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+using System.Collections.Generic;
+using StardewValley;
+
+namespace StardewModdingAPI
+{
+ /// <summary>Provides translations stored in the mod's <c>i18n</c> folder, with one file per locale (like <c>en.json</c>) containing a flat key => value structure. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like <c>pt-BR.json</c> &lt; <c>pt.json</c> &lt; <c>default.json</c>).</summary>
+ public interface ITranslationHelper : IModLinked
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The current locale.</summary>
+ string Locale { get; }
+
+ /// <summary>The game's current language code.</summary>
+ LocalizedContentManager.LanguageCode LocaleEnum { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get all translations for the current locale.</summary>
+ IEnumerable<Translation> GetTranslations();
+
+ /// <summary>Get a translation for the current locale.</summary>
+ /// <param name="key">The translation key.</param>
+ Translation Get(string key);
+
+ /// <summary>Get a translation for the current locale.</summary>
+ /// <param name="key">The translation key.</param>
+ /// <param name="tokens">An object containing token key/value pairs. This can be an anonymous object (like <c>new { value = 42, name = "Cranberries" }</c>), a dictionary, or a class instance.</param>
+ Translation Get(string key, object tokens);
+ }
+}