diff options
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs | 4 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/Models/Manifest.cs | 2 | ||||
-rw-r--r-- | src/StardewModdingAPI/IManifest.cs | 2 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 2 |
4 files changed, 0 insertions, 10 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs index 2c68a639..21aebeb1 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -126,7 +126,6 @@ namespace StardewModdingAPI.Framework.ModLoading } } -#if EXPERIMENTAL /// <summary>Sort the given mods by the order they should be loaded.</summary> /// <param name="mods">The mods to process.</param> public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods) @@ -149,13 +148,11 @@ namespace StardewModdingAPI.Framework.ModLoading return sortedMods.Reverse(); } -#endif /********* ** Private methods *********/ -#if EXPERIMENTAL /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> /// <param name="mods">The full list of mods being validated.</param> /// <param name="mod">The mod whose dependencies to process.</param> @@ -270,7 +267,6 @@ namespace StardewModdingAPI.Framework.ModLoading return states[mod] = ModDependencyStatus.Sorted; } } -#endif /// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary> /// <param name="rootPath">The root folder path to search.</param> diff --git a/src/StardewModdingAPI/Framework/Models/Manifest.cs b/src/StardewModdingAPI/Framework/Models/Manifest.cs index 53384852..be781585 100644 --- a/src/StardewModdingAPI/Framework/Models/Manifest.cs +++ b/src/StardewModdingAPI/Framework/Models/Manifest.cs @@ -30,11 +30,9 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary> public string EntryDll { get; set; } -#if EXPERIMENTAL /// <summary>The other mods that must be loaded before this mod.</summary> [JsonConverter(typeof(ManifestFieldConverter))] public IManifestDependency[] Dependencies { get; set; } -#endif /// <summary>The unique mod ID.</summary> public string UniqueID { get; set; } diff --git a/src/StardewModdingAPI/IManifest.cs b/src/StardewModdingAPI/IManifest.cs index c036fdd3..9533aadb 100644 --- a/src/StardewModdingAPI/IManifest.cs +++ b/src/StardewModdingAPI/IManifest.cs @@ -29,10 +29,8 @@ namespace StardewModdingAPI /// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary> string EntryDll { get; } -#if EXPERIMENTAL /// <summary>The other mods that must be loaded before this mod.</summary> IManifestDependency[] Dependencies { get; } -#endif /// <summary>Any manifest fields which didn't match a valid field.</summary> IDictionary<string, object> ExtraFields { get; } diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 21717cc3..4df63456 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -402,10 +402,8 @@ namespace StardewModdingAPI } } -#if EXPERIMENTAL // process dependencies mods = resolver.ProcessDependencies(mods).ToArray(); -#endif // load mods modsLoaded = this.LoadMods(mods, new JsonHelper(), (SContentManager)Game1.content, deprecationWarnings); |