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-rw-r--r--src/StardewModdingAPI/Framework/AssemblyLoader.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/AssemblyLoader.cs
index 5d00c525..f6fe89f5 100644
--- a/src/StardewModdingAPI/Framework/AssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/AssemblyLoader.cs
@@ -198,6 +198,26 @@ namespace StardewModdingAPI.Framework
IInstructionRewriter[] rewriters = Constants.GetRewriters().ToArray();
foreach (MethodDefinition method in this.GetMethods(module))
{
+ // check method definition
+ foreach (IInstructionRewriter rewriter in rewriters)
+ {
+ try
+ {
+ if (rewriter.Rewrite(module, method, this.AssemblyMap, platformChanged))
+ {
+ this.LogOnce(this.Monitor, loggedMessages, $"Rewrote {assembly.Name.Name} to fix {rewriter.NounPhrase}...");
+ anyRewritten = true;
+ }
+ }
+ catch (IncompatibleInstructionException)
+ {
+ if (!assumeCompatible)
+ throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}.");
+ this.LogOnce(this.Monitor, loggedMessages, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
+ }
+ }
+
+ // check CIL instructions
ILProcessor cil = method.Body.GetILProcessor();
foreach (Instruction instruction in cil.Body.Instructions.ToArray())
{