInitialize(this.Monitor);
- }
-
/// <summary>Constructor a content manager to read XNB files.</summary>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
@@ -205,13 +194,6 @@ namespace StardewModdingAPI.Framework
return new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, this.Monitor);
}
- /// <summary>The method called before XNA or MonoGame loads or reloads graphics resources.</summary>
- protected override void LoadContent()
- {
- base.LoadContent();
- GameEvents.InvokeLoadContent(this.Monitor);
- }
-
/// <summary>The method called when the game is updating its state. This happens roughly 60 times per second.</summary>
/// <param name="gameTime">A snapshot of the game timing state.</param>
protected override void Update(GameTime gameTime)
@@ -234,7 +216,11 @@ namespace StardewModdingAPI.Framework
// raise game loaded
if (this.FirstUpdate)
+ {
+ GameEvents.InvokeInitialize(this.Monitor);
+ GameEvents.InvokeLoadContent(this.Monitor);
GameEvents.InvokeGameLoaded(this.Monitor);
+ }
// update SMAPI events
this.UpdateEventCalls();
@@ -1159,7 +1145,7 @@ namespace StardewModdingAPI.Framework
{
ControlEvents.InvokeMouseChanged(this.Monitor, this.MStatePrior, this.MStateNow, this.MPositionPrior, this.MPositionNow);
this.MStatePrior = this.MStateNow;
- this.MPositionPrior = this.MPositionPrior;
+ this.MPositionPrior = this.MPositionNow;
}
}