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Diffstat (limited to 'src/TrainerMod/ItemData/SearchableWeapon.cs')
-rw-r--r-- | src/TrainerMod/ItemData/SearchableWeapon.cs | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/src/TrainerMod/ItemData/SearchableWeapon.cs b/src/TrainerMod/ItemData/SearchableWeapon.cs deleted file mode 100644 index cc9ef459..00000000 --- a/src/TrainerMod/ItemData/SearchableWeapon.cs +++ /dev/null @@ -1,48 +0,0 @@ -using StardewValley.Tools; - -namespace TrainerMod.ItemData -{ - /// <summary>A weapon that can be searched and added to the player's inventory through the console.</summary> - internal class SearchableWeapon : ISearchItem - { - /********* - ** Properties - *********/ - /// <summary>The underlying item.</summary> - private readonly MeleeWeapon Weapon; - - - /********* - ** Accessors - *********/ - /// <summary>Whether the item is valid.</summary> - public bool IsValid => this.Weapon != null; - - /// <summary>The item ID.</summary> - public int ID => this.Weapon.initialParentTileIndex; - - /// <summary>The item name.</summary> - public string Name => this.Weapon.Name; - - /// <summary>The item type.</summary> - public ItemType Type => ItemType.Weapon; - - - /********* - ** Accessors - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="id">The weapon ID.</param> - public SearchableWeapon(int id) - { - try - { - this.Weapon = new MeleeWeapon(id); - } - catch - { - // invalid - } - } - } -}
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