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-rw-r--r--src/TrainerMod/Framework/Commands/Other/DebugCommand.cs33
-rw-r--r--src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs26
-rw-r--r--src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs26
3 files changed, 85 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs b/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs
new file mode 100644
index 00000000..ad38d1ba
--- /dev/null
+++ b/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs
@@ -0,0 +1,33 @@
+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.Other
+{
+ /// <summary>A command which sends a debug command to the game.</summary>
+ internal class DebugCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public DebugCommand()
+ : base("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ // submit command
+ string debugCommand = string.Join(" ", args);
+ string oldOutput = Game1.debugOutput;
+ Game1.game1.parseDebugInput(debugCommand);
+
+ // show result
+ monitor.Log(Game1.debugOutput != oldOutput
+ ? $"> {Game1.debugOutput}"
+ : "Sent debug command to the game, but there was no output.", LogLevel.Info);
+ }
+ }
+}
diff --git a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs
new file mode 100644
index 00000000..b2985bb1
--- /dev/null
+++ b/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs
@@ -0,0 +1,26 @@
+using System.Diagnostics;
+using StardewModdingAPI;
+
+namespace TrainerMod.Framework.Commands.Other
+{
+ /// <summary>A command which shows the data files.</summary>
+ internal class ShowDataFilesCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public ShowDataFilesCommand()
+ : base("show_data_files", "Opens the folder containing the save and log files.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ Process.Start(Constants.DataPath);
+ monitor.Log($"OK, opening {Constants.DataPath}.", LogLevel.Info);
+ }
+ }
+}
diff --git a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs
new file mode 100644
index 00000000..5695ce9a
--- /dev/null
+++ b/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs
@@ -0,0 +1,26 @@
+using System.Diagnostics;
+using StardewModdingAPI;
+
+namespace TrainerMod.Framework.Commands.Other
+{
+ /// <summary>A command which shows the game files.</summary>
+ internal class ShowGameFilesCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public ShowGameFilesCommand()
+ : base("show_game_files", "Opens the game folder.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ Process.Start(Constants.ExecutionPath);
+ monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info);
+ }
+ }
+}