diff options
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs')
-rw-r--r-- | src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs new file mode 100644 index 00000000..d62d8b5b --- /dev/null +++ b/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs @@ -0,0 +1,47 @@ +using System.Linq; +using StardewModdingAPI; +using StardewValley; +using StardewValley.Objects; + +namespace TrainerMod.Framework.Commands.Player +{ + /// <summary>A command which adds a ring to the player inventory.</summary> + internal class AddRingCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public AddRingCommand() + : base("player_addring", "Gives the player a ring.\n\nUsage: player_addring <item>\n- item: the ring ID (use the 'list_items' command to see a list).") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, string[] args) + { + // validate + if (!args.Any()) + { + this.LogArgumentsInvalid(monitor, command); + return; + } + if (!int.TryParse(args[0], out int ringID)) + { + monitor.Log("<item> is invalid", LogLevel.Error); + return; + } + if (ringID < Ring.ringLowerIndexRange || ringID > Ring.ringUpperIndexRange) + { + monitor.Log($"There is no such ring ID (must be between {Ring.ringLowerIndexRange} and {Ring.ringUpperIndexRange}).", LogLevel.Error); + return; + } + + // handle + Ring ring = new Ring(ringID); + Game1.player.addItemByMenuIfNecessary(ring); + monitor.Log($"OK, added {ring.Name} to your inventory.", LogLevel.Info); + } + } +} |