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-rw-r--r--src/TrainerMod/TrainerMod.csproj11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj
index 229e6b4d..e262e135 100644
--- a/src/TrainerMod/TrainerMod.csproj
+++ b/src/TrainerMod/TrainerMod.csproj
@@ -102,6 +102,11 @@
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
<Compile Include="Framework\Extensions.cs" />
+ <Compile Include="ItemData\ISearchItem.cs" />
+ <Compile Include="ItemData\ItemType.cs" />
+ <Compile Include="ItemData\SearchableObject.cs" />
+ <Compile Include="ItemData\SearchableRing.cs" />
+ <Compile Include="ItemData\SearchableWeapon.cs" />
<Compile Include="TrainerMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
@@ -127,4 +132,10 @@
<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
</Target>
+ <Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'">
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\TrainerMod" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll.mdb" DestinationFolder="$(GamePath)\Mods\TrainerMod" Condition="$(OS) != 'Windows_NT'" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\TrainerMod" Condition="$(OS) == 'Windows_NT'" />
+ <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\TrainerMod" />
+ </Target>
</Project> \ No newline at end of file