diff options
Diffstat (limited to 'src/TrainerMod/TrainerMod.cs')
-rw-r--r-- | src/TrainerMod/TrainerMod.cs | 67 |
1 files changed, 34 insertions, 33 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs index 224e70ad..8c521d95 100644 --- a/src/TrainerMod/TrainerMod.cs +++ b/src/TrainerMod/TrainerMod.cs @@ -8,6 +8,7 @@ using StardewValley; using StardewValley.Menus; using StardewValley.Objects; using StardewValley.Tools; +using TrainerMod.Framework; using Object = StardewValley.Object; namespace TrainerMod @@ -272,9 +273,9 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - Game1.player.addedSpeed = e.Command.CalledArgs[0].AsInt32(); + Game1.player.addedSpeed = e.Command.CalledArgs[0].ToInt(); Log.Async($"Set {Game1.player.Name}'s added speed to {Game1.player.addedSpeed}"); } else @@ -297,9 +298,9 @@ namespace TrainerMod if (objs.Contains(obj)) { var cs = e.Command.CalledArgs[1].Split(new[] {','}, 3); - if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32()) + if (cs[0].IsInt() && cs[1].IsInt() && cs[2].IsInt()) { - var c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32()); + var c = new Color(cs[0].ToInt(), cs[1].ToInt(), cs[2].ToInt()); switch (obj) { case "hair": @@ -337,9 +338,9 @@ namespace TrainerMod var objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(','); if (objs.Contains(obj)) { - if (e.Command.CalledArgs[1].IsInt32()) + if (e.Command.CalledArgs[1].IsInt()) { - var i = e.Command.CalledArgs[1].AsInt32(); + var i = e.Command.CalledArgs[1].ToInt(); switch (obj) { case "hair": @@ -395,11 +396,11 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - if (e.Command.CalledArgs[0].AsInt32() == 0 || e.Command.CalledArgs[0].AsInt32() == 1) + if (e.Command.CalledArgs[0].ToInt() == 0 || e.Command.CalledArgs[0].ToInt() == 1) { - freezeTime = e.Command.CalledArgs[0].AsInt32() == 1; + freezeTime = e.Command.CalledArgs[0].ToInt() == 1; frozenTime = freezeTime ? Game1.timeOfDay : 0; Log.AsyncY("Time is now " + (freezeTime ? "frozen" : "thawed")); } @@ -423,11 +424,11 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - if (e.Command.CalledArgs[0].AsInt32() <= 2600 && e.Command.CalledArgs[0].AsInt32() >= 600) + if (e.Command.CalledArgs[0].ToInt() <= 2600 && e.Command.CalledArgs[0].ToInt() >= 600) { - Game1.timeOfDay = e.Command.CalledArgs[0].AsInt32(); + Game1.timeOfDay = e.Command.CalledArgs[0].ToInt(); frozenTime = freezeTime ? Game1.timeOfDay : 0; Log.AsyncY("Time set to: " + Game1.timeOfDay); } @@ -451,11 +452,11 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - if (e.Command.CalledArgs[0].AsInt32() <= 28 && e.Command.CalledArgs[0].AsInt32() > 0) + if (e.Command.CalledArgs[0].ToInt() <= 28 && e.Command.CalledArgs[0].ToInt() > 0) { - Game1.dayOfMonth = e.Command.CalledArgs[0].AsInt32(); + Game1.dayOfMonth = e.Command.CalledArgs[0].ToInt(); } else { @@ -505,9 +506,9 @@ namespace TrainerMod else { infHealth = false; - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - Game1.player.health = e.Command.CalledArgs[0].AsInt32(); + Game1.player.health = e.Command.CalledArgs[0].ToInt(); } else { @@ -525,9 +526,9 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - Game1.player.maxHealth = e.Command.CalledArgs[0].AsInt32(); + Game1.player.maxHealth = e.Command.CalledArgs[0].ToInt(); } else { @@ -544,9 +545,9 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - Game1.player.immunity = e.Command.CalledArgs[0].AsInt32(); + Game1.player.immunity = e.Command.CalledArgs[0].ToInt(); } else { @@ -563,16 +564,16 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { var count = 1; var quality = 0; if (e.Command.CalledArgs.Length > 1) { Console.WriteLine(e.Command.CalledArgs[1]); - if (e.Command.CalledArgs[1].IsInt32()) + if (e.Command.CalledArgs[1].IsInt()) { - count = e.Command.CalledArgs[1].AsInt32(); + count = e.Command.CalledArgs[1].ToInt(); } else { @@ -582,9 +583,9 @@ namespace TrainerMod if (e.Command.CalledArgs.Length > 2) { - if (e.Command.CalledArgs[2].IsInt32()) + if (e.Command.CalledArgs[2].IsInt()) { - quality = e.Command.CalledArgs[2].AsInt32(); + quality = e.Command.CalledArgs[2].ToInt(); } else { @@ -594,7 +595,7 @@ namespace TrainerMod } } - var o = new Object(e.Command.CalledArgs[0].AsInt32(), count) {quality = quality}; + var o = new Object(e.Command.CalledArgs[0].ToInt(), count) {quality = quality}; Game1.player.addItemByMenuIfNecessary(o); } @@ -613,9 +614,9 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - var toAdd = new MeleeWeapon(e.Command.CalledArgs[0].AsInt32()); + var toAdd = new MeleeWeapon(e.Command.CalledArgs[0].ToInt()); Game1.player.addItemByMenuIfNecessary(toAdd); Log.Async($"Given {toAdd.Name} to {Game1.player.Name}"); } @@ -634,9 +635,9 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - var toAdd = new Ring(e.Command.CalledArgs[0].AsInt32()); + var toAdd = new Ring(e.Command.CalledArgs[0].ToInt()); Game1.player.addItemByMenuIfNecessary(toAdd); Log.Async($"Given {toAdd.Name} to {Game1.player.Name}"); } @@ -702,9 +703,9 @@ namespace TrainerMod { if (e.Command.CalledArgs.Length > 0) { - if (e.Command.CalledArgs[0].IsInt32()) + if (e.Command.CalledArgs[0].IsInt()) { - Game1.enterMine(true, e.Command.CalledArgs[0].AsInt32(), ""); + Game1.enterMine(true, e.Command.CalledArgs[0].ToInt(), ""); } else { |