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-rw-r--r--src/StardewModdingAPI/Framework/ModAssemblyLoader.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
index 6c0f0cdf..f367c6a0 100644
--- a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
@@ -16,15 +16,20 @@ namespace StardewModdingAPI.Framework
/// <summary>The directory in which to cache data.</summary>
private readonly string CacheDirPath;
+ /// <summary>Encapsulates monitoring and logging for a given module.</summary>
+ private readonly IMonitor Monitor;
+
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="cacheDirPath">The cache directory.</param>
- public ModAssemblyLoader(string cacheDirPath)
+ /// <param name="monitor">Encapsulates monitoring and logging for a given module.</param>
+ public ModAssemblyLoader(string cacheDirPath, IMonitor monitor)
{
this.CacheDirPath = cacheDirPath;
+ this.Monitor = monitor;
}
/// <summary>Preprocess an assembly and cache the modified version.</summary>
@@ -42,6 +47,8 @@ namespace StardewModdingAPI.Framework
// process assembly if not cached
if (!canUseCache)
{
+ this.Monitor.Log($"Preprocessing new assembly {assemblyPath}...");
+
// read assembly definition
AssemblyDefinition definition;
using (Stream readStream = new MemoryStream(assemblyBytes))