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-rw-r--r--src/TrainerMod/TrainerMod.csproj115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj
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+++ b/src/TrainerMod/TrainerMod.csproj
@@ -0,0 +1,115 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>TrainerMod</RootNamespace>
+ <AssemblyName>TrainerMod</AssemblyName>
+ <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <TargetFrameworkProfile />
+ <NuGetPackageImportStamp>
+ </NuGetPackageImportStamp>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>..\StardewModdingAPI\bin\Debug\Mods\TrainerMod\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <PlatformTarget>x86</PlatformTarget>
+ <Prefer32Bit>false</Prefer32Bit>
+ <LangVersion>6</LangVersion>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>..\StardewModdingAPI\bin\Release\Mods\TrainerMod\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <Prefer32Bit>false</Prefer32Bit>
+ <LangVersion>6</LangVersion>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <PlatformTarget>x86</PlatformTarget>
+ </PropertyGroup>
+ <Choose>
+ <When Condition="'$(SteamInstallPath)' != ''">
+ <PropertyGroup>
+ <SteamPath>$(SteamInstallPath)</SteamPath>
+ </PropertyGroup>
+ </When>
+ <Otherwise>
+ <PropertyGroup>
+ <SteamPath>..\</SteamPath>
+ </PropertyGroup>
+ </Otherwise>
+ </Choose>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+ <HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
+ <Reference Include="Stardew Valley">
+ <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="xTile">
+ <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="TrainerMod.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
+ <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
+ <Name>StardewModdingAPI</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="manifest.json">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="packages.config" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="FodyWeavers.xml" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <PropertyGroup>
+ <PostBuildEvent>
+ </PostBuildEvent>
+ </PropertyGroup>
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project> \ No newline at end of file