diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/SGame.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/SGame.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index c7784c60..d6f1a05b 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -118,7 +118,7 @@ namespace StardewModdingAPI.Framework /// <summary>The time of day (in 24-hour military format) at last check.</summary> private int PreviousTime; -#if !SMAPI_2_0 +#if SMAPI_1_x /// <summary>The day of month (1–28) at last check.</summary> private int PreviousDay; @@ -292,7 +292,7 @@ namespace StardewModdingAPI.Framework if (this.FirstUpdate) { GameEvents.InvokeInitialize(this.Monitor); -#if !SMAPI_2_0 +#if SMAPI_1_x GameEvents.InvokeLoadContent(this.Monitor); #endif GameEvents.InvokeGameLoaded(this.Monitor); @@ -324,7 +324,7 @@ namespace StardewModdingAPI.Framework Context.IsWorldReady = true; SaveEvents.InvokeAfterLoad(this.Monitor); -#if !SMAPI_2_0 +#if SMAPI_1_x PlayerEvents.InvokeLoadedGame(this.Monitor, new EventArgsLoadedGameChanged(Game1.hasLoadedGame)); #endif TimeEvents.InvokeAfterDayStarted(this.Monitor); @@ -382,7 +382,7 @@ namespace StardewModdingAPI.Framework bool isClick = framePressedKeys.Contains(SButton.MouseLeft) || (framePressedKeys.Contains(SButton.ControllerA) && !currentlyPressedKeys.Contains(SButton.ControllerX)); // get cursor position -#if SMAPI_2_0 +#if !SMAPI_1_x ICursorPosition cursor; { // cursor position @@ -398,7 +398,7 @@ namespace StardewModdingAPI.Framework // raise button pressed foreach (SButton button in framePressedKeys) { -#if SMAPI_2_0 +#if !SMAPI_1_x InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, isClick); #endif @@ -420,7 +420,7 @@ namespace StardewModdingAPI.Framework // raise button released foreach (SButton button in frameReleasedKeys) { -#if SMAPI_2_0 +#if !SMAPI_1_x bool wasClick = (button == SButton.MouseLeft && previousPressedKeys.Contains(SButton.MouseLeft)) // released left click || (button == SButton.ControllerA && previousPressedKeys.Contains(SButton.ControllerA) && !previousPressedKeys.Contains(SButton.ControllerX)); @@ -503,7 +503,7 @@ namespace StardewModdingAPI.Framework if (this.GetHash(Game1.locations) != this.PreviousGameLocations) LocationEvents.InvokeLocationsChanged(this.Monitor, Game1.locations); -#if !SMAPI_2_0 +#if SMAPI_1_x // raise player changed if (Game1.player != this.PreviousFarmer) PlayerEvents.InvokeFarmerChanged(this.Monitor, this.PreviousFarmer, Game1.player); @@ -538,7 +538,7 @@ namespace StardewModdingAPI.Framework // raise time changed if (Game1.timeOfDay != this.PreviousTime) TimeEvents.InvokeTimeOfDayChanged(this.Monitor, this.PreviousTime, Game1.timeOfDay); -#if !SMAPI_2_0 +#if SMAPI_1_x if (Game1.dayOfMonth != this.PreviousDay) TimeEvents.InvokeDayOfMonthChanged(this.Monitor, this.PreviousDay, Game1.dayOfMonth); if (Game1.currentSeason != this.PreviousSeason) @@ -566,7 +566,7 @@ namespace StardewModdingAPI.Framework this.PreviousTime = Game1.timeOfDay; this.PreviousMineLevel = Game1.mine?.mineLevel ?? 0; this.PreviousSaveID = Game1.uniqueIDForThisGame; -#if !SMAPI_2_0 +#if SMAPI_1_x this.PreviousFarmer = Game1.player; this.PreviousDay = Game1.dayOfMonth; this.PreviousSeason = Game1.currentSeason; @@ -577,7 +577,7 @@ namespace StardewModdingAPI.Framework /********* ** Game day transition event (obsolete) *********/ -#if !SMAPI_2_0 +#if SMAPI_1_x if (Game1.newDay != this.PreviousIsNewDay) { TimeEvents.InvokeOnNewDay(this.Monitor, this.PreviousDay, Game1.dayOfMonth, Game1.newDay); @@ -603,7 +603,7 @@ namespace StardewModdingAPI.Framework GameEvents.InvokeUpdateTick(this.Monitor); if (this.FirstUpdate) { -#if !SMAPI_2_0 +#if SMAPI_1_x GameEvents.InvokeFirstUpdateTick(this.Monitor); #endif this.FirstUpdate = false; |