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diff --git a/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs
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+using System;
+using System.IO;
+using Newtonsoft.Json;
+using StardewModdingAPI.Advanced;
+
+namespace StardewModdingAPI.Framework.Serialisation
+{
+ /// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
+ public class JsonHelper
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The JSON settings to use when serialising and deserialising files.</summary>
+ private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings
+ {
+ Formatting = Formatting.Indented,
+ ObjectCreationHandling = ObjectCreationHandling.Replace // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
+ };
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Read a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="fullPath">The absolete file path.</param>
+ /// <param name="modHelper">The mod helper to inject for <see cref="IConfigFile"/> instances.</param>
+ /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ public TModel ReadJsonFile<TModel>(string fullPath, IModHelper modHelper)
+ where TModel : class
+ {
+ // read file
+ string json;
+ try
+ {
+ json = File.ReadAllText(fullPath);
+ }
+ catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException)
+ {
+ return null;
+ }
+
+ // deserialise model
+ TModel model = JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings);
+ if (model is IConfigFile)
+ {
+ var wrapper = (IConfigFile)model;
+ wrapper.ModHelper = modHelper;
+ wrapper.FilePath = fullPath;
+ }
+
+ return model;
+ }
+
+ /// <summary>Save to a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="fullPath">The absolete file path.</param>
+ /// <param name="model">The model to save.</param>
+ public void WriteJsonFile<TModel>(string fullPath, TModel model)
+ where TModel : class
+ {
+ // create directory if needed
+ string dir = Path.GetDirectoryName(fullPath);
+ if (!Directory.Exists(dir))
+ Directory.CreateDirectory(dir);
+
+ // write file
+ string json = JsonConvert.SerializeObject(model, this.JsonSettings);
+ File.WriteAllText(fullPath, json);
+ }
+ }
+}