diff options
Diffstat (limited to 'src/StardewModdingAPI/Mod.cs')
-rw-r--r-- | src/StardewModdingAPI/Mod.cs | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Mod.cs b/src/StardewModdingAPI/Mod.cs new file mode 100644 index 00000000..b5607234 --- /dev/null +++ b/src/StardewModdingAPI/Mod.cs @@ -0,0 +1,138 @@ +using System; +using System.IO; +using StardewModdingAPI.Framework; +using StardewModdingAPI.Framework.Models; + +namespace StardewModdingAPI +{ + /// <summary>The base class for a mod.</summary> + public class Mod : IMod, IDisposable + { + /********* + ** Properties + *********/ +#if SMAPI_1_x + /// <summary>Manages deprecation warnings.</summary> + private static DeprecationManager DeprecationManager; + + + /// <summary>The backing field for <see cref="Mod.PathOnDisk"/>.</summary> + private string _pathOnDisk; +#endif + + + /********* + ** Accessors + *********/ + /// <summary>Provides simplified APIs for writing mods.</summary> + public IModHelper Helper { get; internal set; } + + /// <summary>Writes messages to the console and log file.</summary> + public IMonitor Monitor { get; internal set; } + + /// <summary>The mod's manifest.</summary> + public IManifest ModManifest { get; internal set; } + +#if SMAPI_1_x + /// <summary>The full path to the mod's directory on the disk.</summary> + [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.DirectoryPath) + " instead")] + public string PathOnDisk + { + get + { + Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0", DeprecationLevel.PendingRemoval); + return this._pathOnDisk; + } + internal set { this._pathOnDisk = value; } + } + + /// <summary>The full path to the mod's <c>config.json</c> file on the disk.</summary> + [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")] + public string BaseConfigPath + { + get + { + Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0", DeprecationLevel.PendingRemoval); + Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings + return Path.Combine(this.PathOnDisk, "config.json"); + } + } + + /// <summary>The full path to the per-save configs folder (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> + [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")] + public string PerSaveConfigFolder => this.GetPerSaveConfigFolder(); + + /// <summary>The full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> + [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")] + public string PerSaveConfigPath + { + get + { + Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigPath)}", "1.0", DeprecationLevel.PendingRemoval); + Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0"); // avoid redundant warnings + return Context.IsSaveLoaded ? Path.Combine(this.PerSaveConfigFolder, $"{Constants.SaveFolderName}.json") : ""; + } + } +#endif + + + /********* + ** Public methods + *********/ +#if SMAPI_1_x + /// <summary>Injects types required for backwards compatibility.</summary> + /// <param name="deprecationManager">Manages deprecation warnings.</param> + internal static void Shim(DeprecationManager deprecationManager) + { + Mod.DeprecationManager = deprecationManager; + } + + /// <summary>The mod entry point, called after the mod is first loaded.</summary> + [Obsolete("This overload is obsolete since SMAPI 1.0.")] + public virtual void Entry(params object[] objects) { } +#endif + + /// <summary>The mod entry point, called after the mod is first loaded.</summary> + /// <param name="helper">Provides simplified APIs for writing mods.</param> + public virtual void Entry(IModHelper helper) { } + + /// <summary>Release or reset unmanaged resources.</summary> + public void Dispose() + { + (this.Helper as IDisposable)?.Dispose(); // deliberate do this outside overridable dispose method so mods don't accidentally suppress it + this.Dispose(true); + GC.SuppressFinalize(this); + } + + + /********* + ** Private methods + *********/ +#if SMAPI_1_x + /// <summary>Get the full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> + [Obsolete] + private string GetPerSaveConfigFolder() + { + Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0", DeprecationLevel.PendingRemoval); + Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings + + if (!((Manifest)this.ModManifest).PerSaveConfigs) + { + this.Monitor.Log("Tried to fetch the per-save config folder, but this mod isn't configured to use per-save config files.", LogLevel.Error); + return ""; + } + return Path.Combine(this.PathOnDisk, "psconfigs"); + } +#endif + + /// <summary>Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit.</summary> + /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param> + protected virtual void Dispose(bool disposing) { } + + /// <summary>Destruct the instance.</summary> + ~Mod() + { + this.Dispose(false); + } + } +} |