diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModHelper.cs | 59 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs | 73 |
2 files changed, 88 insertions, 44 deletions
diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelper.cs index 2b562b4f..4a3d5ed5 100644 --- a/src/StardewModdingAPI/Framework/ModHelper.cs +++ b/src/StardewModdingAPI/Framework/ModHelper.cs @@ -1,8 +1,7 @@ using System; using System.IO; -using Newtonsoft.Json; -using StardewModdingAPI.Advanced; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Framework.Serialisation; namespace StardewModdingAPI.Framework { @@ -12,12 +11,8 @@ namespace StardewModdingAPI.Framework /********* ** Properties *********/ - /// <summary>The JSON settings to use when serialising and deserialising files.</summary> - private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings - { - Formatting = Formatting.Indented, - ObjectCreationHandling = ObjectCreationHandling.Replace // avoid issue where default ICollection<T> values are duplicated each time the config is loaded - }; + /// <summary>Encapsulates SMAPI's JSON file parsing.</summary> + private readonly JsonHelper JsonHelper; /********* @@ -38,20 +33,24 @@ namespace StardewModdingAPI.Framework *********/ /// <summary>Construct an instance.</summary> /// <param name="modDirectory">The mod directory path.</param> + /// <param name="jsonHelper">Encapsulate SMAPI's JSON parsing.</param> /// <param name="modRegistry">Metadata about loaded mods.</param> - /// <exception cref="ArgumentException">An argument is null or invalid.</exception> + /// <exception cref="ArgumentNullException">An argument is null or empty.</exception> /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception> - public ModHelper(string modDirectory, IModRegistry modRegistry) + public ModHelper(string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry) { // validate - if (modRegistry == null) - throw new ArgumentException("The mod registry cannot be null."); if (string.IsNullOrWhiteSpace(modDirectory)) - throw new ArgumentException("The mod directory cannot be empty."); + throw new ArgumentNullException(nameof(modDirectory)); + if (jsonHelper == null) + throw new ArgumentNullException(nameof(jsonHelper)); + if (modRegistry == null) + throw new ArgumentNullException(nameof(modRegistry)); if (!Directory.Exists(modDirectory)) throw new InvalidOperationException("The specified mod directory does not exist."); // initialise + this.JsonHelper = jsonHelper; this.DirectoryPath = modDirectory; this.ModRegistry = modRegistry; } @@ -88,28 +87,8 @@ namespace StardewModdingAPI.Framework public TModel ReadJsonFile<TModel>(string path) where TModel : class { - // read file - string fullPath = Path.Combine(this.DirectoryPath, path); - string json; - try - { - json = File.ReadAllText(fullPath); - } - catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException) - { - return null; - } - - // deserialise model - TModel model = JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings); - if (model is IConfigFile) - { - var wrapper = (IConfigFile)model; - wrapper.ModHelper = this; - wrapper.FilePath = path; - } - - return model; + path = Path.Combine(this.DirectoryPath, path); + return this.JsonHelper.ReadJsonFile<TModel>(path, this); } /// <summary>Save to a JSON file.</summary> @@ -120,15 +99,7 @@ namespace StardewModdingAPI.Framework where TModel : class { path = Path.Combine(this.DirectoryPath, path); - - // create directory if needed - string dir = Path.GetDirectoryName(path); - if (!Directory.Exists(dir)) - Directory.CreateDirectory(dir); - - // write file - string json = JsonConvert.SerializeObject(model, this.JsonSettings); - File.WriteAllText(path, json); + this.JsonHelper.WriteJsonFile(path, model); } } } diff --git a/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs new file mode 100644 index 00000000..3809666f --- /dev/null +++ b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs @@ -0,0 +1,73 @@ +using System; +using System.IO; +using Newtonsoft.Json; +using StardewModdingAPI.Advanced; + +namespace StardewModdingAPI.Framework.Serialisation +{ + /// <summary>Encapsulates SMAPI's JSON file parsing.</summary> + public class JsonHelper + { + /********* + ** Accessors + *********/ + /// <summary>The JSON settings to use when serialising and deserialising files.</summary> + private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings + { + Formatting = Formatting.Indented, + ObjectCreationHandling = ObjectCreationHandling.Replace // avoid issue where default ICollection<T> values are duplicated each time the config is loaded + }; + + + /********* + ** Public methods + *********/ + /// <summary>Read a JSON file.</summary> + /// <typeparam name="TModel">The model type.</typeparam> + /// <param name="fullPath">The absolete file path.</param> + /// <param name="modHelper">The mod helper to inject for <see cref="IConfigFile"/> instances.</param> + /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns> + public TModel ReadJsonFile<TModel>(string fullPath, IModHelper modHelper) + where TModel : class + { + // read file + string json; + try + { + json = File.ReadAllText(fullPath); + } + catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException) + { + return null; + } + + // deserialise model + TModel model = JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings); + if (model is IConfigFile) + { + var wrapper = (IConfigFile)model; + wrapper.ModHelper = modHelper; + wrapper.FilePath = fullPath; + } + + return model; + } + + /// <summary>Save to a JSON file.</summary> + /// <typeparam name="TModel">The model type.</typeparam> + /// <param name="fullPath">The absolete file path.</param> + /// <param name="model">The model to save.</param> + public void WriteJsonFile<TModel>(string fullPath, TModel model) + where TModel : class + { + // create directory if needed + string dir = Path.GetDirectoryName(fullPath); + if (!Directory.Exists(dir)) + Directory.CreateDirectory(dir); + + // write file + string json = JsonConvert.SerializeObject(model, this.JsonSettings); + File.WriteAllText(fullPath, json); + } + } +} |