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-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
new file mode 100644
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+++ b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
@@ -0,0 +1,38 @@
+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.Player
+{
+ /// <summary>A command which edits the player's current immunity.</summary>
+ internal class SetImmunityCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetImmunityCommand()
+ : base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // validate
+ if (!args.Any())
+ {
+ monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info);
+ return;
+ }
+
+ // handle
+ if (args.TryGetInt(0, "amount", out int amount, min: 0))
+ {
+ Game1.player.immunity = amount;
+ monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info);
+ }
+ }
+ }
+}