diff options
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Other')
3 files changed, 85 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs b/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs new file mode 100644 index 00000000..ad38d1ba --- /dev/null +++ b/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs @@ -0,0 +1,33 @@ +using StardewModdingAPI; +using StardewValley; + +namespace TrainerMod.Framework.Commands.Other +{ + /// <summary>A command which sends a debug command to the game.</summary> + internal class DebugCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public DebugCommand() + : base("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, string[] args) + { + // submit command + string debugCommand = string.Join(" ", args); + string oldOutput = Game1.debugOutput; + Game1.game1.parseDebugInput(debugCommand); + + // show result + monitor.Log(Game1.debugOutput != oldOutput + ? $"> {Game1.debugOutput}" + : "Sent debug command to the game, but there was no output.", LogLevel.Info); + } + } +} diff --git a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs new file mode 100644 index 00000000..b2985bb1 --- /dev/null +++ b/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs @@ -0,0 +1,26 @@ +using System.Diagnostics; +using StardewModdingAPI; + +namespace TrainerMod.Framework.Commands.Other +{ + /// <summary>A command which shows the data files.</summary> + internal class ShowDataFilesCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public ShowDataFilesCommand() + : base("show_data_files", "Opens the folder containing the save and log files.") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, string[] args) + { + Process.Start(Constants.DataPath); + monitor.Log($"OK, opening {Constants.DataPath}.", LogLevel.Info); + } + } +} diff --git a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs new file mode 100644 index 00000000..5695ce9a --- /dev/null +++ b/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs @@ -0,0 +1,26 @@ +using System.Diagnostics; +using StardewModdingAPI; + +namespace TrainerMod.Framework.Commands.Other +{ + /// <summary>A command which shows the game files.</summary> + internal class ShowGameFilesCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public ShowGameFilesCommand() + : base("show_game_files", "Opens the game folder.") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, string[] args) + { + Process.Start(Constants.ExecutionPath); + monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info); + } + } +} |