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-rw-r--r--src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs b/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs
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+++ b/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs
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+#if SMAPI_1_x
+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.Saves
+{
+ /// <summary>A command which saves the game.</summary>
+ internal class SaveCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SaveCommand()
+ : base("save", "Saves the game? Doesn't seem to work.") { }
+
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ monitor.Log("Saving the game...", LogLevel.Info);
+ SaveGame.Save();
+ }
+ }
+}
+#endif \ No newline at end of file