diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/SGame.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/SGame.cs | 26 |
1 files changed, 6 insertions, 20 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index c16bf1cf..b262d4dd 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -50,7 +50,7 @@ namespace StardewModdingAPI.Framework ** Game state ****/ /// <summary>Arrays of pressed controller buttons indexed by <see cref="PlayerIndex"/>.</summary> - private Buttons[][] PreviouslyPressedButtons; + private readonly Buttons[][] PreviouslyPressedButtons = { new Buttons[0], new Buttons[0], new Buttons[0], new Buttons[0] }; /// <summary>A record of the keyboard state (i.e. the up/down state for each button) as of the latest tick.</summary> private KeyboardState KStateNow; @@ -186,17 +186,6 @@ namespace StardewModdingAPI.Framework /**** ** Intercepted methods & events ****/ - /// <summary>The method called during game launch after configuring XNA or MonoGame. The game window hasn't been opened by this point.</summary> - protected override void Initialize() - { - this.PreviouslyPressedButtons = new Buttons[4][]; - for (var i = 0; i < 4; ++i) - this.PreviouslyPressedButtons[i] = new Buttons[0]; - - base.Initialize(); - GameEvents.InvokeInitialize(this.Monitor); - } - /// <summary>Constructor a content manager to read XNB files.</summary> /// <param name="serviceProvider">The service provider to use to locate services.</param> /// <param name="rootDirectory">The root directory to search for content.</param> @@ -205,13 +194,6 @@ namespace StardewModdingAPI.Framework return new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, this.Monitor); } - /// <summary>The method called before XNA or MonoGame loads or reloads graphics resources.</summary> - protected override void LoadContent() - { - base.LoadContent(); - GameEvents.InvokeLoadContent(this.Monitor); - } - /// <summary>The method called when the game is updating its state. This happens roughly 60 times per second.</summary> /// <param name="gameTime">A snapshot of the game timing state.</param> protected override void Update(GameTime gameTime) @@ -234,7 +216,11 @@ namespace StardewModdingAPI.Framework // raise game loaded if (this.FirstUpdate) + { + GameEvents.InvokeInitialize(this.Monitor); + GameEvents.InvokeLoadContent(this.Monitor); GameEvents.InvokeGameLoaded(this.Monitor); + } // update SMAPI events this.UpdateEventCalls(); @@ -1159,7 +1145,7 @@ namespace StardewModdingAPI.Framework { ControlEvents.InvokeMouseChanged(this.Monitor, this.MStatePrior, this.MStateNow, this.MPositionPrior, this.MPositionNow); this.MStatePrior = this.MStateNow; - this.MPositionPrior = this.MPositionPrior; + this.MPositionPrior = this.MPositionNow; } } |