summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/Command.cs39
-rw-r--r--src/StardewModdingAPI/Config.cs18
-rw-r--r--src/StardewModdingAPI/Constants.cs3
-rw-r--r--src/StardewModdingAPI/Events/PlayerEvents.cs18
-rw-r--r--src/StardewModdingAPI/Events/TimeEvents.cs16
-rw-r--r--src/StardewModdingAPI/Framework/InternalExtensions.cs16
-rw-r--r--src/StardewModdingAPI/Framework/Monitor.cs9
-rw-r--r--src/StardewModdingAPI/Framework/RequestExitDelegate.cs7
-rw-r--r--src/StardewModdingAPI/Log.cs16
-rw-r--r--src/StardewModdingAPI/Mod.cs24
-rw-r--r--src/StardewModdingAPI/Program.cs287
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj1
12 files changed, 294 insertions, 160 deletions
diff --git a/src/StardewModdingAPI/Command.cs b/src/StardewModdingAPI/Command.cs
index 1cbb01ff..6b056ce7 100644
--- a/src/StardewModdingAPI/Command.cs
+++ b/src/StardewModdingAPI/Command.cs
@@ -12,12 +12,22 @@ namespace StardewModdingAPI
/*********
** Properties
*********/
- /****
- ** SMAPI
- ****/
/// <summary>The commands registered with SMAPI.</summary>
private static readonly IDictionary<string, Command> LegacyCommands = new Dictionary<string, Command>(StringComparer.InvariantCultureIgnoreCase);
+ /// <summary>Manages console commands.</summary>
+ private static CommandManager CommandManager;
+
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
+ /// <summary>Tracks the installed mods.</summary>
+ private static ModRegistry ModRegistry;
+
+
+ /*********
+ ** Accessors
+ *********/
/// <summary>The event raised when this command is submitted through the console.</summary>
public event EventHandler<EventArgsCommand> CommandFired;
@@ -43,6 +53,17 @@ namespace StardewModdingAPI
/****
** Command
****/
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="commandManager">Manages console commands.</param>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ /// <param name="modRegistry">Tracks the installed mods.</param>
+ internal static void Shim(CommandManager commandManager, DeprecationManager deprecationManager, ModRegistry modRegistry)
+ {
+ Command.CommandManager = commandManager;
+ Command.DeprecationManager = deprecationManager;
+ Command.ModRegistry = modRegistry;
+ }
+
/// <summary>Construct an instance.</summary>
/// <param name="name">The name of the command.</param>
/// <param name="description">A human-readable description of what the command does.</param>
@@ -73,8 +94,8 @@ namespace StardewModdingAPI
/// <param name="monitor">Encapsulates monitoring and logging.</param>
public static void CallCommand(string input, IMonitor monitor)
{
- Program.DeprecationManager.Warn("Command.CallCommand", "1.9", DeprecationLevel.Notice);
- Program.CommandManager.Trigger(input);
+ Command.DeprecationManager.Warn("Command.CallCommand", "1.9", DeprecationLevel.Notice);
+ Command.CommandManager.Trigger(input);
}
/// <summary>Register a command with SMAPI.</summary>
@@ -86,18 +107,18 @@ namespace StardewModdingAPI
name = name?.Trim().ToLower();
// raise deprecation warning
- Program.DeprecationManager.Warn("Command.RegisterCommand", "1.9", DeprecationLevel.Notice);
+ Command.DeprecationManager.Warn("Command.RegisterCommand", "1.9", DeprecationLevel.Notice);
// validate
if (Command.LegacyCommands.ContainsKey(name))
throw new InvalidOperationException($"The '{name}' command is already registered!");
// add command
- string modName = Program.ModRegistry.GetModFromStack() ?? "<unknown mod>";
+ string modName = Command.ModRegistry.GetModFromStack() ?? "<unknown mod>";
string documentation = args?.Length > 0
? $"{description} - {string.Join(", ", args)}"
: description;
- Program.CommandManager.Add(modName, name, documentation, Command.Fire);
+ Command.CommandManager.Add(modName, name, documentation, Command.Fire);
// add legacy command
Command command = new Command(name, description, args);
@@ -109,7 +130,7 @@ namespace StardewModdingAPI
/// <param name="name">The command name to find.</param>
public static Command FindCommand(string name)
{
- Program.DeprecationManager.Warn("Command.FindCommand", "1.9", DeprecationLevel.Notice);
+ Command.DeprecationManager.Warn("Command.FindCommand", "1.9", DeprecationLevel.Notice);
if (name == null)
return null;
diff --git a/src/StardewModdingAPI/Config.cs b/src/StardewModdingAPI/Config.cs
index 037c0fdf..f253930d 100644
--- a/src/StardewModdingAPI/Config.cs
+++ b/src/StardewModdingAPI/Config.cs
@@ -12,6 +12,13 @@ namespace StardewModdingAPI
public abstract class Config
{
/*********
+ ** Properties
+ *********/
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
+
+ /*********
** Accessors
*********/
/// <summary>The full path to the configuration file.</summary>
@@ -26,6 +33,13 @@ namespace StardewModdingAPI
/*********
** Public methods
*********/
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Shim(DeprecationManager deprecationManager)
+ {
+ Config.DeprecationManager = deprecationManager;
+ }
+
/// <summary>Construct an instance of the config class.</summary>
/// <typeparam name="T">The config class type.</typeparam>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
@@ -111,8 +125,8 @@ namespace StardewModdingAPI
/// <summary>Construct an instance.</summary>
protected Config()
{
- Program.DeprecationManager.Warn("the Config class", "1.0", DeprecationLevel.Notice);
- Program.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0"); // typically used to construct config, avoid redundant warnings
+ Config.DeprecationManager.Warn("the Config class", "1.0", DeprecationLevel.Notice);
+ Config.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0"); // typically used to construct config, avoid redundant warnings
}
}
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index db0c2622..262ba61d 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -59,9 +59,6 @@ namespace StardewModdingAPI
/// <summary>The GitHub repository to check for updates.</summary>
internal const string GitHubRepository = "Pathoschild/SMAPI";
- /// <summary>The title of the SMAPI console window.</summary>
- internal static string ConsoleTitle => $"Stardew Modding API Console - Version {Constants.ApiVersion} - Mods Loaded: {Program.ModsLoaded}";
-
/// <summary>The file path for the SMAPI configuration file.</summary>
internal static string ApiConfigPath => Path.Combine(Constants.ExecutionPath, $"{typeof(Program).Assembly.GetName().Name}.config.json");
diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs
index 99bdac16..996077ab 100644
--- a/src/StardewModdingAPI/Events/PlayerEvents.cs
+++ b/src/StardewModdingAPI/Events/PlayerEvents.cs
@@ -11,6 +11,13 @@ namespace StardewModdingAPI.Events
public static class PlayerEvents
{
/*********
+ ** Properties
+ *********/
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
+
+ /*********
** Events
*********/
/// <summary>Raised after the player loads a saved game.</summary>
@@ -31,6 +38,13 @@ namespace StardewModdingAPI.Events
/*********
** Internal methods
*********/
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Shim(DeprecationManager deprecationManager)
+ {
+ PlayerEvents.DeprecationManager = deprecationManager;
+ }
+
/// <summary>Raise a <see cref="LoadedGame"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="loaded">Whether the save has been loaded. This is always true.</param>
@@ -42,7 +56,7 @@ namespace StardewModdingAPI.Events
string name = $"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}";
Delegate[] handlers = PlayerEvents.LoadedGame.GetInvocationList();
- Program.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Notice);
+ PlayerEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Notice);
monitor.SafelyRaiseGenericEvent(name, handlers, null, loaded);
}
@@ -58,7 +72,7 @@ namespace StardewModdingAPI.Events
string name = $"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}";
Delegate[] handlers = PlayerEvents.FarmerChanged.GetInvocationList();
- Program.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Notice);
+ PlayerEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Notice);
monitor.SafelyRaiseGenericEvent(name, handlers, null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs
index a140a223..0f9257c1 100644
--- a/src/StardewModdingAPI/Events/TimeEvents.cs
+++ b/src/StardewModdingAPI/Events/TimeEvents.cs
@@ -7,6 +7,13 @@ namespace StardewModdingAPI.Events
public static class TimeEvents
{
/*********
+ ** Properties
+ *********/
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
+
+ /*********
** Events
*********/
/// <summary>Raised after the game begins a new day, including when loading a save.</summary>
@@ -32,6 +39,13 @@ namespace StardewModdingAPI.Events
/*********
** Internal methods
*********/
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Shim(DeprecationManager deprecationManager)
+ {
+ TimeEvents.DeprecationManager = deprecationManager;
+ }
+
/// <summary>Raise an <see cref="AfterDayStarted"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
internal static void InvokeAfterDayStarted(IMonitor monitor)
@@ -88,7 +102,7 @@ namespace StardewModdingAPI.Events
string name = $"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}";
Delegate[] handlers = TimeEvents.OnNewDay.GetInvocationList();
- Program.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Notice);
+ TimeEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Notice);
monitor.SafelyRaiseGenericEvent(name, handlers, null, new EventArgsNewDay(priorDay, newDay, isTransitioning));
}
}
diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs
index c4bd2d35..4ca79518 100644
--- a/src/StardewModdingAPI/Framework/InternalExtensions.cs
+++ b/src/StardewModdingAPI/Framework/InternalExtensions.cs
@@ -9,8 +9,22 @@ namespace StardewModdingAPI.Framework
internal static class InternalExtensions
{
/*********
+ ** Properties
+ *********/
+ /// <summary>Tracks the installed mods.</summary>
+ private static ModRegistry ModRegistry;
+
+
+ /*********
** Public methods
*********/
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="modRegistry">Tracks the installed mods.</param>
+ internal static void Shim(ModRegistry modRegistry)
+ {
+ InternalExtensions.ModRegistry = modRegistry;
+ }
+
/****
** IMonitor
****/
@@ -103,7 +117,7 @@ namespace StardewModdingAPI.Framework
foreach (Delegate handler in handlers)
{
- string modName = Program.ModRegistry.GetModFrom(handler) ?? "an unknown mod"; // suppress stack trace for unknown mods, not helpful here
+ string modName = InternalExtensions.ModRegistry.GetModFrom(handler) ?? "an unknown mod"; // suppress stack trace for unknown mods, not helpful here
deprecationManager.Warn(modName, nounPhrase, version, severity);
}
}
diff --git a/src/StardewModdingAPI/Framework/Monitor.cs b/src/StardewModdingAPI/Framework/Monitor.cs
index c1735917..64075f2f 100644
--- a/src/StardewModdingAPI/Framework/Monitor.cs
+++ b/src/StardewModdingAPI/Framework/Monitor.cs
@@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework
[LogLevel.Alert] = ConsoleColor.Magenta
};
+ /// <summary>A delegate which requests that SMAPI immediately exit the game. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
+ private RequestExitDelegate RequestExit;
+
/*********
** Accessors
@@ -55,7 +58,8 @@ namespace StardewModdingAPI.Framework
/// <param name="source">The name of the module which logs messages using this instance.</param>
/// <param name="consoleManager">Manages access to the console output.</param>
/// <param name="logFile">The log file to which to write messages.</param>
- public Monitor(string source, ConsoleInterceptionManager consoleManager, LogFileManager logFile)
+ /// <param name="requestExitDelegate">A delegate which requests that SMAPI immediately exit the game.</param>
+ public Monitor(string source, ConsoleInterceptionManager consoleManager, LogFileManager logFile, RequestExitDelegate requestExitDelegate)
{
// validate
if (string.IsNullOrWhiteSpace(source))
@@ -81,8 +85,7 @@ namespace StardewModdingAPI.Framework
/// <param name="reason">The reason for the shutdown.</param>
public void ExitGameImmediately(string reason)
{
- Program.ExitGameImmediately(this.Source, reason);
- Program.GameInstance.Exit();
+ this.RequestExit(this.Source, reason);
}
/// <summary>Log a fatal error message.</summary>
diff --git a/src/StardewModdingAPI/Framework/RequestExitDelegate.cs b/src/StardewModdingAPI/Framework/RequestExitDelegate.cs
new file mode 100644
index 00000000..12d0ea0c
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/RequestExitDelegate.cs
@@ -0,0 +1,7 @@
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>A delegate which requests that SMAPI immediately exit the game. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
+ /// <param name="module">The module which requested an immediate exit.</param>
+ /// <param name="reason">The reason provided for the shutdown.</param>
+ internal delegate void RequestExitDelegate(string module, string reason);
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Log.cs b/src/StardewModdingAPI/Log.cs
index 5cb794f9..da98baba 100644
--- a/src/StardewModdingAPI/Log.cs
+++ b/src/StardewModdingAPI/Log.cs
@@ -10,6 +10,13 @@ namespace StardewModdingAPI
public static class Log
{
/*********
+ ** Properties
+ *********/
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
+
+ /*********
** Accessors
*********/
/// <summary>The underlying logger.</summary>
@@ -22,6 +29,13 @@ namespace StardewModdingAPI
/*********
** Public methods
*********/
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Shim(DeprecationManager deprecationManager)
+ {
+ Log.DeprecationManager = deprecationManager;
+ }
+
/****
** Exceptions
****/
@@ -292,7 +306,7 @@ namespace StardewModdingAPI
/// <summary>Raise a deprecation warning.</summary>
private static void WarnDeprecated()
{
- Program.DeprecationManager.Warn($"the {nameof(Log)} class", "1.1", DeprecationLevel.Notice);
+ Log.DeprecationManager.Warn($"the {nameof(Log)} class", "1.1", DeprecationLevel.Notice);
}
/// <summary>Get the name of the mod logging a message from the stack.</summary>
diff --git a/src/StardewModdingAPI/Mod.cs b/src/StardewModdingAPI/Mod.cs
index c8456a29..d3fe882f 100644
--- a/src/StardewModdingAPI/Mod.cs
+++ b/src/StardewModdingAPI/Mod.cs
@@ -10,6 +10,9 @@ namespace StardewModdingAPI
/*********
** Properties
*********/
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
/// <summary>The backing field for <see cref="Mod.PathOnDisk"/>.</summary>
private string _pathOnDisk;
@@ -32,7 +35,7 @@ namespace StardewModdingAPI
{
get
{
- Program.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0", DeprecationLevel.Notice);
+ Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0", DeprecationLevel.Notice);
return this._pathOnDisk;
}
internal set { this._pathOnDisk = value; }
@@ -44,8 +47,8 @@ namespace StardewModdingAPI
{
get
{
- Program.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0", DeprecationLevel.Notice);
- Program.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings
+ Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0", DeprecationLevel.Notice);
+ Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings
return Path.Combine(this.PathOnDisk, "config.json");
}
}
@@ -60,8 +63,8 @@ namespace StardewModdingAPI
{
get
{
- Program.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigPath)}", "1.0", DeprecationLevel.Info);
- Program.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0"); // avoid redundant warnings
+ Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigPath)}", "1.0", DeprecationLevel.Info);
+ Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0"); // avoid redundant warnings
return Constants.CurrentSavePathExists ? Path.Combine(this.PerSaveConfigFolder, Constants.SaveFolderName + ".json") : "";
}
}
@@ -70,6 +73,13 @@ namespace StardewModdingAPI
/*********
** Public methods
*********/
+ /// <summary>Injects types required for backwards compatibility.</summary>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Shim(DeprecationManager deprecationManager)
+ {
+ Mod.DeprecationManager = deprecationManager;
+ }
+
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
[Obsolete("This overload is obsolete since SMAPI 1.0.")]
public virtual void Entry(params object[] objects) { }
@@ -86,8 +96,8 @@ namespace StardewModdingAPI
[Obsolete]
private string GetPerSaveConfigFolder()
{
- Program.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0", DeprecationLevel.Notice);
- Program.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings
+ Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0", DeprecationLevel.Notice);
+ Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings
if (!((Manifest)this.ModManifest).PerSaveConfigs)
{
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index c3f8f8d8..0857d41b 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -28,7 +28,7 @@ namespace StardewModdingAPI
** Properties
*********/
/// <summary>The target game platform.</summary>
- private static readonly Platform TargetPlatform =
+ private readonly Platform TargetPlatform =
#if SMAPI_FOR_WINDOWS
Platform.Windows;
#else
@@ -36,47 +36,47 @@ namespace StardewModdingAPI
#endif
/// <summary>The full path to the Stardew Valley executable.</summary>
- private static readonly string GameExecutablePath = Path.Combine(Constants.ExecutionPath, Program.TargetPlatform == Platform.Windows ? "Stardew Valley.exe" : "StardewValley.exe");
+ private readonly string GameExecutablePath;
/// <summary>The full path to the folder containing mods.</summary>
- private static readonly string ModPath = Path.Combine(Constants.ExecutionPath, "Mods");
+ private readonly string ModPath = Path.Combine(Constants.ExecutionPath, "Mods");
/// <summary>The log file to which to write messages.</summary>
- private static readonly LogFileManager LogFile = new LogFileManager(Constants.LogPath);
+ private readonly LogFileManager LogFile = new LogFileManager(Constants.LogPath);
/// <summary>Manages console output interception.</summary>
- private static readonly ConsoleInterceptionManager ConsoleManager = new ConsoleInterceptionManager();
+ private readonly ConsoleInterceptionManager ConsoleManager = new ConsoleInterceptionManager();
/// <summary>The core logger for SMAPI.</summary>
- private static readonly Monitor Monitor = new Monitor("SMAPI", Program.ConsoleManager, Program.LogFile);
+ private readonly Monitor Monitor;
/// <summary>The user settings for SMAPI.</summary>
- private static UserSettings Settings;
+ private UserSettings Settings;
/// <summary>Tracks whether the game should exit immediately and any pending initialisation should be cancelled.</summary>
- private static readonly CancellationTokenSource CancellationTokenSource = new CancellationTokenSource();
+ private readonly CancellationTokenSource CancellationTokenSource = new CancellationTokenSource();
/// <summary>Whether the game is currently running.</summary>
- private static bool ready;
+ private bool IsGameRunning;
/*********
** Accessors
*********/
/// <summary>The underlying game instance.</summary>
- internal static SGame GameInstance;
+ internal SGame GameInstance;
/// <summary>The number of mods currently loaded by SMAPI.</summary>
- internal static int ModsLoaded;
+ internal int ModsLoaded;
/// <summary>Tracks the installed mods.</summary>
- internal static readonly ModRegistry ModRegistry = new ModRegistry();
+ internal readonly ModRegistry ModRegistry = new ModRegistry();
/// <summary>Manages deprecation warnings.</summary>
- internal static readonly DeprecationManager DeprecationManager = new DeprecationManager(Program.Monitor, Program.ModRegistry);
+ internal readonly DeprecationManager DeprecationManager;
/// <summary>Manages console commands.</summary>
- internal static readonly CommandManager CommandManager = new CommandManager();
+ internal readonly CommandManager CommandManager = new CommandManager();
/*********
@@ -86,10 +86,35 @@ namespace StardewModdingAPI
/// <param name="args">The command-line arguments.</param>
private static void Main(string[] args)
{
+ new Program(writeToConsole: !args.Contains("--no-terminal"))
+ .LaunchInteractively();
+ }
+
+ /// <summary>Construct an instance.</summary>
+ internal Program(bool writeToConsole)
+ {
+ this.GameExecutablePath = Path.Combine(Constants.ExecutionPath, this.TargetPlatform == Platform.Windows ? "Stardew Valley.exe" : "StardewValley.exe");
+ this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.ExitGameImmediately) { WriteToConsole = writeToConsole };
+ this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
+ }
+
+ /// <summary>Launch SMAPI.</summary>
+ internal void LaunchInteractively()
+ {
// initialise logging
- Program.Monitor.WriteToConsole = !args.Contains("--no-terminal");
Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB"); // for consistent log formatting
- Program.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version} on {Environment.OSVersion}", LogLevel.Info);
+ this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version} on {Environment.OSVersion}", LogLevel.Info);
+
+ // inject compatibility shims
+#pragma warning disable 618
+ Command.Shim(this.CommandManager, this.DeprecationManager, this.ModRegistry);
+ Config.Shim(this.DeprecationManager);
+ InternalExtensions.Shim(this.ModRegistry);
+ Log.Shim(this.DeprecationManager);
+ Mod.Shim(this.DeprecationManager);
+ PlayerEvents.Shim(this.DeprecationManager);
+ TimeEvents.Shim(this.DeprecationManager);
+#pragma warning restore 618
// read config
{
@@ -97,39 +122,39 @@ namespace StardewModdingAPI
if (File.Exists(settingsPath))
{
string json = File.ReadAllText(settingsPath);
- Program.Settings = JsonConvert.DeserializeObject<UserSettings>(json);
+ this.Settings = JsonConvert.DeserializeObject<UserSettings>(json);
}
else
- Program.Settings = new UserSettings();
+ this.Settings = new UserSettings();
- File.WriteAllText(settingsPath, JsonConvert.SerializeObject(Program.Settings, Formatting.Indented));
+ File.WriteAllText(settingsPath, JsonConvert.SerializeObject(this.Settings, Formatting.Indented));
}
// redirect direct console output
{
- Monitor monitor = Program.GetSecondaryMonitor("Console.Out");
+ Monitor monitor = this.GetSecondaryMonitor("Console.Out");
monitor.WriteToFile = false; // not useful for troubleshooting mods per discussion
if (monitor.WriteToConsole)
- Program.ConsoleManager.OnLineIntercepted += line => monitor.Log(line, LogLevel.Trace);
+ this.ConsoleManager.OnLineIntercepted += line => monitor.Log(line, LogLevel.Trace);
}
// add warning headers
- if (Program.Settings.DeveloperMode)
+ if (this.Settings.DeveloperMode)
{
- Program.Monitor.ShowTraceInConsole = true;
- Program.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing or deleting {Constants.ApiConfigPath}.", LogLevel.Warn);
+ this.Monitor.ShowTraceInConsole = true;
+ this.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing or deleting {Constants.ApiConfigPath}.", LogLevel.Warn);
}
- if (!Program.Settings.CheckForUpdates)
- Program.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by editing or deleting {Constants.ApiConfigPath}.", LogLevel.Warn);
- if (!Program.Monitor.WriteToConsole)
- Program.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
+ if (!this.Settings.CheckForUpdates)
+ this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by editing or deleting {Constants.ApiConfigPath}.", LogLevel.Warn);
+ if (!this.Monitor.WriteToConsole)
+ this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
// print file paths
- Program.Monitor.Log($"Mods go here: {Program.ModPath}");
+ this.Monitor.Log($"Mods go here: {this.ModPath}");
// initialise legacy log
- Log.Monitor = Program.GetSecondaryMonitor("legacy mod");
- Log.ModRegistry = Program.ModRegistry;
+ Log.Monitor = this.GetSecondaryMonitor("legacy mod");
+ Log.ModRegistry = this.ModRegistry;
// hook into & launch the game
try
@@ -137,56 +162,56 @@ namespace StardewModdingAPI
// verify version
if (String.Compare(Game1.version, Constants.MinimumGameVersion, StringComparison.InvariantCultureIgnoreCase) < 0)
{
- Program.Monitor.Log($"Oops! You're running Stardew Valley {Game1.version}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI. If you're on the Steam beta channel, note that the beta channel may not receive the latest updates.", LogLevel.Error);
+ this.Monitor.Log($"Oops! You're running Stardew Valley {Game1.version}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI. If you're on the Steam beta channel, note that the beta channel may not receive the latest updates.", LogLevel.Error);
return;
}
// initialise
- Program.Monitor.Log("Loading SMAPI...");
- Console.Title = Constants.ConsoleTitle;
- Program.VerifyPath(Program.ModPath);
- Program.VerifyPath(Constants.LogDir);
- if (!File.Exists(Program.GameExecutablePath))
+ this.Monitor.Log("Loading SMAPI...");
+ Console.Title = $"Stardew Modding API Console - Version {Constants.ApiVersion}";
+ this.VerifyPath(this.ModPath);
+ this.VerifyPath(Constants.LogDir);
+ if (!File.Exists(this.GameExecutablePath))
{
- Program.Monitor.Log($"Couldn't find executable: {Program.GameExecutablePath}", LogLevel.Error);
- Program.PressAnyKeyToExit();
+ this.Monitor.Log($"Couldn't find executable: {this.GameExecutablePath}", LogLevel.Error);
+ this.PressAnyKeyToExit();
return;
}
// check for update when game loads
- if (Program.Settings.CheckForUpdates)
- GameEvents.GameLoaded += (sender, e) => Program.CheckForUpdateAsync();
+ if (this.Settings.CheckForUpdates)
+ GameEvents.GameLoaded += (sender, e) => this.CheckForUpdateAsync();
// launch game
- Program.StartGame();
+ this.StartGame();
}
catch (Exception ex)
{
- Program.Monitor.Log($"Critical error: {ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"Critical error: {ex.GetLogSummary()}", LogLevel.Error);
}
- Program.PressAnyKeyToExit();
+ this.PressAnyKeyToExit();
}
/// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
/// <param name="module">The module which requested an immediate exit.</param>
/// <param name="reason">The reason provided for the shutdown.</param>
- internal static void ExitGameImmediately(string module, string reason)
+ internal void ExitGameImmediately(string module, string reason)
{
- Program.Monitor.LogFatal($"{module} requested an immediate game shutdown: {reason}");
- Program.CancellationTokenSource.Cancel();
- if (Program.ready)
+ this.Monitor.LogFatal($"{module} requested an immediate game shutdown: {reason}");
+ this.CancellationTokenSource.Cancel();
+ if (this.IsGameRunning)
{
- Program.GameInstance.Exiting += (sender, e) => Program.PressAnyKeyToExit();
- Program.GameInstance.Exit();
+ this.GameInstance.Exiting += (sender, e) => this.PressAnyKeyToExit();
+ this.GameInstance.Exit();
}
}
/// <summary>Get a monitor for legacy code which doesn't have one passed in.</summary>
[Obsolete("This method should only be used when needed for backwards compatibility.")]
- internal static IMonitor GetLegacyMonitorForMod()
+ internal IMonitor GetLegacyMonitorForMod()
{
- string modName = Program.ModRegistry.GetModFromStack() ?? "unknown";
- return Program.GetSecondaryMonitor(modName);
+ string modName = this.ModRegistry.GetModFromStack() ?? "unknown";
+ return this.GetSecondaryMonitor(modName);
}
@@ -194,7 +219,7 @@ namespace StardewModdingAPI
** Private methods
*********/
/// <summary>Asynchronously check for a new version of SMAPI, and print a message to the console if an update is available.</summary>
- private static void CheckForUpdateAsync()
+ private void CheckForUpdateAsync()
{
new Thread(() =>
{
@@ -203,40 +228,40 @@ namespace StardewModdingAPI
GitRelease release = UpdateHelper.GetLatestVersionAsync(Constants.GitHubRepository).Result;
ISemanticVersion latestVersion = new SemanticVersion(release.Tag);
if (latestVersion.IsNewerThan(Constants.ApiVersion))
- Program.Monitor.Log($"You can update SMAPI from version {Constants.ApiVersion} to {latestVersion}", LogLevel.Alert);
+ this.Monitor.Log($"You can update SMAPI from version {Constants.ApiVersion} to {latestVersion}", LogLevel.Alert);
}
catch (Exception ex)
{
- Program.Monitor.Log($"Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.\n{ex.GetLogSummary()}");
+ this.Monitor.Log($"Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.\n{ex.GetLogSummary()}");
}
}).Start();
}
/// <summary>Hook into Stardew Valley and launch the game.</summary>
- private static void StartGame()
+ private void StartGame()
{
try
{
// add error handlers
#if SMAPI_FOR_WINDOWS
- Application.ThreadException += (sender, e) => Program.Monitor.Log($"Critical thread exception: {e.Exception.GetLogSummary()}", LogLevel.Error);
+ Application.ThreadException += (sender, e) => this.Monitor.Log($"Critical thread exception: {e.Exception.GetLogSummary()}", LogLevel.Error);
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
#endif
- AppDomain.CurrentDomain.UnhandledException += (sender, e) => Program.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error);
+ AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error);
// initialise game
{
// load assembly
- Program.Monitor.Log("Loading game...");
- Assembly gameAssembly = Assembly.UnsafeLoadFrom(Program.GameExecutablePath);
+ this.Monitor.Log("Loading game...");
+ Assembly gameAssembly = Assembly.UnsafeLoadFrom(this.GameExecutablePath);
Type gameProgramType = gameAssembly.GetType("StardewValley.Program", true);
// set Game1 instance
- Program.GameInstance = new SGame(Program.Monitor);
- Program.GameInstance.Exiting += (sender, e) => Program.ready = false;
- Program.GameInstance.Window.ClientSizeChanged += (sender, e) => GraphicsEvents.InvokeResize(Program.Monitor, sender, e);
- Program.GameInstance.Window.Title = $"Stardew Valley - Version {Game1.version}";
- gameProgramType.GetField("gamePtr").SetValue(gameProgramType, Program.GameInstance);
+ this.GameInstance = new SGame(this.Monitor);
+ this.GameInstance.Exiting += (sender, e) => this.IsGameRunning = false;
+ this.GameInstance.Window.ClientSizeChanged += (sender, e) => GraphicsEvents.InvokeResize(this.Monitor, sender, e);
+ this.GameInstance.Window.Title = $"Stardew Valley - Version {Game1.version}";
+ gameProgramType.GetField("gamePtr").SetValue(gameProgramType, this.GameInstance);
// configure
Game1.version += $" | SMAPI {Constants.ApiVersion}";
@@ -244,10 +269,10 @@ namespace StardewModdingAPI
}
// load mods
- Program.LoadMods();
- if (Program.CancellationTokenSource.IsCancellationRequested)
+ this.LoadMods();
+ if (this.CancellationTokenSource.IsCancellationRequested)
{
- Program.Monitor.Log("Shutdown requested; interrupting initialisation.", LogLevel.Error);
+ this.Monitor.Log("Shutdown requested; interrupting initialisation.", LogLevel.Error);
return;
}
@@ -255,18 +280,18 @@ namespace StardewModdingAPI
new Thread(() =>
{
// wait for the game to load up
- while (!Program.ready)
+ while (!this.IsGameRunning)
Thread.Sleep(1000);
// register help command
- Program.CommandManager.Add("SMAPI", "help", "Lists all commands | 'help <cmd>' returns command description", Program.HandleHelpCommand);
+ this.CommandManager.Add("SMAPI", "help", "Lists all commands | 'help <cmd>' returns command description", this.HandleHelpCommand);
// listen for command line input
- Program.Monitor.Log("Starting console...");
- Program.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
- Thread consoleInputThread = new Thread(Program.ConsoleInputLoop);
+ this.Monitor.Log("Starting console...");
+ this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
+ Thread consoleInputThread = new Thread(this.ConsoleInputLoop);
consoleInputThread.Start();
- while (Program.ready)
+ while (this.IsGameRunning)
Thread.Sleep(1000 / 10); // Check if the game is still running 10 times a second
// abort the console thread, we're closing
@@ -275,31 +300,31 @@ namespace StardewModdingAPI
}).Start();
// start game loop
- Program.Monitor.Log("Starting game...");
- if (Program.CancellationTokenSource.IsCancellationRequested)
+ this.Monitor.Log("Starting game...");
+ if (this.CancellationTokenSource.IsCancellationRequested)
{
- Program.Monitor.Log("Shutdown requested; interrupting initialisation.", LogLevel.Error);
+ this.Monitor.Log("Shutdown requested; interrupting initialisation.", LogLevel.Error);
return;
}
try
{
- Program.ready = true;
- Program.GameInstance.Run();
+ this.IsGameRunning = true;
+ this.GameInstance.Run();
}
finally
{
- Program.ready = false;
+ this.IsGameRunning = false;
}
}
catch (Exception ex)
{
- Program.Monitor.Log($"The game encountered a fatal error:\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"The game encountered a fatal error:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
/// <summary>Create a directory path if it doesn't exist.</summary>
/// <param name="path">The directory path.</param>
- private static void VerifyPath(string path)
+ private void VerifyPath(string path)
{
try
{
@@ -308,20 +333,20 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- Program.Monitor.Log($"Couldn't create a path: {path}\n\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"Couldn't create a path: {path}\n\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
/// <summary>Load and hook up all mods in the mod directory.</summary>
- private static void LoadMods()
+ private void LoadMods()
{
- Program.Monitor.Log("Loading mods...");
+ this.Monitor.Log("Loading mods...");
// get JSON helper
JsonHelper jsonHelper = new JsonHelper();
// get assembly loader
- AssemblyLoader modAssemblyLoader = new AssemblyLoader(Program.TargetPlatform, Program.Monitor);
+ AssemblyLoader modAssemblyLoader = new AssemblyLoader(this.TargetPlatform, this.Monitor);
AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name);
// get known incompatible mods
@@ -335,12 +360,12 @@ namespace StardewModdingAPI
catch (Exception ex)
{
incompatibleMods = new Dictionary<string, IncompatibleMod>();
- Program.Monitor.Log($"Couldn't read metadata file at {Constants.ApiModMetadataPath}. SMAPI will still run, but some features may be disabled.\n{ex}", LogLevel.Warn);
+ this.Monitor.Log($"Couldn't read metadata file at {Constants.ApiModMetadataPath}. SMAPI will still run, but some features may be disabled.\n{ex}", LogLevel.Warn);
}
// load mod assemblies
List<Action> deprecationWarnings = new List<Action>(); // queue up deprecation warnings to show after mod list
- foreach (string directoryPath in Directory.GetDirectories(Program.ModPath))
+ foreach (string directoryPath in Directory.GetDirectories(this.ModPath))
{
// passthrough empty directories
DirectoryInfo directory = new DirectoryInfo(directoryPath);
@@ -348,9 +373,9 @@ namespace StardewModdingAPI
directory = directory.GetDirectories().First();
// check for cancellation
- if (Program.CancellationTokenSource.IsCancellationRequested)
+ if (this.CancellationTokenSource.IsCancellationRequested)
{
- Program.Monitor.Log("Shutdown requested; interrupting mod loading.", LogLevel.Error);
+ this.Monitor.Log("Shutdown requested; interrupting mod loading.", LogLevel.Error);
return;
}
@@ -358,7 +383,7 @@ namespace StardewModdingAPI
string manifestPath = Path.Combine(directory.FullName, "manifest.json");
if (!File.Exists(manifestPath))
{
- Program.Monitor.Log($"Ignored folder \"{directory.Name}\" which doesn't have a manifest.json.", LogLevel.Warn);
+ this.Monitor.Log($"Ignored folder \"{directory.Name}\" which doesn't have a manifest.json.", LogLevel.Warn);
continue;
}
string errorPrefix = $"Couldn't load mod for manifest '{manifestPath}'";
@@ -371,7 +396,7 @@ namespace StardewModdingAPI
string json = File.ReadAllText(manifestPath);
if (string.IsNullOrEmpty(json))
{
- Program.Monitor.Log($"{errorPrefix}: manifest is empty.", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: manifest is empty.", LogLevel.Error);
continue;
}
@@ -379,18 +404,18 @@ namespace StardewModdingAPI
manifest = jsonHelper.ReadJsonFile<Manifest>(Path.Combine(directory.FullName, "manifest.json"), null);
if (manifest == null)
{
- Program.Monitor.Log($"{errorPrefix}: the manifest file does not exist.", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: the manifest file does not exist.", LogLevel.Error);
continue;
}
if (string.IsNullOrEmpty(manifest.EntryDll))
{
- Program.Monitor.Log($"{errorPrefix}: manifest doesn't specify an entry DLL.", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: manifest doesn't specify an entry DLL.", LogLevel.Error);
continue;
}
}
catch (Exception ex)
{
- Program.Monitor.Log($"{errorPrefix}: manifest parsing failed.\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: manifest parsing failed.\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
@@ -407,7 +432,7 @@ namespace StardewModdingAPI
if (!string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl))
warning += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
- Program.Monitor.Log(warning, LogLevel.Error);
+ this.Monitor.Log(warning, LogLevel.Error);
continue;
}
}
@@ -420,13 +445,13 @@ namespace StardewModdingAPI
ISemanticVersion minVersion = new SemanticVersion(manifest.MinimumApiVersion);
if (minVersion.IsNewerThan(Constants.ApiVersion))
{
- Program.Monitor.Log($"{errorPrefix}: this mod requires SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: this mod requires SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.", LogLevel.Error);
continue;
}
}
catch (FormatException ex) when (ex.Message.Contains("not a valid semantic version"))
{
- Program.Monitor.Log($"{errorPrefix}: the mod specified an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: the mod specified an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.", LogLevel.Error);
continue;
}
}
@@ -434,20 +459,20 @@ namespace StardewModdingAPI
// create per-save directory
if (manifest.PerSaveConfigs)
{
- deprecationWarnings.Add(() => Program.DeprecationManager.Warn(manifest.Name, $"{nameof(Manifest)}.{nameof(Manifest.PerSaveConfigs)}", "1.0", DeprecationLevel.Info));
+ deprecationWarnings.Add(() => this.DeprecationManager.Warn(manifest.Name, $"{nameof(Manifest)}.{nameof(Manifest.PerSaveConfigs)}", "1.0", DeprecationLevel.Info));
try
{
string psDir = Path.Combine(directory.FullName, "psconfigs");
Directory.CreateDirectory(psDir);
if (!Directory.Exists(psDir))
{
- Program.Monitor.Log($"{errorPrefix}: couldn't create the per-save configuration directory ('psconfigs') requested by this mod. The failure reason is unknown.", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: couldn't create the per-save configuration directory ('psconfigs') requested by this mod. The failure reason is unknown.", LogLevel.Error);
continue;
}
}
catch (Exception ex)
{
- Program.Monitor.Log($"{errorPrefix}: couldn't create the per-save configuration directory ('psconfigs') requested by this mod.\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: couldn't create the per-save configuration directory ('psconfigs') requested by this mod.\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
}
@@ -456,7 +481,7 @@ namespace StardewModdingAPI
string assemblyPath = Path.Combine(directory.FullName, manifest.EntryDll);
if (!File.Exists(assemblyPath))
{
- Program.Monitor.Log($"{errorPrefix}: the entry DLL '{manifest.EntryDll}' does not exist.", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: the entry DLL '{manifest.EntryDll}' does not exist.", LogLevel.Error);
continue;
}
@@ -468,7 +493,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- Program.Monitor.Log($"{errorPrefix}: an error occurred while preprocessing '{manifest.EntryDll}'.\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: an error occurred while preprocessing '{manifest.EntryDll}'.\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
@@ -477,13 +502,13 @@ namespace StardewModdingAPI
{
if (modAssembly.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) == 0)
{
- Program.Monitor.Log($"{errorPrefix}: the mod DLL does not contain an implementation of the 'Mod' class.", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: the mod DLL does not contain an implementation of the 'Mod' class.", LogLevel.Error);
continue;
}
}
catch (Exception ex)
{
- Program.Monitor.Log($"{errorPrefix}: an error occurred while reading the mod DLL.\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: an error occurred while reading the mod DLL.\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
@@ -496,25 +521,25 @@ namespace StardewModdingAPI
mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString());
if (mod == null)
{
- Program.Monitor.Log($"{errorPrefix}: the mod's entry class could not be instantiated.");
+ this.Monitor.Log($"{errorPrefix}: the mod's entry class could not be instantiated.");
continue;
}
// inject data
// get helper
mod.ModManifest = manifest;
- mod.Helper = new ModHelper(manifest.Name, directory.FullName, jsonHelper, Program.ModRegistry, Program.CommandManager);
- mod.Monitor = Program.GetSecondaryMonitor(manifest.Name);
+ mod.Helper = new ModHelper(manifest.Name, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager);
+ mod.Monitor = this.GetSecondaryMonitor(manifest.Name);
mod.PathOnDisk = directory.FullName;
// track mod
- Program.ModRegistry.Add(mod);
- Program.ModsLoaded += 1;
- Program.Monitor.Log($"Loaded mod: {manifest.Name} by {manifest.Author}, v{manifest.Version} | {manifest.Description}", LogLevel.Info);
+ this.ModRegistry.Add(mod);
+ this.ModsLoaded += 1;
+ this.Monitor.Log($"Loaded mod: {manifest.Name} by {manifest.Author}, v{manifest.Version} | {manifest.Description}", LogLevel.Info);
}
catch (Exception ex)
{
- Program.Monitor.Log($"{errorPrefix}: an error occurred while loading the target DLL.\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"{errorPrefix}: an error occurred while loading the target DLL.\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
}
@@ -525,7 +550,7 @@ namespace StardewModdingAPI
deprecationWarnings = null;
// initialise mods
- foreach (Mod mod in Program.ModRegistry.GetMods())
+ foreach (Mod mod in this.ModRegistry.GetMods())
{
try
{
@@ -534,54 +559,54 @@ namespace StardewModdingAPI
mod.Entry(mod.Helper);
// raise deprecation warning for old Entry() methods
- if (Program.DeprecationManager.IsVirtualMethodImplemented(mod.GetType(), typeof(Mod), nameof(Mod.Entry), new[] { typeof(object[]) }))
- Program.DeprecationManager.Warn(mod.ModManifest.Name, $"{nameof(Mod)}.{nameof(Mod.Entry)}(object[]) instead of {nameof(Mod)}.{nameof(Mod.Entry)}({nameof(IModHelper)})", "1.0", DeprecationLevel.Notice);
+ if (this.DeprecationManager.IsVirtualMethodImplemented(mod.GetType(), typeof(Mod), nameof(Mod.Entry), new[] { typeof(object[]) }))
+ this.DeprecationManager.Warn(mod.ModManifest.Name, $"{nameof(Mod)}.{nameof(Mod.Entry)}(object[]) instead of {nameof(Mod)}.{nameof(Mod.Entry)}({nameof(IModHelper)})", "1.0", DeprecationLevel.Notice);
}
catch (Exception ex)
{
- Program.Monitor.Log($"The {mod.ModManifest.Name} mod failed on entry initialisation. It will still be loaded, but may not function correctly.\n{ex.GetLogSummary()}", LogLevel.Warn);
+ this.Monitor.Log($"The {mod.ModManifest.Name} mod failed on entry initialisation. It will still be loaded, but may not function correctly.\n{ex.GetLogSummary()}", LogLevel.Warn);
}
}
// print result
- Program.Monitor.Log($"Loaded {Program.ModsLoaded} mods.");
- Console.Title = Constants.ConsoleTitle;
+ this.Monitor.Log($"Loaded {this.ModsLoaded} mods.");
+ Console.Title = $"Stardew Modding API Console - Version {Constants.ApiVersion} - Mods Loaded: {this.ModsLoaded}";
}
// ReSharper disable once FunctionNeverReturns
/// <summary>Run a loop handling console input.</summary>
- private static void ConsoleInputLoop()
+ private void ConsoleInputLoop()
{
while (true)
{
string input = Console.ReadLine();
- if (!Program.CommandManager.Trigger(input))
- Program.Monitor.Log("Unknown command; type 'help' for a list of available commands.", LogLevel.Error);
+ if (!this.CommandManager.Trigger(input))
+ this.Monitor.Log("Unknown command; type 'help' for a list of available commands.", LogLevel.Error);
}
}
/// <summary>The method called when the user submits the help command in the console.</summary>
/// <param name="name">The command name.</param>
/// <param name="arguments">The command arguments.</param>
- private static void HandleHelpCommand(string name, string[] arguments)
+ private void HandleHelpCommand(string name, string[] arguments)
{
if (arguments.Any())
{
- Framework.Command result = Program.CommandManager.Get(arguments[0]);
+ Framework.Command result = this.CommandManager.Get(arguments[0]);
if (result == null)
- Program.Monitor.Log("There's no command with that name.", LogLevel.Error);
+ this.Monitor.Log("There's no command with that name.", LogLevel.Error);
else
- Program.Monitor.Log($"{result.Name}: {result.Documentation}\n(Added by {result.ModName}.)", LogLevel.Info);
+ this.Monitor.Log($"{result.Name}: {result.Documentation}\n(Added by {result.ModName}.)", LogLevel.Info);
}
else
- Program.Monitor.Log("Commands: " + string.Join(", ", Program.CommandManager.GetAll().Select(p => p.Name)), LogLevel.Info);
+ this.Monitor.Log("Commands: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)), LogLevel.Info);
}
/// <summary>Show a 'press any key to exit' message, and exit when they press a key.</summary>
- private static void PressAnyKeyToExit()
+ private void PressAnyKeyToExit()
{
- Program.Monitor.Log("Game has ended. Press any key to exit.", LogLevel.Info);
+ this.Monitor.Log("Game has ended. Press any key to exit.", LogLevel.Info);
Thread.Sleep(100);
Console.ReadKey();
Environment.Exit(0);
@@ -589,9 +614,9 @@ namespace StardewModdingAPI
/// <summary>Get a monitor instance derived from SMAPI's current settings.</summary>
/// <param name="name">The name of the module which will log messages with this instance.</param>
- private static Monitor GetSecondaryMonitor(string name)
+ private Monitor GetSecondaryMonitor(string name)
{
- return new Monitor(name, Program.ConsoleManager, Program.LogFile) { WriteToConsole = Program.Monitor.WriteToConsole, ShowTraceInConsole = Program.Settings.DeveloperMode };
+ return new Monitor(name, this.ConsoleManager, this.LogFile, this.ExitGameImmediately) { WriteToConsole = this.Monitor.WriteToConsole, ShowTraceInConsole = this.Settings.DeveloperMode };
}
}
}
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 1e896d4b..35dd6513 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -151,6 +151,7 @@
<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
<Compile Include="Framework\CommandHelper.cs" />
<Compile Include="Framework\Reflection\PrivateProperty.cs" />
+ <Compile Include="Framework\RequestExitDelegate.cs" />
<Compile Include="Framework\Serialisation\JsonHelper.cs" />
<Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
<Compile Include="ICommandHelper.cs" />