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diff --git a/src/StardewModdingAPI/Mod.cs b/src/StardewModdingAPI/Mod.cs
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+using System;
+using System.IO;
+using StardewModdingAPI.Framework;
+using StardewModdingAPI.Framework.Models;
+
+namespace StardewModdingAPI
+{
+ /// <summary>The base class for a mod.</summary>
+ public class Mod : IMod, IDisposable
+ {
+ /*********
+ ** Properties
+ *********/
+#if SMAPI_1_x
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
+
+ /// <summary>The backing field for <see cref="Mod.PathOnDisk"/>.</summary>
+ private string _pathOnDisk;
+#endif
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Provides simplified APIs for writing mods.</summary>
+ public IModHelper Helper { get; internal set; }
+
+ /// <summary>Writes messages to the console and log file.</summary>
+ public IMonitor Monitor { get; internal set; }
+
+ /// <summary>The mod's manifest.</summary>
+ public IManifest ModManifest { get; internal set; }
+
+#if SMAPI_1_x
+ /// <summary>The full path to the mod's directory on the disk.</summary>
+ [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.DirectoryPath) + " instead")]
+ public string PathOnDisk
+ {
+ get
+ {
+ Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0", DeprecationLevel.PendingRemoval);
+ return this._pathOnDisk;
+ }
+ internal set { this._pathOnDisk = value; }
+ }
+
+ /// <summary>The full path to the mod's <c>config.json</c> file on the disk.</summary>
+ [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")]
+ public string BaseConfigPath
+ {
+ get
+ {
+ Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0", DeprecationLevel.PendingRemoval);
+ Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings
+ return Path.Combine(this.PathOnDisk, "config.json");
+ }
+ }
+
+ /// <summary>The full path to the per-save configs folder (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
+ [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")]
+ public string PerSaveConfigFolder => this.GetPerSaveConfigFolder();
+
+ /// <summary>The full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
+ [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")]
+ public string PerSaveConfigPath
+ {
+ get
+ {
+ Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigPath)}", "1.0", DeprecationLevel.PendingRemoval);
+ Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0"); // avoid redundant warnings
+ return Context.IsSaveLoaded ? Path.Combine(this.PerSaveConfigFolder, $"{Constants.SaveFolderName}.json") : "";
+ }
+ }
+#endif
+
+
+ /*********
+ ** Public methods
+ *********/
+#if SMAPI_1_x
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Shim(DeprecationManager deprecationManager)
+ {
+ Mod.DeprecationManager = deprecationManager;
+ }
+
+ /// <summary>The mod entry point, called after the mod is first loaded.</summary>
+ [Obsolete("This overload is obsolete since SMAPI 1.0.")]
+ public virtual void Entry(params object[] objects) { }
+#endif
+
+ /// <summary>The mod entry point, called after the mod is first loaded.</summary>
+ /// <param name="helper">Provides simplified APIs for writing mods.</param>
+ public virtual void Entry(IModHelper helper) { }
+
+ /// <summary>Release or reset unmanaged resources.</summary>
+ public void Dispose()
+ {
+ (this.Helper as IDisposable)?.Dispose(); // deliberate do this outside overridable dispose method so mods don't accidentally suppress it
+ this.Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+#if SMAPI_1_x
+ /// <summary>Get the full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
+ [Obsolete]
+ private string GetPerSaveConfigFolder()
+ {
+ Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0", DeprecationLevel.PendingRemoval);
+ Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings
+
+ if (!((Manifest)this.ModManifest).PerSaveConfigs)
+ {
+ this.Monitor.Log("Tried to fetch the per-save config folder, but this mod isn't configured to use per-save config files.", LogLevel.Error);
+ return "";
+ }
+ return Path.Combine(this.PathOnDisk, "psconfigs");
+ }
+#endif
+
+ /// <summary>Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit.</summary>
+ /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param>
+ protected virtual void Dispose(bool disposing) { }
+
+ /// <summary>Destruct the instance.</summary>
+ ~Mod()
+ {
+ this.Dispose(false);
+ }
+ }
+}