diff options
Diffstat (limited to 'src/StardewModdingAPI/IContentEventHelperForImage.cs')
-rw-r--r-- | src/StardewModdingAPI/IContentEventHelperForImage.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/IContentEventHelperForImage.cs b/src/StardewModdingAPI/IContentEventHelperForImage.cs new file mode 100644 index 00000000..14bc23a4 --- /dev/null +++ b/src/StardewModdingAPI/IContentEventHelperForImage.cs @@ -0,0 +1,45 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI +{ + /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> + public interface IContentEventHelperForImage + { + /********* + ** Accessors + *********/ + /// <summary>The content's locale code, if the content is localised.</summary> + string Locale { get; } + + /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> + string AssetName { get; } + + /// <summary>The content data being read.</summary> + Texture2D Data { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> + /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> + bool IsAssetName(string path); + + /// <summary>Overwrite part of the image.</summary> + /// <param name="source">The image to patch into the content.</param> + /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param> + /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param> + /// <param name="patchMode">Indicates how an image should be patched.</param> + /// <exception cref="ArgumentNullException">One of the arguments is null.</exception> + /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception> + /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> + void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace); + + /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> + /// <param name="value">The new content value.</param> + /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> + void ReplaceWith(Texture2D value); + } +} |