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-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs2
-rw-r--r--src/StardewModdingAPI/Framework/Models/ModDataID.cs76
-rw-r--r--src/StardewModdingAPI/Framework/Models/ModDataRecord.cs4
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs15
4 files changed, 59 insertions, 38 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
index 2da10348..3674faec 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework.ModLoading
dataRecord = (
from mod in dataRecords
where
- mod.ID.Any(p => p.Matches(key, manifest))
+ mod.ID.Matches(key, manifest)
&& (mod.LowerVersion == null || !manifest.Version.IsOlderThan(mod.LowerVersion))
&& (mod.UpperVersion == null || !manifest.Version.IsNewerThan(mod.UpperVersion))
select mod
diff --git a/src/StardewModdingAPI/Framework/Models/ModDataID.cs b/src/StardewModdingAPI/Framework/Models/ModDataID.cs
index 5b45b507..d19434fa 100644
--- a/src/StardewModdingAPI/Framework/Models/ModDataID.cs
+++ b/src/StardewModdingAPI/Framework/Models/ModDataID.cs
@@ -1,22 +1,28 @@
using System;
+using System.Linq;
using Newtonsoft.Json;
namespace StardewModdingAPI.Framework.Models
{
/// <summary>Uniquely identifies a mod in SMAPI's internal data.</summary>
+ /// <remarks>
+ /// This represents a custom format which uniquely identifies a mod across all versions, even
+ /// if its field values change or it doesn't specify a unique ID. This is mapped to a string
+ /// with the following format:
+ ///
+ /// 1. If the mod's identifier changed over time, multiple variants can be separated by the <c>|</c>
+ /// character.
+ /// 2. Each variant can take one of two forms:
+ /// - A simple string matching the mod's UniqueID value.
+ /// - A JSON structure containing any of three manifest fields (ID, Name, and Author) to match.
+ /// </remarks>
internal class ModDataID
{
/*********
- ** Accessors
+ ** Properties
*********/
- /// <summary>The unique mod ID.</summary>
- public string ID { get; set; }
-
- /// <summary>The mod name to disambiguate non-unique IDs, or <c>null</c> to ignore the mod name.</summary>
- public string Name { get; set; }
-
- /// <summary>The author name to disambiguate non-unique IDs, or <c>null</c> to ignore the author.</summary>
- public string Author { get; set; }
+ /// <summary>The unique sets of field values which identify this mod.</summary>
+ private readonly FieldSnapshot[] Snapshots;
/*********
@@ -26,17 +32,18 @@ namespace StardewModdingAPI.Framework.Models
public ModDataID() { }
/// <summary>Construct an instance.</summary>
- /// <param name="data">The mod ID or a JSON string matching the <see cref="ModDataID"/> fields.</param>
+ /// <param name="data">The mod identifier string (see remarks on <see cref="ModDataID"/>).</param>
public ModDataID(string data)
{
- // JSON can be stuffed into the ID string as a convenience hack to keep JSON mod lists
- // formatted readably. The tradeoff is that the format is a bit more magical, but that's
- // probably acceptable since players aren't meant to edit it. It's also fairly clear what
- // the JSON strings do, if not necessarily how.
- if (data.StartsWith("{"))
- JsonConvert.PopulateObject(data, this);
- else
- this.ID = data;
+ this.Snapshots =
+ (
+ from string part in data.Split('|')
+ let str = part.Trim()
+ select str.StartsWith("{")
+ ? JsonConvert.DeserializeObject<FieldSnapshot>(str)
+ : new FieldSnapshot { ID = str }
+ )
+ .ToArray();
}
/// <summary>Get whether this ID matches a given mod manifest.</summary>
@@ -44,14 +51,35 @@ namespace StardewModdingAPI.Framework.Models
/// <param name="manifest">The manifest to check.</param>
public bool Matches(string id, IManifest manifest)
{
- return
- this.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase)
+ return this.Snapshots.Any(snapshot =>
+ snapshot.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase)
&& (
- this.Author == null
- || this.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase)
- || (manifest.ExtraFields.ContainsKey("Authour") && this.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase))
+ snapshot.Author == null
+ || snapshot.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase)
+ || (manifest.ExtraFields.ContainsKey("Authour") && snapshot.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase))
)
- && (this.Name == null || this.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase));
+ && (snapshot.Name == null || snapshot.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase))
+ );
+ }
+
+
+ /*********
+ ** Private models
+ *********/
+ /// <summary>A unique set of fields which identifies the mod.</summary>
+ private class FieldSnapshot
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod ID.</summary>
+ public string ID { get; set; }
+
+ /// <summary>The mod name, or <c>null</c> to ignore the mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>The author name, or <c>null</c> to ignore the author.</summary>
+ public string Author { get; set; }
}
}
}
diff --git a/src/StardewModdingAPI/Framework/Models/ModDataRecord.cs b/src/StardewModdingAPI/Framework/Models/ModDataRecord.cs
index d40f2c78..8126022d 100644
--- a/src/StardewModdingAPI/Framework/Models/ModDataRecord.cs
+++ b/src/StardewModdingAPI/Framework/Models/ModDataRecord.cs
@@ -9,9 +9,9 @@ namespace StardewModdingAPI.Framework.Models
/*********
** Accessors
*********/
- /// <summary>The unique mod IDs.</summary>
+ /// <summary>The unique mod identifier.</summary>
[JsonConverter(typeof(SFieldConverter))]
- public ModDataID[] ID { get; set; }
+ public ModDataID ID { get; set; }
/// <summary>The mod name.</summary>
public string Name { get; set; }
diff --git a/src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs b/src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs
index 59cc1582..d71e138b 100644
--- a/src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs
+++ b/src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs
@@ -27,7 +27,7 @@ namespace StardewModdingAPI.Framework.Serialisation
return
objectType == typeof(ISemanticVersion)
|| objectType == typeof(IManifestDependency[])
- || objectType == typeof(ModDataID[]);
+ || objectType == typeof(ModDataID);
}
/// <summary>Reads the JSON representation of the object.</summary>
@@ -83,17 +83,10 @@ namespace StardewModdingAPI.Framework.Serialisation
}
// mod compatibility ID
- if (objectType == typeof(ModDataID[]))
+ if (objectType == typeof(ModDataID))
{
- List<ModDataID> result = new List<ModDataID>();
- foreach (JToken child in JArray.Load(reader).Children())
- {
- result.Add(child is JValue value
- ? new ModDataID(value.Value<string>())
- : child.ToObject<ModDataID>()
- );
- }
- return result.ToArray();
+ JToken token = JToken.Load(reader);
+ return new ModDataID(token.Value<string>());
}
// unknown