diff options
Diffstat (limited to 'src/StardewModdingAPI/Inheritance/SGame.cs')
-rw-r--r-- | src/StardewModdingAPI/Inheritance/SGame.cs | 2678 |
1 files changed, 1339 insertions, 1339 deletions
diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs index 26421136..808f0812 100644 --- a/src/StardewModdingAPI/Inheritance/SGame.cs +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -1,1340 +1,1340 @@ -using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Events;
-using StardewValley;
-using StardewValley.BellsAndWhistles;
-using StardewValley.Locations;
-using StardewValley.Menus;
-using StardewValley.Tools;
-using xTile.Dimensions;
-using Rectangle = Microsoft.Xna.Framework.Rectangle;
-
-namespace StardewModdingAPI.Inheritance
-{
- /// <summary>
- /// The 'SGame' class.
- /// This summary, and many others, only exists because XML doc tags.
- /// </summary>
- public class SGame : Game1
- {
- private bool FireLoadedGameEvent;
-
- /// <summary>
- /// Gets a jagged array of all buttons pressed on the gamepad the prior frame.
- /// </summary>
- public Buttons[][] PreviouslyPressedButtons;
-
- internal SGame()
- {
- Instance = this;
- FirstUpdate = true;
- }
-
- /// <summary>
- /// The current KeyboardState
- /// </summary>
- public KeyboardState KStateNow { get; private set; }
- /// <summary>
- /// The prior KeyboardState
- /// </summary>
- public KeyboardState KStatePrior { get; private set; }
-
- /// <summary>
- /// The current MouseState
- /// </summary>
- public MouseState MStateNow { get; private set; }
-
- /// <summary>
- /// The prior MouseState
- /// </summary>
- public MouseState MStatePrior { get; private set; }
-
- /// <summary>The current mouse position on the screen adjusted for the zoom level.</summary>
- public Point MPositionNow { get; private set; }
-
- /// <summary>The previous mouse position on the screen adjusted for the zoom level.</summary>
- public Point MPositionPrior { get; private set; }
-
- /// <summary>
- /// All keys pressed on the current frame
- /// </summary>
- public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
-
- /// <summary>
- /// All keys pressed on the prior frame
- /// </summary>
- public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
-
- /// <summary>
- /// All keys pressed on this frame except for the ones pressed on the prior frame
- /// </summary>
- public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
-
- /// <summary>
- /// All keys pressed on the prior frame except for the ones pressed on the current frame
- /// </summary>
- public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
-
- /// <summary>
- /// Whether or not a save was tagged as 'Loaded' the prior frame.
- /// </summary>
- public bool PreviouslyLoadedGame { get; private set; }
-
- /// <summary>
- /// The list of GameLocations on the prior frame
- /// </summary>
- public int PreviousGameLocations { get; private set; }
-
- /// <summary>
- /// The list of GameObjects on the prior frame
- /// </summary>
- public int PreviousLocationObjects { get; private set; }
-
- /// <summary>
- /// The list of Items in the player's inventory on the prior frame
- /// </summary>
- public Dictionary<Item, int> PreviousItems { get; private set; }
-
- /// <summary>
- /// The player's Combat level on the prior frame
- /// </summary>
- public int PreviousCombatLevel { get; private set; }
- /// <summary>
- /// The player's Farming level on the prior frame
- /// </summary>
- public int PreviousFarmingLevel { get; private set; }
- /// <summary>
- /// The player's Fishing level on the prior frame
- /// </summary>
- public int PreviousFishingLevel { get; private set; }
- /// <summary>
- /// The player's Foraging level on the prior frame
- /// </summary>
- public int PreviousForagingLevel { get; private set; }
- /// <summary>
- /// The player's Mining level on the prior frame
- /// </summary>
- public int PreviousMiningLevel { get; private set; }
- /// <summary>
- /// The player's Luck level on the prior frame
- /// </summary>
- public int PreviousLuckLevel { get; private set; }
-
- //Kill me now comments are so boring
-
- /// <summary>
- /// The player's previous game location
- /// </summary>
- public GameLocation PreviousGameLocation { get; private set; }
-
- /// <summary>
- /// The previous ActiveGameMenu in Game1
- /// </summary>
- public IClickableMenu PreviousActiveMenu { get; private set; }
-
- /// <summary>
- /// Indicates if the MenuClosed event was fired to prevent it from re-firing.
- /// </summary>
- internal bool WasMenuClosedInvoked = false;
-
- /// <summary>
- /// The previous mine level
- /// </summary>
- public int PreviousMineLevel { get; private set; }
-
- /// <summary>
- /// The previous TimeOfDay (Int32 between 600 and 2400?)
- /// </summary>
- public int PreviousTimeOfDay { get; private set; }
-
- /// <summary>
- /// The previous DayOfMonth (Int32 between 1 and 28?)
- /// </summary>
- public int PreviousDayOfMonth { get; private set; }
-
- /// <summary>
- /// The previous Season (String as follows: "winter", "spring", "summer", "fall")
- /// </summary>
- public string PreviousSeasonOfYear { get; private set; }
-
- /// <summary>
- /// The previous Year
- /// </summary>
- public int PreviousYearOfGame { get; private set; }
-
- /// <summary>
- /// The previous result of Game1.newDay
- /// </summary>
- public bool PreviousIsNewDay { get; private set; }
-
- /// <summary>
- /// The previous 'Farmer' (Player)
- /// </summary>
- public Farmer PreviousFarmer { get; private set; }
-
- /// <summary>
- /// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59)
- /// </summary>
- public int CurrentUpdateTick { get; private set; }
-
- /// <summary>
- /// Whether or not this update frame is the very first of the entire game
- /// </summary>
- public bool FirstUpdate { get; private set; }
-
- /// <summary>
- /// The current RenderTarget in Game1 (Private field, uses reflection)
- /// </summary>
- public RenderTarget2D Screen
- {
- get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
- set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
- }
-
- /// <summary>
- /// The current Colour in Game1 (Private field, uses reflection)
- /// </summary>
- public Color BgColour
- {
- get { return (Color)typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
- set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); }
- }
-
- /// <summary>
- /// Static accessor for an Instance of the class SGame
- /// </summary>
- public static SGame Instance { get; private set; }
-
- /// <summary>
- /// The game's FPS. Re-determined every Draw update.
- /// </summary>
- public static float FramesPerSecond { get; private set; }
-
- /// <summary>
- /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
- /// </summary>
- public static bool Debug { get; private set; }
- internal static Queue<String> DebugMessageQueue { get; private set; }
-
- /// <summary>
- /// The current player (equal to Farmer.Player)
- /// </summary>
- [Obsolete("Use Farmer.Player instead")]
- public Farmer CurrentFarmer => player;
-
- /// <summary>
- /// Gets ALL static fields that belong to 'Game1'
- /// </summary>
- public static FieldInfo[] GetStaticFields => typeof (Game1).GetFields();
-
- /// <summary>
- /// Whether or not a button was just pressed on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="buttonState"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
- {
- return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button);
- }
-
- /// <summary>
- /// Whether or not a button was just released on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="buttonState"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
- {
- return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button);
- }
-
- /// <summary>
- /// Whether or not an analog button was just pressed on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="value"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex)
- {
- return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
- }
-
- /// <summary>
- /// Whether or not an analog button was just released on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="value"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex)
- {
- return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
- }
-
- /// <summary>
- /// Gets an array of all Buttons pressed on a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetButtonsDown(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A);
- if (state.Buttons.B == ButtonState.Pressed) buttons.Add(Buttons.B);
- if (state.Buttons.Back == ButtonState.Pressed) buttons.Add(Buttons.Back);
- if (state.Buttons.BigButton == ButtonState.Pressed) buttons.Add(Buttons.BigButton);
- if (state.Buttons.LeftShoulder == ButtonState.Pressed) buttons.Add(Buttons.LeftShoulder);
- if (state.Buttons.LeftStick == ButtonState.Pressed) buttons.Add(Buttons.LeftStick);
- if (state.Buttons.RightShoulder == ButtonState.Pressed) buttons.Add(Buttons.RightShoulder);
- if (state.Buttons.RightStick == ButtonState.Pressed) buttons.Add(Buttons.RightStick);
- if (state.Buttons.Start == ButtonState.Pressed) buttons.Add(Buttons.Start);
- if (state.Buttons.X == ButtonState.Pressed) buttons.Add(Buttons.X);
- if (state.Buttons.Y == ButtonState.Pressed) buttons.Add(Buttons.Y);
- if (state.DPad.Up == ButtonState.Pressed) buttons.Add(Buttons.DPadUp);
- if (state.DPad.Down == ButtonState.Pressed) buttons.Add(Buttons.DPadDown);
- if (state.DPad.Left == ButtonState.Pressed) buttons.Add(Buttons.DPadLeft);
- if (state.DPad.Right == ButtonState.Pressed) buttons.Add(Buttons.DPadRight);
- if (state.Triggers.Left > 0.2f) buttons.Add(Buttons.LeftTrigger);
- if (state.Triggers.Right > 0.2f) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- /// Gets all buttons that were pressed on the current frame of a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetFramePressedButtons(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
- if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
- if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
- if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
- if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
- if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
- if (WasButtonJustPressed(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
- if (WasButtonJustPressed(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
- if (WasButtonJustPressed(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
- if (WasButtonJustPressed(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
- if (WasButtonJustPressed(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
- if (WasButtonJustPressed(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
- if (WasButtonJustPressed(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
- if (WasButtonJustPressed(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
- if (WasButtonJustPressed(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
- if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
- if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- /// Gets all buttons that were released on the current frame of a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
- if (WasButtonJustReleased(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
- if (WasButtonJustReleased(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
- if (WasButtonJustReleased(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
- if (WasButtonJustReleased(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
- if (WasButtonJustReleased(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
- if (WasButtonJustReleased(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
- if (WasButtonJustReleased(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
- if (WasButtonJustReleased(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
- if (WasButtonJustReleased(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
- if (WasButtonJustReleased(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
- if (WasButtonJustReleased(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
- if (WasButtonJustReleased(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
- if (WasButtonJustReleased(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
- if (WasButtonJustReleased(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
- if (WasButtonJustReleased(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
- if (WasButtonJustReleased(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawFarmBuildings = typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance);
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawHUD = typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance);
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawDialogueBox = typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo CheckForEscapeKeys = typeof (Game1).GetMethod("checkForEscapeKeys", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateControlInput = typeof(Game1).GetMethod("UpdateControlInput", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateCharacters = typeof(Game1).GetMethod("UpdateCharacters", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateLocations = typeof(Game1).GetMethod("UpdateLocations", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo getViewportCenter = typeof(Game1).GetMethod("getViewportCenter", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateTitleScreen = typeof(Game1).GetMethod("UpdateTitleScreen", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public delegate void BaseBaseDraw();
-
- /// <summary>
- /// Whether or not the game's zoom level is 1.0f
- /// </summary>
- public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f);
-
- /// <summary>
- /// XNA Init Method
- /// </summary>
- protected override void Initialize()
- {
- Log.AsyncY("XNA Initialize");
- //ModItems = new Dictionary<int, SObject>();
- DebugMessageQueue = new Queue<string>();
- PreviouslyPressedButtons = new Buttons[4][];
- for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
-
- base.Initialize();
- GameEvents.InvokeInitialize();
- }
-
- /// <summary>
- /// XNA LC Method
- /// </summary>
- protected override void LoadContent()
- {
- Log.AsyncY("XNA LoadContent");
- base.LoadContent();
- GameEvents.InvokeLoadContent();
- }
-
- /// <summary>
- /// XNA Update Method
- /// </summary>
- /// <param name="gameTime"></param>
- protected override void Update(GameTime gameTime)
- {
- QueueDebugMessage("FPS: " + FramesPerSecond);
- UpdateEventCalls();
-
- if (FramePressedKeys.Contains(Keys.F3))
- {
- Debug = !Debug;
- }
-
- try
- {
- base.Update(gameTime);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An error occured in the base update loop: " + ex);
- Console.ReadKey();
- }
-
- GameEvents.InvokeUpdateTick();
- if (FirstUpdate)
- {
- GameEvents.InvokeFirstUpdateTick();
- FirstUpdate = false;
- }
-
- if (CurrentUpdateTick % 2 == 0)
- GameEvents.InvokeSecondUpdateTick();
-
- if (CurrentUpdateTick % 4 == 0)
- GameEvents.InvokeFourthUpdateTick();
-
- if (CurrentUpdateTick % 8 == 0)
- GameEvents.InvokeEighthUpdateTick();
-
- if (CurrentUpdateTick % 15 == 0)
- GameEvents.InvokeQuarterSecondTick();
-
- if (CurrentUpdateTick % 30 == 0)
- GameEvents.InvokeHalfSecondTick();
-
- if (CurrentUpdateTick % 60 == 0)
- GameEvents.InvokeOneSecondTick();
-
- CurrentUpdateTick += 1;
- if (CurrentUpdateTick >= 60)
- CurrentUpdateTick = 0;
-
- if (KStatePrior != KStateNow)
- KStatePrior = KStateNow;
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- PreviouslyPressedButtons[(int) i] = GetButtonsDown(i);
- }
- }
-
- /// <summary>
- /// XNA Draw Method
- /// </summary>
- /// <param name="gameTime"></param>
- protected override void Draw(GameTime gameTime)
- {
- FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
-
- if (Constants.EnableCompletelyOverridingBaseCalls)
- {
- #region Overridden Draw
-
- try
- {
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(Screen);
- }
-
- GraphicsDevice.Clear(BgColour);
- if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu.drawBackground(spriteBatch);
- GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
- activeClickableMenu.draw(spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 11)
- {
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink);
- spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0));
- spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
- spriteBatch.End();
- return;
- }
- if (currentMinigame != null)
- {
- currentMinigame.draw(spriteBatch);
- if (globalFade && !menuUp && (!nameSelectUp || messagePause))
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
- spriteBatch.End();
- }
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (showingEndOfNightStuff)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu?.draw(spriteBatch);
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 6)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- string text = "";
- int num = 0;
- while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0)
- {
- text += ".";
- num++;
- }
- SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading...");
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 0)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- }
- else
- {
- if (drawLighting)
- {
- GraphicsDevice.SetRenderTarget(lightmap);
- GraphicsDevice.Clear(Color.White * 0f);
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
- for (int i = 0; i < currentLightSources.Count; i++)
- {
- if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f)))
- {
- spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f);
- }
- }
- spriteBatch.End();
- GraphicsDevice.SetRenderTarget(ZoomLevelIsOne ? null : Screen);
- }
- if (bloomDay)
- {
- bloom?.BeginDraw();
- }
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty);
- background?.draw(spriteBatch);
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- currentLocation.drawWater(spriteBatch);
- if (CurrentEvent == null)
- {
- using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator())
- {
- while (enumerator.MoveNext())
- {
- NPC current = enumerator.Current;
- if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f);
- }
- }
- goto IL_B30;
- }
- }
- foreach (NPC current2 in CurrentEvent.actors)
- {
- if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f);
- }
- }
- IL_B30:
- if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
- }
- currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- spriteBatch.End();
- spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (CurrentEvent == null)
- {
- using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator())
- {
- while (enumerator3.MoveNext())
- {
- NPC current3 = enumerator3.Current;
- if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f);
- }
- }
- goto IL_F5F;
- }
- }
- foreach (NPC current4 in CurrentEvent.actors)
- {
- if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f);
- }
- }
- IL_F5F:
- if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f);
- }
- if (displayFarmer)
- {
- player.draw(spriteBatch);
- }
- if ((eventUp || killScreen) && !killScreen)
- {
- currentLocation.currentEvent?.draw(spriteBatch);
- }
- if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm"))
- {
- spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f);
- }
- currentLocation.draw(spriteBatch);
- if (eventUp && currentLocation.currentEvent?.messageToScreen != null)
- {
- drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f);
- }
- if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))
- {
- drawTool(player);
- }
- if (currentLocation.Name.Equals("Farm"))
- {
- DrawFarmBuildings.Invoke(Program.gamePtr, null);
- }
- if (tvStation >= 0)
- {
- spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
- }
- if (panMode)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f);
- foreach (Warp current5 in currentLocation.warps)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f);
- }
- }
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- currentLocation.drawAboveFrontLayer(spriteBatch);
- spriteBatch.End();
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u)
- {
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- }
- if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
- {
- drawPlayerHeldObject(player);
- }
- else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
- {
- drawPlayerHeldObject(player);
- }
- if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
- {
- drawTool(player);
- }
- if (currentLocation.Map.GetLayer("AlwaysFront") != null)
- {
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- }
- if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool)
- {
- Color color = Color.White;
- switch ((int) (toolHold / 600f) + 2)
- {
- case 1:
- color = Tool.copperColor;
- break;
- case 2:
- color = Tool.steelColor;
- break;
- case 3:
- color = Tool.goldColor;
- break;
- case 4:
- color = Tool.iridiumColor;
- break;
- }
- spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black);
- spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color);
- }
- if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10)
- {
- foreach (WeatherDebris current6 in debrisWeather)
- {
- current6.draw(spriteBatch);
- }
- }
- farmEvent?.draw(spriteBatch);
- if (currentLocation.LightLevel > 0f && timeOfDay < 2000)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel);
- }
- if (screenGlow)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha);
- }
- currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
- if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))
- {
- player.CurrentTool.draw(spriteBatch);
- }
- if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize))))
- {
- for (int j = 0; j < rainDrops.Length; j++)
- {
- spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White);
- }
- }
-
- spriteBatch.End();
-
- //base.Draw(gameTime);
-
- spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (eventUp && currentLocation.currentEvent != null)
- {
- foreach (NPC current7 in currentLocation.currentEvent.actors)
- {
- if (current7.isEmoting)
- {
- Vector2 localPosition = current7.getLocalPosition(viewport);
- localPosition.Y -= tileSize * 2 + pixelZoom * 3;
- if (current7.age == 2)
- {
- localPosition.Y += tileSize / 2;
- }
- else if (current7.gender == 1)
- {
- localPosition.Y += tileSize / 6;
- }
- spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f);
- }
- }
- }
- spriteBatch.End();
- if (drawLighting)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState
- {
- ColorBlendFunction = BlendFunction.ReverseSubtract,
- ColorDestinationBlend = Blend.One,
- ColorSourceBlend = Blend.SourceColor
- }, SamplerState.LinearClamp, null, null);
- spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f);
- if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
- {
- spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
- }
- spriteBatch.End();
- }
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (drawGrid)
- {
- int num2 = -viewport.X % tileSize;
- float num3 = -(float) viewport.Y % tileSize;
- for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize)
- {
- spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
- }
- for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize)
- {
- spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
- }
- }
- if (currentBillboard != 0)
- {
- drawBillboard();
- }
-
- GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
- if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
- {
- GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
- DrawHUD.Invoke(Program.gamePtr, null);
- GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty);
- }
- else if (activeClickableMenu == null && farmEvent == null)
- {
- spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
- }
- GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
-
- if (hudMessages.Any() && (!eventUp || isFestival()))
- {
- for (int l = hudMessages.Count - 1; l >= 0; l--)
- {
- hudMessages[l].draw(spriteBatch, l);
- }
- }
- }
- farmEvent?.draw(spriteBatch);
- if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox))
- {
- DrawDialogueBox.Invoke(Program.gamePtr, null);
- }
- if (progressBar)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray);
- spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray);
- }
- if (eventUp)
- {
- currentLocation.currentEvent?.drawAfterMap(spriteBatch);
- }
- if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
- {
- spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
- }
- if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause))
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
- }
- else if (flashAlpha > 0f)
- {
- if (options.screenFlash)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha));
- }
- flashAlpha -= 0.1f;
- }
- if ((messagePause || globalFade) && dialogueUp)
- {
- DrawDialogueBox.Invoke(Program.gamePtr, null);
- }
- foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites)
- {
- current8.draw(spriteBatch, true);
- }
- if (debugMode)
- {
- spriteBatch.DrawString(smallFont, string.Concat(new object[]
- {
- panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("aplayer: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize),
- Environment.NewLine,
- "debugOutput: ",
- debugOutput
- }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
- }
- /*if (inputMode)
- {
- spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple);
- }*/
- if (showKeyHelp)
- {
- spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
- }
-
- GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
- if (activeClickableMenu != null)
- {
- GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
- activeClickableMenu.draw(spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
- }
- else
- {
- farmEvent?.drawAboveEverything(spriteBatch);
- }
- GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
-
- GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
- spriteBatch.End();
-
- GraphicsEvents.InvokeDrawInRenderTargetTick();
-
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
-
- GraphicsEvents.InvokeDrawTick();
- }
- catch (Exception ex)
- {
- Log.Error("An error occured in the overridden draw loop: " + ex);
- }
-
- #endregion
- }
- else
- {
- #region Base Draw Call
-
- try
- {
- base.Draw(gameTime);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An error occured in the base draw loop: " + ex);
- Console.ReadKey();
- }
-
- GraphicsEvents.InvokeDrawTick();
-
- if (Constants.EnableDrawingIntoRenderTarget)
- {
- if (!options.zoomLevel.Equals(1.0f))
- {
- if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
- {
- Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
- Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
- false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
- }
- GraphicsDevice.SetRenderTarget(Screen);
- }
-
- // Not beginning the batch due to inconsistancies with the standard draw tick...
- //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
-
- GraphicsEvents.InvokeDrawInRenderTargetTick();
-
- //spriteBatch.End();
-
- //Re-draw the HUD
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu?.draw(spriteBatch);
- /*
- if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
- typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
- */
- spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
-
- spriteBatch.End();
-
- if (!options.zoomLevel.Equals(1.0f))
- {
- GraphicsDevice.SetRenderTarget(null);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- }
-
- #endregion
- }
-
- if (Debug)
- {
- spriteBatch.Begin();
-
- int i = 0;
- while (DebugMessageQueue.Any())
- {
- string s = DebugMessageQueue.Dequeue();
- spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 14), Color.CornflowerBlue);
- i++;
- }
- GraphicsEvents.InvokeDrawDebug(null, EventArgs.Empty);
-
- spriteBatch.End();
- }
- else
- {
- DebugMessageQueue.Clear();
- }
- }
-
- private void UpdateEventCalls()
- {
- KStateNow = Keyboard.GetState();
-
- MStateNow = Mouse.GetState();
- MPositionNow = new Point(Game1.getMouseX(), Game1.getMouseY());
-
- foreach (var k in FramePressedKeys)
- ControlEvents.InvokeKeyPressed(k);
-
- foreach (var k in FrameReleasedKeys)
- ControlEvents.InvokeKeyReleased(k);
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- var buttons = GetFramePressedButtons(i);
- foreach (var b in buttons)
- {
- if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
- {
- ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
- }
- else
- {
- ControlEvents.InvokeButtonPressed(i, b);
- }
- }
- }
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- foreach (var b in GetFrameReleasedButtons(i))
- {
- if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
- {
- ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
- }
- else
- {
- ControlEvents.InvokeButtonReleased(i, b);
- }
- }
- }
-
-
- if (KStateNow != KStatePrior)
- {
- ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
- }
-
- if (MStateNow != MStatePrior)
- {
- ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow, MPositionPrior, MPositionNow);
- MStatePrior = MStateNow;
- MPositionPrior = MPositionPrior;
- }
-
- if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
- {
- MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
- PreviousActiveMenu = activeClickableMenu;
- WasMenuClosedInvoked = false;
- }
-
- if (!WasMenuClosedInvoked && PreviousActiveMenu != null && activeClickableMenu == null)
- {
- MenuEvents.InvokeMenuClosed(PreviousActiveMenu);
- WasMenuClosedInvoked = true;
- }
-
- if (locations.GetHash() != PreviousGameLocations)
- {
- LocationEvents.InvokeLocationsChanged(locations);
- PreviousGameLocations = locations.GetHash();
- }
-
- if (currentLocation != PreviousGameLocation)
- {
- LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
- PreviousGameLocation = currentLocation;
- }
-
- if (player != null && player != PreviousFarmer)
- {
- PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
- PreviousFarmer = player;
- }
-
- if (player != null && player.combatLevel != PreviousCombatLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel);
- PreviousCombatLevel = player.combatLevel;
- }
-
- if (player != null && player.farmingLevel != PreviousFarmingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel);
- PreviousFarmingLevel = player.farmingLevel;
- }
-
- if (player != null && player.fishingLevel != PreviousFishingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel);
- PreviousFishingLevel = player.fishingLevel;
- }
-
- if (player != null && player.foragingLevel != PreviousForagingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel);
- PreviousForagingLevel = player.foragingLevel;
- }
-
- if (player != null && player.miningLevel != PreviousMiningLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel);
- PreviousMiningLevel = player.miningLevel;
- }
-
- if (player != null && player.luckLevel != PreviousLuckLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel);
- PreviousLuckLevel = player.luckLevel;
- }
-
- List<ItemStackChange> changedItems;
- if (player != null && HasInventoryChanged(player.items, out changedItems))
- {
- PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
- PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
- }
-
- var objectHash = currentLocation?.objects?.GetHash();
- if (objectHash != null && PreviousLocationObjects != objectHash)
- {
- LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
- PreviousLocationObjects = objectHash ?? -1;
- }
-
- if (timeOfDay != PreviousTimeOfDay)
- {
- TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
- PreviousTimeOfDay = timeOfDay;
- }
-
- if (dayOfMonth != PreviousDayOfMonth)
- {
- TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
- PreviousDayOfMonth = dayOfMonth;
- }
-
- if (currentSeason != PreviousSeasonOfYear)
- {
- TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
- PreviousSeasonOfYear = currentSeason;
- }
-
- if (year != PreviousYearOfGame)
- {
- TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
- PreviousYearOfGame = year;
- }
-
- //NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES
- if (FireLoadedGameEvent)
- {
- PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame));
- FireLoadedGameEvent = false;
- }
-
- if (hasLoadedGame != PreviouslyLoadedGame)
- {
- FireLoadedGameEvent = true;
- PreviouslyLoadedGame = hasLoadedGame;
- }
-
- if (mine != null && PreviousMineLevel != mine.mineLevel)
- {
- MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel);
- PreviousMineLevel = mine.mineLevel;
- }
-
- if (PreviousIsNewDay != newDay)
- {
- TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth, newDay);
- PreviousIsNewDay = newDay;
- }
- }
-
- private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
- {
- changedItems = new List<ItemStackChange>();
- IEnumerable<Item> actualItems = items.Where(n => n != null).ToArray();
- foreach (var item in actualItems)
- {
- if (PreviousItems != null && PreviousItems.ContainsKey(item))
- {
- if (PreviousItems[item] != item.Stack)
- {
- changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange});
- }
- }
- else
- {
- changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added});
- }
- }
-
- if (PreviousItems != null)
- {
- changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
- new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed}));
- }
-
- return changedItems.Any();
- }
-
- /// <summary>
- /// Invokes a private, non-static method in Game1 via Reflection
- /// </summary>
- /// <param name="name">The name of the method</param>
- /// <param name="parameters">Any parameters needed</param>
- /// <returns>Whatever the method normally returns. Null if void.</returns>
- [Obsolete("This is very slow. Cache the method info and then invoke it with InvokeMethodInfo().")]
- public static object InvokeBasePrivateInstancedMethod(string name, params object[] parameters)
- {
- try
- {
- return typeof (Game1).GetMethod(name, BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, parameters);
- }
- catch
- {
- Log.AsyncR("Failed to call base method: " + name);
- return null;
- }
- }
-
- /// <summary>
- /// Invokes a given method info with the supplied parameters
- /// </summary>
- /// <param name="mi"></param>
- /// <param name="parameters"></param>
- /// <returns></returns>
- public static object InvokeMethodInfo(MethodInfo mi, params object[] parameters)
- {
- try
- {
- return mi.Invoke(Program.gamePtr, parameters);
- }
- catch
- {
- Log.AsyncR("Failed to call base method: " + mi.Name);
- return null;
- }
- }
-
- /// <summary>
- /// Queue's a message to be drawn in Debug mode (F3)
- /// </summary>
- /// <returns></returns>
- public static bool QueueDebugMessage(string message)
- {
- if (!Debug)
- return false;
-
- if (DebugMessageQueue.Count > 32)
- return false;
-
- DebugMessageQueue.Enqueue(message);
- return true;
- }
- }
+using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using StardewModdingAPI.Events; +using StardewValley; +using StardewValley.BellsAndWhistles; +using StardewValley.Locations; +using StardewValley.Menus; +using StardewValley.Tools; +using xTile.Dimensions; +using Rectangle = Microsoft.Xna.Framework.Rectangle; + +namespace StardewModdingAPI.Inheritance +{ + /// <summary> + /// The 'SGame' class. + /// This summary, and many others, only exists because XML doc tags. + /// </summary> + public class SGame : Game1 + { + private bool FireLoadedGameEvent; + + /// <summary> + /// Gets a jagged array of all buttons pressed on the gamepad the prior frame. + /// </summary> + public Buttons[][] PreviouslyPressedButtons; + + internal SGame() + { + Instance = this; + FirstUpdate = true; + } + + /// <summary> + /// The current KeyboardState + /// </summary> + public KeyboardState KStateNow { get; private set; } + /// <summary> + /// The prior KeyboardState + /// </summary> + public KeyboardState KStatePrior { get; private set; } + + /// <summary> + /// The current MouseState + /// </summary> + public MouseState MStateNow { get; private set; } + + /// <summary> + /// The prior MouseState + /// </summary> + public MouseState MStatePrior { get; private set; } + + /// <summary>The current mouse position on the screen adjusted for the zoom level.</summary> + public Point MPositionNow { get; private set; } + + /// <summary>The previous mouse position on the screen adjusted for the zoom level.</summary> + public Point MPositionPrior { get; private set; } + + /// <summary> + /// All keys pressed on the current frame + /// </summary> + public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys(); + + /// <summary> + /// All keys pressed on the prior frame + /// </summary> + public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys(); + + /// <summary> + /// All keys pressed on this frame except for the ones pressed on the prior frame + /// </summary> + public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray(); + + /// <summary> + /// All keys pressed on the prior frame except for the ones pressed on the current frame + /// </summary> + public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray(); + + /// <summary> + /// Whether or not a save was tagged as 'Loaded' the prior frame. + /// </summary> + public bool PreviouslyLoadedGame { get; private set; } + + /// <summary> + /// The list of GameLocations on the prior frame + /// </summary> + public int PreviousGameLocations { get; private set; } + + /// <summary> + /// The list of GameObjects on the prior frame + /// </summary> + public int PreviousLocationObjects { get; private set; } + + /// <summary> + /// The list of Items in the player's inventory on the prior frame + /// </summary> + public Dictionary<Item, int> PreviousItems { get; private set; } + + /// <summary> + /// The player's Combat level on the prior frame + /// </summary> + public int PreviousCombatLevel { get; private set; } + /// <summary> + /// The player's Farming level on the prior frame + /// </summary> + public int PreviousFarmingLevel { get; private set; } + /// <summary> + /// The player's Fishing level on the prior frame + /// </summary> + public int PreviousFishingLevel { get; private set; } + /// <summary> + /// The player's Foraging level on the prior frame + /// </summary> + public int PreviousForagingLevel { get; private set; } + /// <summary> + /// The player's Mining level on the prior frame + /// </summary> + public int PreviousMiningLevel { get; private set; } + /// <summary> + /// The player's Luck level on the prior frame + /// </summary> + public int PreviousLuckLevel { get; private set; } + + //Kill me now comments are so boring + + /// <summary> + /// The player's previous game location + /// </summary> + public GameLocation PreviousGameLocation { get; private set; } + + /// <summary> + /// The previous ActiveGameMenu in Game1 + /// </summary> + public IClickableMenu PreviousActiveMenu { get; private set; } + + /// <summary> + /// Indicates if the MenuClosed event was fired to prevent it from re-firing. + /// </summary> + internal bool WasMenuClosedInvoked = false; + + /// <summary> + /// The previous mine level + /// </summary> + public int PreviousMineLevel { get; private set; } + + /// <summary> + /// The previous TimeOfDay (Int32 between 600 and 2400?) + /// </summary> + public int PreviousTimeOfDay { get; private set; } + + /// <summary> + /// The previous DayOfMonth (Int32 between 1 and 28?) + /// </summary> + public int PreviousDayOfMonth { get; private set; } + + /// <summary> + /// The previous Season (String as follows: "winter", "spring", "summer", "fall") + /// </summary> + public string PreviousSeasonOfYear { get; private set; } + + /// <summary> + /// The previous Year + /// </summary> + public int PreviousYearOfGame { get; private set; } + + /// <summary> + /// The previous result of Game1.newDay + /// </summary> + public bool PreviousIsNewDay { get; private set; } + + /// <summary> + /// The previous 'Farmer' (Player) + /// </summary> + public Farmer PreviousFarmer { get; private set; } + + /// <summary> + /// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59) + /// </summary> + public int CurrentUpdateTick { get; private set; } + + /// <summary> + /// Whether or not this update frame is the very first of the entire game + /// </summary> + public bool FirstUpdate { get; private set; } + + /// <summary> + /// The current RenderTarget in Game1 (Private field, uses reflection) + /// </summary> + public RenderTarget2D Screen + { + get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); } + set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); } + } + + /// <summary> + /// The current Colour in Game1 (Private field, uses reflection) + /// </summary> + public Color BgColour + { + get { return (Color)typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); } + set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); } + } + + /// <summary> + /// Static accessor for an Instance of the class SGame + /// </summary> + public static SGame Instance { get; private set; } + + /// <summary> + /// The game's FPS. Re-determined every Draw update. + /// </summary> + public static float FramesPerSecond { get; private set; } + + /// <summary> + /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS. + /// </summary> + public static bool Debug { get; private set; } + internal static Queue<String> DebugMessageQueue { get; private set; } + + /// <summary> + /// The current player (equal to Farmer.Player) + /// </summary> + [Obsolete("Use Farmer.Player instead")] + public Farmer CurrentFarmer => player; + + /// <summary> + /// Gets ALL static fields that belong to 'Game1' + /// </summary> + public static FieldInfo[] GetStaticFields => typeof (Game1).GetFields(); + + /// <summary> + /// Whether or not a button was just pressed on the controller + /// </summary> + /// <param name="button"></param> + /// <param name="buttonState"></param> + /// <param name="stateIndex"></param> + /// <returns></returns> + private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex) + { + return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button); + } + + /// <summary> + /// Whether or not a button was just released on the controller + /// </summary> + /// <param name="button"></param> + /// <param name="buttonState"></param> + /// <param name="stateIndex"></param> + /// <returns></returns> + private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex) + { + return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button); + } + + /// <summary> + /// Whether or not an analog button was just pressed on the controller + /// </summary> + /// <param name="button"></param> + /// <param name="value"></param> + /// <param name="stateIndex"></param> + /// <returns></returns> + private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex) + { + return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex); + } + + /// <summary> + /// Whether or not an analog button was just released on the controller + /// </summary> + /// <param name="button"></param> + /// <param name="value"></param> + /// <param name="stateIndex"></param> + /// <returns></returns> + private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex) + { + return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex); + } + + /// <summary> + /// Gets an array of all Buttons pressed on a joystick + /// </summary> + /// <param name="index"></param> + /// <returns></returns> + public Buttons[] GetButtonsDown(PlayerIndex index) + { + var state = GamePad.GetState(index); + var buttons = new List<Buttons>(); + if (state.IsConnected) + { + if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A); + if (state.Buttons.B == ButtonState.Pressed) buttons.Add(Buttons.B); + if (state.Buttons.Back == ButtonState.Pressed) buttons.Add(Buttons.Back); + if (state.Buttons.BigButton == ButtonState.Pressed) buttons.Add(Buttons.BigButton); + if (state.Buttons.LeftShoulder == ButtonState.Pressed) buttons.Add(Buttons.LeftShoulder); + if (state.Buttons.LeftStick == ButtonState.Pressed) buttons.Add(Buttons.LeftStick); + if (state.Buttons.RightShoulder == ButtonState.Pressed) buttons.Add(Buttons.RightShoulder); + if (state.Buttons.RightStick == ButtonState.Pressed) buttons.Add(Buttons.RightStick); + if (state.Buttons.Start == ButtonState.Pressed) buttons.Add(Buttons.Start); + if (state.Buttons.X == ButtonState.Pressed) buttons.Add(Buttons.X); + if (state.Buttons.Y == ButtonState.Pressed) buttons.Add(Buttons.Y); + if (state.DPad.Up == ButtonState.Pressed) buttons.Add(Buttons.DPadUp); + if (state.DPad.Down == ButtonState.Pressed) buttons.Add(Buttons.DPadDown); + if (state.DPad.Left == ButtonState.Pressed) buttons.Add(Buttons.DPadLeft); + if (state.DPad.Right == ButtonState.Pressed) buttons.Add(Buttons.DPadRight); + if (state.Triggers.Left > 0.2f) buttons.Add(Buttons.LeftTrigger); + if (state.Triggers.Right > 0.2f) buttons.Add(Buttons.RightTrigger); + } + return buttons.ToArray(); + } + + /// <summary> + /// Gets all buttons that were pressed on the current frame of a joystick + /// </summary> + /// <param name="index"></param> + /// <returns></returns> + public Buttons[] GetFramePressedButtons(PlayerIndex index) + { + var state = GamePad.GetState(index); + var buttons = new List<Buttons>(); + if (state.IsConnected) + { + if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A); + if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B); + if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back); + if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton); + if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder); + if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick); + if (WasButtonJustPressed(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder); + if (WasButtonJustPressed(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick); + if (WasButtonJustPressed(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start); + if (WasButtonJustPressed(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X); + if (WasButtonJustPressed(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y); + if (WasButtonJustPressed(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp); + if (WasButtonJustPressed(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown); + if (WasButtonJustPressed(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft); + if (WasButtonJustPressed(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight); + if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger); + if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger); + } + return buttons.ToArray(); + } + + /// <summary> + /// Gets all buttons that were released on the current frame of a joystick + /// </summary> + /// <param name="index"></param> + /// <returns></returns> + public Buttons[] GetFrameReleasedButtons(PlayerIndex index) + { + var state = GamePad.GetState(index); + var buttons = new List<Buttons>(); + if (state.IsConnected) + { + if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A); + if (WasButtonJustReleased(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B); + if (WasButtonJustReleased(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back); + if (WasButtonJustReleased(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton); + if (WasButtonJustReleased(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder); + if (WasButtonJustReleased(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick); + if (WasButtonJustReleased(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder); + if (WasButtonJustReleased(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick); + if (WasButtonJustReleased(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start); + if (WasButtonJustReleased(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X); + if (WasButtonJustReleased(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y); + if (WasButtonJustReleased(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp); + if (WasButtonJustReleased(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown); + if (WasButtonJustReleased(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft); + if (WasButtonJustReleased(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight); + if (WasButtonJustReleased(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger); + if (WasButtonJustReleased(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger); + } + return buttons.ToArray(); + } + + /// <summary> + /// + /// </summary> + public static MethodInfo DrawFarmBuildings = typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance); + + /// <summary> + /// + /// </summary> + public static MethodInfo DrawHUD = typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance); + + /// <summary> + /// + /// </summary> + public static MethodInfo DrawDialogueBox = typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance); + + public static MethodInfo CheckForEscapeKeys = typeof (Game1).GetMethod("checkForEscapeKeys", BindingFlags.NonPublic | BindingFlags.Instance); + + public static MethodInfo UpdateControlInput = typeof(Game1).GetMethod("UpdateControlInput", BindingFlags.NonPublic | BindingFlags.Instance); + + public static MethodInfo UpdateCharacters = typeof(Game1).GetMethod("UpdateCharacters", BindingFlags.NonPublic | BindingFlags.Instance); + + public static MethodInfo UpdateLocations = typeof(Game1).GetMethod("UpdateLocations", BindingFlags.NonPublic | BindingFlags.Instance); + + public static MethodInfo getViewportCenter = typeof(Game1).GetMethod("getViewportCenter", BindingFlags.NonPublic | BindingFlags.Instance); + + public static MethodInfo UpdateTitleScreen = typeof(Game1).GetMethod("UpdateTitleScreen", BindingFlags.NonPublic | BindingFlags.Instance); + + public delegate void BaseBaseDraw(); + + /// <summary> + /// Whether or not the game's zoom level is 1.0f + /// </summary> + public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f); + + /// <summary> + /// XNA Init Method + /// </summary> + protected override void Initialize() + { + Log.AsyncY("XNA Initialize"); + //ModItems = new Dictionary<int, SObject>(); + DebugMessageQueue = new Queue<string>(); + PreviouslyPressedButtons = new Buttons[4][]; + for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0]; + + base.Initialize(); + GameEvents.InvokeInitialize(); + } + + /// <summary> + /// XNA LC Method + /// </summary> + protected override void LoadContent() + { + Log.AsyncY("XNA LoadContent"); + base.LoadContent(); + GameEvents.InvokeLoadContent(); + } + + /// <summary> + /// XNA Update Method + /// </summary> + /// <param name="gameTime"></param> + protected override void Update(GameTime gameTime) + { + QueueDebugMessage("FPS: " + FramesPerSecond); + UpdateEventCalls(); + + if (FramePressedKeys.Contains(Keys.F3)) + { + Debug = !Debug; + } + + try + { + base.Update(gameTime); + } + catch (Exception ex) + { + Log.AsyncR("An error occured in the base update loop: " + ex); + Console.ReadKey(); + } + + GameEvents.InvokeUpdateTick(); + if (FirstUpdate) + { + GameEvents.InvokeFirstUpdateTick(); + FirstUpdate = false; + } + + if (CurrentUpdateTick % 2 == 0) + GameEvents.InvokeSecondUpdateTick(); + + if (CurrentUpdateTick % 4 == 0) + GameEvents.InvokeFourthUpdateTick(); + + if (CurrentUpdateTick % 8 == 0) + GameEvents.InvokeEighthUpdateTick(); + + if (CurrentUpdateTick % 15 == 0) + GameEvents.InvokeQuarterSecondTick(); + + if (CurrentUpdateTick % 30 == 0) + GameEvents.InvokeHalfSecondTick(); + + if (CurrentUpdateTick % 60 == 0) + GameEvents.InvokeOneSecondTick(); + + CurrentUpdateTick += 1; + if (CurrentUpdateTick >= 60) + CurrentUpdateTick = 0; + + if (KStatePrior != KStateNow) + KStatePrior = KStateNow; + + for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++) + { + PreviouslyPressedButtons[(int) i] = GetButtonsDown(i); + } + } + + /// <summary> + /// XNA Draw Method + /// </summary> + /// <param name="gameTime"></param> + protected override void Draw(GameTime gameTime) + { + FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds; + + if (Constants.EnableCompletelyOverridingBaseCalls) + { + #region Overridden Draw + + try + { + if (!ZoomLevelIsOne) + { + GraphicsDevice.SetRenderTarget(Screen); + } + + GraphicsDevice.Clear(BgColour); + if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet()) + { + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + activeClickableMenu.drawBackground(spriteBatch); + GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty); + activeClickableMenu.draw(spriteBatch); + GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty); + spriteBatch.End(); + if (!ZoomLevelIsOne) + { + GraphicsDevice.SetRenderTarget(null); + GraphicsDevice.Clear(BgColour); + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.End(); + } + return; + } + if (gameMode == 11) + { + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink); + spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0)); + spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); + spriteBatch.End(); + return; + } + if (currentMinigame != null) + { + currentMinigame.draw(spriteBatch); + if (globalFade && !menuUp && (!nameSelectUp || messagePause)) + { + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha)); + spriteBatch.End(); + } + if (!ZoomLevelIsOne) + { + GraphicsDevice.SetRenderTarget(null); + GraphicsDevice.Clear(BgColour); + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.End(); + } + return; + } + if (showingEndOfNightStuff) + { + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + activeClickableMenu?.draw(spriteBatch); + spriteBatch.End(); + if (!ZoomLevelIsOne) + { + GraphicsDevice.SetRenderTarget(null); + GraphicsDevice.Clear(BgColour); + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.End(); + } + return; + } + if (gameMode == 6) + { + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + string text = ""; + int num = 0; + while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0) + { + text += "."; + num++; + } + SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading..."); + spriteBatch.End(); + if (!ZoomLevelIsOne) + { + GraphicsDevice.SetRenderTarget(null); + GraphicsDevice.Clear(BgColour); + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.End(); + } + return; + } + if (gameMode == 0) + { + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + } + else + { + if (drawLighting) + { + GraphicsDevice.SetRenderTarget(lightmap); + GraphicsDevice.Clear(Color.White * 0f); + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null); + spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight)); + for (int i = 0; i < currentLightSources.Count; i++) + { + if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f))) + { + spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f); + } + } + spriteBatch.End(); + GraphicsDevice.SetRenderTarget(ZoomLevelIsOne ? null : Screen); + } + if (bloomDay) + { + bloom?.BeginDraw(); + } + GraphicsDevice.Clear(BgColour); + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty); + background?.draw(spriteBatch); + mapDisplayDevice.BeginScene(spriteBatch); + currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); + currentLocation.drawWater(spriteBatch); + if (CurrentEvent == null) + { + using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator()) + { + while (enumerator.MoveNext()) + { + NPC current = enumerator.Current; + if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation())) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f); + } + } + goto IL_B30; + } + } + foreach (NPC current2 in CurrentEvent.actors) + { + if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation())) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f); + } + } + IL_B30: + if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation())) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); + } + currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); + mapDisplayDevice.EndScene(); + spriteBatch.End(); + spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (CurrentEvent == null) + { + using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator()) + { + while (enumerator3.MoveNext()) + { + NPC current3 = enumerator3.Current; + if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation())) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f); + } + } + goto IL_F5F; + } + } + foreach (NPC current4 in CurrentEvent.actors) + { + if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation())) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f); + } + } + IL_F5F: + if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation())) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f); + } + if (displayFarmer) + { + player.draw(spriteBatch); + } + if ((eventUp || killScreen) && !killScreen) + { + currentLocation.currentEvent?.draw(spriteBatch); + } + if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm")) + { + spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f); + } + currentLocation.draw(spriteBatch); + if (eventUp && currentLocation.currentEvent?.messageToScreen != null) + { + drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f); + } + if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool)) + { + drawTool(player); + } + if (currentLocation.Name.Equals("Farm")) + { + DrawFarmBuildings.Invoke(Program.gamePtr, null); + } + if (tvStation >= 0) + { + spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); + } + if (panMode) + { + spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f); + foreach (Warp current5 in currentLocation.warps) + { + spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f); + } + } + mapDisplayDevice.BeginScene(spriteBatch); + currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); + mapDisplayDevice.EndScene(); + currentLocation.drawAboveFrontLayer(spriteBatch); + spriteBatch.End(); + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u) + { + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); + } + if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null) + { + drawPlayerHeldObject(player); + } + else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")))) + { + drawPlayerHeldObject(player); + } + if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null) + { + drawTool(player); + } + if (currentLocation.Map.GetLayer("AlwaysFront") != null) + { + mapDisplayDevice.BeginScene(spriteBatch); + currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); + mapDisplayDevice.EndScene(); + } + if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool) + { + Color color = Color.White; + switch ((int) (toolHold / 600f) + 2) + { + case 1: + color = Tool.copperColor; + break; + case 2: + color = Tool.steelColor; + break; + case 3: + color = Tool.goldColor; + break; + case 4: + color = Tool.iridiumColor; + break; + } + spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black); + spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color); + } + if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10) + { + foreach (WeatherDebris current6 in debrisWeather) + { + current6.draw(spriteBatch); + } + } + farmEvent?.draw(spriteBatch); + if (currentLocation.LightLevel > 0f && timeOfDay < 2000) + { + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel); + } + if (screenGlow) + { + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha); + } + currentLocation.drawAboveAlwaysFrontLayer(spriteBatch); + if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure)) + { + player.CurrentTool.draw(spriteBatch); + } + if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize)))) + { + for (int j = 0; j < rainDrops.Length; j++) + { + spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White); + } + } + + spriteBatch.End(); + + //base.Draw(gameTime); + + spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (eventUp && currentLocation.currentEvent != null) + { + foreach (NPC current7 in currentLocation.currentEvent.actors) + { + if (current7.isEmoting) + { + Vector2 localPosition = current7.getLocalPosition(viewport); + localPosition.Y -= tileSize * 2 + pixelZoom * 3; + if (current7.age == 2) + { + localPosition.Y += tileSize / 2; + } + else if (current7.gender == 1) + { + localPosition.Y += tileSize / 6; + } + spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f); + } + } + } + spriteBatch.End(); + if (drawLighting) + { + spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState + { + ColorBlendFunction = BlendFunction.ReverseSubtract, + ColorDestinationBlend = Blend.One, + ColorSourceBlend = Blend.SourceColor + }, SamplerState.LinearClamp, null, null); + spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f); + if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert)) + { + spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f); + } + spriteBatch.End(); + } + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (drawGrid) + { + int num2 = -viewport.X % tileSize; + float num3 = -(float) viewport.Y % tileSize; + for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize) + { + spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f); + } + for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize) + { + spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f); + } + } + if (currentBillboard != 0) + { + drawBillboard(); + } + + GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty); + if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode) + { + GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty); + DrawHUD.Invoke(Program.gamePtr, null); + GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty); + } + else if (activeClickableMenu == null && farmEvent == null) + { + spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f); + } + GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty); + + if (hudMessages.Any() && (!eventUp || isFestival())) + { + for (int l = hudMessages.Count - 1; l >= 0; l--) + { + hudMessages[l].draw(spriteBatch, l); + } + } + } + farmEvent?.draw(spriteBatch); + if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox)) + { + DrawDialogueBox.Invoke(Program.gamePtr, null); + } + if (progressBar) + { + spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray); + spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray); + } + if (eventUp) + { + currentLocation.currentEvent?.drawAfterMap(spriteBatch); + } + if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert)) + { + spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f); + } + if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause)) + { + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha)); + } + else if (flashAlpha > 0f) + { + if (options.screenFlash) + { + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha)); + } + flashAlpha -= 0.1f; + } + if ((messagePause || globalFade) && dialogueUp) + { + DrawDialogueBox.Invoke(Program.gamePtr, null); + } + foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites) + { + current8.draw(spriteBatch, true); + } + if (debugMode) + { + spriteBatch.DrawString(smallFont, string.Concat(new object[] + { + panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("aplayer: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize), + Environment.NewLine, + "debugOutput: ", + debugOutput + }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); + } + /*if (inputMode) + { + spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple); + }*/ + if (showKeyHelp) + { + spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); + } + + GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty); + if (activeClickableMenu != null) + { + GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty); + activeClickableMenu.draw(spriteBatch); + GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty); + } + else + { + farmEvent?.drawAboveEverything(spriteBatch); + } + GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty); + + GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty); + spriteBatch.End(); + + GraphicsEvents.InvokeDrawInRenderTargetTick(); + + if (!ZoomLevelIsOne) + { + GraphicsDevice.SetRenderTarget(null); + GraphicsDevice.Clear(BgColour); + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.End(); + } + + GraphicsEvents.InvokeDrawTick(); + } + catch (Exception ex) + { + Log.Error("An error occured in the overridden draw loop: " + ex); + } + + #endregion + } + else + { + #region Base Draw Call + + try + { + base.Draw(gameTime); + } + catch (Exception ex) + { + Log.AsyncR("An error occured in the base draw loop: " + ex); + Console.ReadKey(); + } + + GraphicsEvents.InvokeDrawTick(); + + if (Constants.EnableDrawingIntoRenderTarget) + { + if (!options.zoomLevel.Equals(1.0f)) + { + if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents) + { + Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))), + Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))), + false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents); + } + GraphicsDevice.SetRenderTarget(Screen); + } + + // Not beginning the batch due to inconsistancies with the standard draw tick... + //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + + GraphicsEvents.InvokeDrawInRenderTargetTick(); + + //spriteBatch.End(); + + //Re-draw the HUD + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + activeClickableMenu?.draw(spriteBatch); + /* + if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode) + typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null); + */ + spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f); + + spriteBatch.End(); + + if (!options.zoomLevel.Equals(1.0f)) + { + GraphicsDevice.SetRenderTarget(null); + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.End(); + } + } + + #endregion + } + + if (Debug) + { + spriteBatch.Begin(); + + int i = 0; + while (DebugMessageQueue.Any()) + { + string s = DebugMessageQueue.Dequeue(); + spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 14), Color.CornflowerBlue); + i++; + } + GraphicsEvents.InvokeDrawDebug(null, EventArgs.Empty); + + spriteBatch.End(); + } + else + { + DebugMessageQueue.Clear(); + } + } + + private void UpdateEventCalls() + { + KStateNow = Keyboard.GetState(); + + MStateNow = Mouse.GetState(); + MPositionNow = new Point(Game1.getMouseX(), Game1.getMouseY()); + + foreach (var k in FramePressedKeys) + ControlEvents.InvokeKeyPressed(k); + + foreach (var k in FrameReleasedKeys) + ControlEvents.InvokeKeyReleased(k); + + for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++) + { + var buttons = GetFramePressedButtons(i); + foreach (var b in buttons) + { + if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger) + { + ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right); + } + else + { + ControlEvents.InvokeButtonPressed(i, b); + } + } + } + + for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++) + { + foreach (var b in GetFrameReleasedButtons(i)) + { + if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger) + { + ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right); + } + else + { + ControlEvents.InvokeButtonReleased(i, b); + } + } + } + + + if (KStateNow != KStatePrior) + { + ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow); + } + + if (MStateNow != MStatePrior) + { + ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow, MPositionPrior, MPositionNow); + MStatePrior = MStateNow; + MPositionPrior = MPositionPrior; + } + + if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu) + { + MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu); + PreviousActiveMenu = activeClickableMenu; + WasMenuClosedInvoked = false; + } + + if (!WasMenuClosedInvoked && PreviousActiveMenu != null && activeClickableMenu == null) + { + MenuEvents.InvokeMenuClosed(PreviousActiveMenu); + WasMenuClosedInvoked = true; + } + + if (locations.GetHash() != PreviousGameLocations) + { + LocationEvents.InvokeLocationsChanged(locations); + PreviousGameLocations = locations.GetHash(); + } + + if (currentLocation != PreviousGameLocation) + { + LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation); + PreviousGameLocation = currentLocation; + } + + if (player != null && player != PreviousFarmer) + { + PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player); + PreviousFarmer = player; + } + + if (player != null && player.combatLevel != PreviousCombatLevel) + { + PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel); + PreviousCombatLevel = player.combatLevel; + } + + if (player != null && player.farmingLevel != PreviousFarmingLevel) + { + PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel); + PreviousFarmingLevel = player.farmingLevel; + } + + if (player != null && player.fishingLevel != PreviousFishingLevel) + { + PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel); + PreviousFishingLevel = player.fishingLevel; + } + + if (player != null && player.foragingLevel != PreviousForagingLevel) + { + PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel); + PreviousForagingLevel = player.foragingLevel; + } + + if (player != null && player.miningLevel != PreviousMiningLevel) + { + PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel); + PreviousMiningLevel = player.miningLevel; + } + + if (player != null && player.luckLevel != PreviousLuckLevel) + { + PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel); + PreviousLuckLevel = player.luckLevel; + } + + List<ItemStackChange> changedItems; + if (player != null && HasInventoryChanged(player.items, out changedItems)) + { + PlayerEvents.InvokeInventoryChanged(player.items, changedItems); + PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack); + } + + var objectHash = currentLocation?.objects?.GetHash(); + if (objectHash != null && PreviousLocationObjects != objectHash) + { + LocationEvents.InvokeOnNewLocationObject(currentLocation.objects); + PreviousLocationObjects = objectHash ?? -1; + } + + if (timeOfDay != PreviousTimeOfDay) + { + TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay); + PreviousTimeOfDay = timeOfDay; + } + + if (dayOfMonth != PreviousDayOfMonth) + { + TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth); + PreviousDayOfMonth = dayOfMonth; + } + + if (currentSeason != PreviousSeasonOfYear) + { + TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason); + PreviousSeasonOfYear = currentSeason; + } + + if (year != PreviousYearOfGame) + { + TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year); + PreviousYearOfGame = year; + } + + //NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES + if (FireLoadedGameEvent) + { + PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame)); + FireLoadedGameEvent = false; + } + + if (hasLoadedGame != PreviouslyLoadedGame) + { + FireLoadedGameEvent = true; + PreviouslyLoadedGame = hasLoadedGame; + } + + if (mine != null && PreviousMineLevel != mine.mineLevel) + { + MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel); + PreviousMineLevel = mine.mineLevel; + } + + if (PreviousIsNewDay != newDay) + { + TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth, newDay); + PreviousIsNewDay = newDay; + } + } + + private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems) + { + changedItems = new List<ItemStackChange>(); + IEnumerable<Item> actualItems = items.Where(n => n != null).ToArray(); + foreach (var item in actualItems) + { + if (PreviousItems != null && PreviousItems.ContainsKey(item)) + { + if (PreviousItems[item] != item.Stack) + { + changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange}); + } + } + else + { + changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added}); + } + } + + if (PreviousItems != null) + { + changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n => + new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed})); + } + + return changedItems.Any(); + } + + /// <summary> + /// Invokes a private, non-static method in Game1 via Reflection + /// </summary> + /// <param name="name">The name of the method</param> + /// <param name="parameters">Any parameters needed</param> + /// <returns>Whatever the method normally returns. Null if void.</returns> + [Obsolete("This is very slow. Cache the method info and then invoke it with InvokeMethodInfo().")] + public static object InvokeBasePrivateInstancedMethod(string name, params object[] parameters) + { + try + { + return typeof (Game1).GetMethod(name, BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, parameters); + } + catch + { + Log.AsyncR("Failed to call base method: " + name); + return null; + } + } + + /// <summary> + /// Invokes a given method info with the supplied parameters + /// </summary> + /// <param name="mi"></param> + /// <param name="parameters"></param> + /// <returns></returns> + public static object InvokeMethodInfo(MethodInfo mi, params object[] parameters) + { + try + { + return mi.Invoke(Program.gamePtr, parameters); + } + catch + { + Log.AsyncR("Failed to call base method: " + mi.Name); + return null; + } + } + + /// <summary> + /// Queue's a message to be drawn in Debug mode (F3) + /// </summary> + /// <returns></returns> + public static bool QueueDebugMessage(string message) + { + if (!Debug) + return false; + + if (DebugMessageQueue.Count > 32) + return false; + + DebugMessageQueue.Enqueue(message); + return true; + } + } }
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