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-rw-r--r--src/StardewModdingAPI/Program.cs59
1 files changed, 19 insertions, 40 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 5ecc5634..8a337562 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -489,40 +489,36 @@ namespace StardewModdingAPI
new Thread(() =>
{
- this.Monitor.Log("Checking for updates...", LogLevel.Trace);
-
- // update info
- List<string> updates = new List<string>();
- bool smapiUpdate = false;
- int modUpdates = 0;
-
// create client
WebApiClient client = new WebApiClient(this.Settings.WebApiBaseUrl, Constants.ApiVersion);
- // fetch SMAPI version
+ // check SMAPI version
try
{
+ this.Monitor.Log("Checking for SMAPI update...", LogLevel.Trace);
+
ModInfoModel response = client.GetModInfoAsync($"GitHub:{this.Settings.GitHubProjectName}").Result.Single().Value;
if (response.Error != null)
- this.Monitor.Log($"Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.\n{response.Error}", LogLevel.Warn);
- else if (new SemanticVersion(response.Version).IsNewerThan(Constants.ApiVersion))
{
- smapiUpdate = true;
- updates.Add($"SMAPI {response.Version}: {response.Url}");
- this.VerboseLog($" SMAPI: update to {response.Version} found.");
+ this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
+ this.Monitor.Log($"Error: {response.Error}");
}
+ else if (new SemanticVersion(response.Version).IsNewerThan(Constants.ApiVersion))
+ this.Monitor.Log($"You can update SMAPI to {response.Version}: {response.Url}", LogLevel.Alert);
else
- this.VerboseLog(" SMAPI: OK.");
+ this.VerboseLog(" OK.");
}
catch (Exception ex)
{
- this.Monitor.Log($"Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.\n{ex.GetLogSummary()}");
+ this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
+ this.Monitor.Log($"Error: {ex.GetLogSummary()}");
}
- // fetch mod versions
+ // check mod versions
try
{
- // prepare update-check data
+ // prepare update keys
+ this.VerboseLog("Collecting mod update keys...");
IDictionary<string, IModMetadata> modsByKey = new Dictionary<string, IModMetadata>(StringComparer.InvariantCultureIgnoreCase);
foreach (IModMetadata mod in mods)
{
@@ -557,6 +553,7 @@ namespace StardewModdingAPI
}
// fetch results
+ this.Monitor.Log($"Checking for updates to {modsByKey.Count} keys...", LogLevel.Trace);
IDictionary<string, ModInfoModel> response = client.GetModInfoAsync(modsByKey.Keys.ToArray()).Result;
IDictionary<IModMetadata, ModInfoModel> updatesByMod = new Dictionary<IModMetadata, ModInfoModel>();
foreach (var entry in response)
@@ -577,18 +574,17 @@ namespace StardewModdingAPI
if (isUpdate)
{
if (!updatesByMod.TryGetValue(mod, out ModInfoModel other) || version.IsNewerThan(other.Version))
- {
updatesByMod[mod] = entry.Value;
- modUpdates++;
- }
}
}
- // add to output queue
+ // output
if (updatesByMod.Any())
{
+ this.Monitor.Newline();
+ this.Monitor.Log($"You can update {updatesByMod.Count} mod{(updatesByMod.Count != 1 ? "s" : "")}:", LogLevel.Alert);
foreach (var entry in updatesByMod.OrderBy(p => p.Key.DisplayName))
- updates.Add($"{entry.Key.DisplayName} {entry.Value.Version}: {entry.Value.Url}");
+ this.Monitor.Log($" {entry.Key.DisplayName} {entry.Value.Version}: {entry.Value.Url}", LogLevel.Alert);
}
}
catch (Exception ex)
@@ -596,24 +592,7 @@ namespace StardewModdingAPI
this.Monitor.Log($"Couldn't check for new mod versions:\n{ex.GetLogSummary()}", LogLevel.Trace);
}
- // output
- if (updates.Any())
- {
- this.Monitor.Newline();
-
- // print intro
- string intro = "";
- if (smapiUpdate)
- intro = "You can update SMAPI";
- if (modUpdates > 0)
- intro += $"{(smapiUpdate ? " and" : "You can update")} {modUpdates} mod{(modUpdates != 1 ? "s" : "")}";
- intro += ":";
- this.Monitor.Log(intro, LogLevel.Alert);
-
- // print update list
- foreach (string line in updates)
- this.Monitor.Log($" {line}", LogLevel.Alert);
- }
+
}).Start();
}