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-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs
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+++ b/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs
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+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+using StardewValley.Objects;
+
+namespace TrainerMod.Framework.Commands.Player
+{
+ /// <summary>A command which adds a ring to the player inventory.</summary>
+ internal class AddRingCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public AddRingCommand()
+ : base("player_addring", "Gives the player a ring.\n\nUsage: player_addring <item>\n- item: the ring ID (use the 'list_items' command to see a list).") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ // validate
+ if (!args.Any())
+ {
+ this.LogArgumentsInvalid(monitor, command);
+ return;
+ }
+ if (!int.TryParse(args[0], out int ringID))
+ {
+ monitor.Log("<item> is invalid", LogLevel.Error);
+ return;
+ }
+ if (ringID < Ring.ringLowerIndexRange || ringID > Ring.ringUpperIndexRange)
+ {
+ monitor.Log($"There is no such ring ID (must be between {Ring.ringLowerIndexRange} and {Ring.ringUpperIndexRange}).", LogLevel.Error);
+ return;
+ }
+
+ // handle
+ Ring ring = new Ring(ringID);
+ Game1.player.addItemByMenuIfNecessary(ring);
+ monitor.Log($"OK, added {ring.Name} to your inventory.", LogLevel.Info);
+ }
+ }
+}