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-rw-r--r--src/StardewModdingAPI/Inheritance/SGame.cs2
-rw-r--r--src/StardewModdingAPI/Program.cs2
2 files changed, 1 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs
index 5ffb388e..3c79c779 100644
--- a/src/StardewModdingAPI/Inheritance/SGame.cs
+++ b/src/StardewModdingAPI/Inheritance/SGame.cs
@@ -287,7 +287,6 @@ namespace StardewModdingAPI.Inheritance
/// <summary>The method called during game launch after configuring XNA or MonoGame. The game window hasn't been opened by this point.</summary>
protected override void Initialize()
{
- Log.AsyncY("XNA Initialize");
//ModItems = new Dictionary<int, SObject>();
SGame.DebugMessageQueue = new Queue<string>();
this.PreviouslyPressedButtons = new Buttons[4][];
@@ -301,7 +300,6 @@ namespace StardewModdingAPI.Inheritance
/// <summary>The method called before XNA or MonoGame loads or reloads graphics resources.</summary>
protected override void LoadContent()
{
- Log.AsyncY("XNA LoadContent");
base.LoadContent();
GameEvents.InvokeLoadContent();
}
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index d44dc81b..e9e357d5 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -326,7 +326,7 @@ namespace StardewModdingAPI
modEntry.Helper = helper;
modEntry.PathOnDisk = directory;
modEntry.Manifest = manifest;
- Log.Info($"Loaded mod: {modEntry.Manifest.Name} by {modEntry.Manifest.Author}, v{modEntry.Manifest.Version} | {modEntry.Manifest.Description}\n@ {targDll}");
+ Log.Info($"Loaded mod: {modEntry.Manifest.Name} by {modEntry.Manifest.Author}, v{modEntry.Manifest.Version} | {modEntry.Manifest.Description}");
Program.ModsLoaded += 1;
modEntry.Entry(); // deprecated
modEntry.Entry(modEntry.Helper);