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diff --git a/src/StardewModdingAPI/ICommandHelper.cs b/src/StardewModdingAPI/ICommandHelper.cs
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+using System;
+
+namespace StardewModdingAPI
+{
+ /// <summary>Provides an API for managing console commands.</summary>
+ public interface ICommandHelper : IModLinked
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Add a console command.</summary>
+ /// <param name="name">The command name, which the user must type to trigger it.</param>
+ /// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
+ /// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception>
+ /// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception>
+ /// <exception cref="ArgumentException">There's already a command with that name.</exception>
+ ICommandHelper Add(string name, string documentation, Action<string, string[]> callback);
+
+ /// <summary>Trigger a command.</summary>
+ /// <param name="name">The command name.</param>
+ /// <param name="arguments">The command arguments.</param>
+ /// <returns>Returns whether a matching command was triggered.</returns>
+ bool Trigger(string name, string[] arguments);
+ }
+}