diff options
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs')
-rw-r--r-- | src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs deleted file mode 100644 index f64e9035..00000000 --- a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs +++ /dev/null @@ -1,72 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Player -{ - /// <summary>A command which edits the player's current health.</summary> - internal class SetHealthCommand : TrainerCommand - { - /********* - ** Properties - *********/ - /// <summary>Whether to keep the player's health at its maximum.</summary> - private bool InfiniteHealth; - - - /********* - ** Accessors - *********/ - /// <summary>Whether the command needs to perform logic when the game updates.</summary> - public override bool NeedsUpdate => this.InfiniteHealth; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetHealthCommand() - : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // no-argument mode - if (!args.Any()) - { - monitor.Log($"You currently have {(this.InfiniteHealth ? "infinite" : Game1.player.health.ToString())} health. Specify a value to change it.", LogLevel.Info); - return; - } - - // handle - string amountStr = args[0]; - if (amountStr == "inf") - { - this.InfiniteHealth = true; - monitor.Log("OK, you now have infinite health.", LogLevel.Info); - } - else - { - this.InfiniteHealth = false; - if (int.TryParse(amountStr, out int amount)) - { - Game1.player.health = amount; - monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info); - } - else - this.LogArgumentNotInt(monitor); - } - } - - /// <summary>Perform any logic needed on update tick.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - public override void Update(IMonitor monitor) - { - if (this.InfiniteHealth) - Game1.player.health = Game1.player.maxHealth; - } - } -} |