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Diffstat (limited to 'src/TrainerMod/Framework/ItemData/SearchableObject.cs')
-rw-r--r-- | src/TrainerMod/Framework/ItemData/SearchableObject.cs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/ItemData/SearchableObject.cs b/src/TrainerMod/Framework/ItemData/SearchableObject.cs new file mode 100644 index 00000000..7e44a315 --- /dev/null +++ b/src/TrainerMod/Framework/ItemData/SearchableObject.cs @@ -0,0 +1,48 @@ +using StardewValley; + +namespace TrainerMod.Framework.ItemData +{ + /// <summary>An object that can be searched and added to the player's inventory through the console.</summary> + internal class SearchableObject : ISearchItem + { + /********* + ** Properties + *********/ + /// <summary>The underlying item.</summary> + private readonly Item Item; + + + /********* + ** Accessors + *********/ + /// <summary>Whether the item is valid.</summary> + public bool IsValid => this.Item != null && this.Item.Name != "Broken Item"; + + /// <summary>The item ID.</summary> + public int ID => this.Item.parentSheetIndex; + + /// <summary>The item name.</summary> + public string Name => this.Item.Name; + + /// <summary>The item type.</summary> + public ItemType Type => ItemType.Object; + + + /********* + ** Accessors + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="id">The item ID.</param> + public SearchableObject(int id) + { + try + { + this.Item = new Object(id, 1); + } + catch + { + // invalid + } + } + } +}
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