diff options
Diffstat (limited to 'src/StardewModdingAPI')
3 files changed, 14 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs index 835ef631..25bfb47e 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs @@ -267,8 +267,13 @@ namespace StardewModdingAPI.Framework.ModLoading break; case InstructionHandleResult.DetectedGamePatch: - this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected {handler.NounPhrase} in assembly {filename}."); - this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} patches the game in a way that may impact game stability (detected {handler.NounPhrase}).", LogLevel.Warn); + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}."); + this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} patches the game, which may impact game stability. If you encounter problems, try removing this mod first.", LogLevel.Warn); + break; + + case InstructionHandleResult.DetectedSaveSerialiser: + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}."); + this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.", LogLevel.Warn); break; case InstructionHandleResult.None: diff --git a/src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs index f4abb095..95d57ef2 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/InstructionHandleResult.cs @@ -13,6 +13,9 @@ namespace StardewModdingAPI.Framework.ModLoading NotCompatible, /// <summary>The instruction is compatible, but patches the game in a way that may impact stability.</summary> - DetectedGamePatch + DetectedGamePatch, + + /// <summary>The instruction is compatible, but affects the save serializer in a way that may make saves unloadable without the mod.</summary> + DetectedSaveSerialiser } } diff --git a/src/StardewModdingAPI/Metadata/InstructionMetadata.cs b/src/StardewModdingAPI/Metadata/InstructionMetadata.cs index c53755ae..79fabbd2 100644 --- a/src/StardewModdingAPI/Metadata/InstructionMetadata.cs +++ b/src/StardewModdingAPI/Metadata/InstructionMetadata.cs @@ -73,6 +73,9 @@ namespace StardewModdingAPI.Metadata ** detect code which may impact game stability ****/ new TypeFinder("Harmony.HarmonyInstance", InstructionHandleResult.DetectedGamePatch), + new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerialiser), + new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerialiser), + new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerialiser), /**** ** rewrite CIL to fix incompatible code |