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-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs4
-rw-r--r--src/StardewModdingAPI/Framework/Models/Manifest.cs2
2 files changed, 6 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
index 00d4448b..53c28ace 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -126,6 +126,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
}
+#if EXPERIMENTAL
/// <summary>Sort the given mods by the order they should be loaded.</summary>
/// <param name="mods">The mods to process.</param>
public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods)
@@ -138,11 +139,13 @@ namespace StardewModdingAPI.Framework.ModLoading
return sortedMods.Reverse();
}
+#endif
/*********
** Private methods
*********/
+#if EXPERIMENTAL
/// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
/// <param name="mods">The full list of mods being validated.</param>
/// <param name="mod">The mod whose dependencies to process.</param>
@@ -257,6 +260,7 @@ namespace StardewModdingAPI.Framework.ModLoading
return states[mod] = ModDependencyStatus.Sorted;
}
}
+#endif
/// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary>
/// <param name="rootPath">The root folder path to search.</param>
diff --git a/src/StardewModdingAPI/Framework/Models/Manifest.cs b/src/StardewModdingAPI/Framework/Models/Manifest.cs
index be781585..53384852 100644
--- a/src/StardewModdingAPI/Framework/Models/Manifest.cs
+++ b/src/StardewModdingAPI/Framework/Models/Manifest.cs
@@ -30,9 +30,11 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
public string EntryDll { get; set; }
+#if EXPERIMENTAL
/// <summary>The other mods that must be loaded before this mod.</summary>
[JsonConverter(typeof(ManifestFieldConverter))]
public IManifestDependency[] Dependencies { get; set; }
+#endif
/// <summary>The unique mod ID.</summary>
public string UniqueID { get; set; }