diff options
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs')
-rw-r--r-- | src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs new file mode 100644 index 00000000..6d3cf968 --- /dev/null +++ b/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs @@ -0,0 +1,68 @@ +using System.Linq; +using StardewModdingAPI; +using StardewValley; + +namespace TrainerMod.Framework.Commands.Player +{ + /// <summary>A command which adds an item to the player inventory.</summary> + internal class AddItemCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public AddItemCommand() + : base("player_additem", $"Gives the player an item.\n\nUsage: player_additem <item> [count] [quality]\n- item: the item ID (use the 'list_items' command to see a list).\n- count (optional): how many of the item to give.\n- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, string[] args) + { + // validate + if (!args.Any()) + { + this.LogArgumentsInvalid(monitor, command); + return; + } + if (!int.TryParse(args[0], out int itemID)) + { + this.LogUsageError(monitor, "The item ID must be an integer.", command); + return; + } + + // parse arguments + int count = 1; + int quality = 0; + if (args.Length > 1) + { + if (!int.TryParse(args[1], out count)) + { + this.LogUsageError(monitor, "The optional count is invalid.", command); + return; + } + } + if (args.Length > 2) + { + if (!int.TryParse(args[2], out quality)) + { + this.LogUsageError(monitor, "The optional quality is invalid.", command); + return; + } + } + + // spawn item + var item = new Object(itemID, count) { quality = quality }; + if (item.Name == "Error Item") + { + monitor.Log("There is no such item ID.", LogLevel.Error); + return; + } + + // add to inventory + Game1.player.addItemByMenuIfNecessary(item); + monitor.Log($"OK, added {item.Name} to your inventory.", LogLevel.Info); + } + } +} |